Zombie Grunt

Zombie Grunt
Zombie Grunt.png
Type
Dungeon
Catacombs
Mob Type
Stats
Health: 7,000-3,000,000
Damage: 201-21,600
  • Bracket: 3
  • Max Tier: 15
  • Kills to Max: 4,000
Drops
Drops
XP
40-72  Combat XP
30-100
Metadata
ID
ZOMBIE_GRUNT_#
MASTER_ZOMBIE_GRUNT_#

The Zombie Grunt is a Dungeon Mob commonly found in The Catacombs Entrance, Floor I and Floor II. They notably drop Rotten Armor, a decent early-game armor set.

Like other Dungeon Mobs, their HP scales with the floor they spawn in. They can also have modifiers such as Healthy, Flaming, Stormy, Speedy or Fortified. Healthy increases the mob's HP. Fortified increases the mob's Defense. Flaming causes attacks to set the player on fire. Speedy increases movement speed. Stormy causes lightning to strike nearby players, dealing True Damage.

Stats

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Normal

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LevelSpawn LocationStatsDropsInternal IDs
HealthDamage Combat XPExperienceCoins
[Lv40]The Catacombs - Entrance7,00020140301ZOMBIE_GRUNT_40
[Lv60]The Catacombs - Floor I24,00024444301ZOMBIE_GRUNT_60
[Lv70]The Catacombs - Floor II32,40033648301ZOMBIE_GRUNT_70

Master

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LevelSpawn LocationStatsDropsInternal IDs
HealthDamage Combat XPExperienceCoins
[Lv60]The Master Mode Catacombs - Floor I1,600,00012,60066701MASTER_ZOMBIE_GRUNT_60
[Lv70]The Master Mode Catacombs - Floor II3,000,00021,600721001MASTER_ZOMBIE_GRUNT_70

Drops

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Item drops
DropCountDrop RarityChance
Rotten Helmet Rotten Armor Piece1Uncommon Loot5%
Enchanted Rotten Flesh Enchanted Rotten Flesh1Uncommon Loot2%
Premium Flesh Premium Flesh1Legendary Loot0.1%
Non-item drops
DropCount
Coins Coins1
 Combat XP40-72
Experience Orbs Experience Orbs30-100

History

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Alpha Hypixel Network
Jun 24, 2026Nerfed the Damage of most Dungeon Mobs by 10%, or more for specific mobs.
Jul 15, 2026Nerfed the Damage of most non-Master Mode Dungeon Mobs by amounts depending on their floor.
Changed the non-Master Mode Health values from 7,000/30,000/54,000 to 7,000/24,000/32,400.
SkyBlock Prototype
Jul 7, 20200.8 Added Zombie Grunt.
Jul 22, 20260.26.1Changed the non-Master Mode Health values from 7,000/30,000/54,000 to 7,000/24,000/32,400.
Changed the non-Master Mode Damage values from 320/544/832 to 201/244/336.
Changed the Master Mode Damage values from 14,000/24,000 to 12,600/21,600.
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