Voidgloom Seraph

A sprite icon representing Voidgloom Seraph in Hypixel SkyBlock Voidgloom Seraph
Voidgloom Seraph.png
Type
Mob Level
270[1]
Damage Deals
Mob Type
Stats
Health: 300k
Damage: 800 per second
Voidgloom Seraph.png
Type
Mob Level
1730
Damage Deals
Mob Type
Stats
Health: 12M
Damage: 2,720 per second
Voidgloom Seraph.png
Type
Mob Level
3530
Damage Deals
Mob Type
Stats
Health: 50M
Damage: 7,650 per second
Voidgloom Seraph.png
Type
Mob Level
7240
Damage Deals
Mob Type
Stats
Health: 210M
Damage: 11,000 per second
If Necron is the right-hand of the Wither King, this dark demigod is the left-hand.
Maddox the Slayer

The Voidgloom Seraph (/ˈsɛrəf/, "the burning one"; plural Seraphim /ˈsɛrəfɪm/)[2] is a Slayer Boss in the Enderman Slayer branch. It is an Enderman with strong attacks. It is significantly stronger than the previous Slayer bosses.

Defeating the Tier III Voidgloom Seraph results in unlocking the Blaze Slayer quest and the Inferno Demonlord boss.

Spawning

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Tier Cost  Combat XP Requirement
I 2,000 Coins +2,750  Combat XP A sprite icon representing Sven Packmaster in Hypixel SkyBlock Sven Packmaster Tier IV
II 7,500 Coins +6,600  Combat XP A sprite icon representing Voidgloom Seraph in Hypixel SkyBlock Voidgloom Seraph Tier I
III 20,000 Coins +11,000  Combat XP A sprite icon representing Voidgloom Seraph in Hypixel SkyBlock Voidgloom Seraph Tier II
IV 50,000 Coins +22,000  Combat XP A sprite icon representing Voidgloom Seraph in Hypixel SkyBlock Voidgloom Seraph Tier III

Drops

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Slot Item LVL Req Odds Pool Weight Chance
Null Sphere2 2–3 Null Sphere Guaranteed Token 10,000 100.00% (1 in 1 kills)
Byzantium Dye 1 Byzantium Dye RNGesus Incarnate Separate 0.00001% (1 in 10,000,000 kills)

Slot Item LVL Req Odds Pool Weight Chance
Null Sphere19 14–24 Null Sphere Guaranteed Token 10,000 100.00% (1 in 1 kills)
Twilight Arrow Poison16 16 Twilight Arrow Poison Occasional Main 1,800 15.15% (1 in 6.6 kills)
Summoning Eye 1 Summoning Eye 1 Extraordinary Main 80 0.67% (1 in 148.5 kills)
Byzantium Dye 1 Byzantium Dye RNGesus Incarnate Separate 0.00004% (1 in 2,500,000 kills)

Slot Item LVL Req Odds Pool Weight Chance
Null Sphere70 60–80 Null Sphere Guaranteed Token 10,000 100.00% (1 in 1 kills)
Twilight Arrow Poison28 24–32 Twilight Arrow Poison Occasional Main 1,800 13.41% (1 in 7.46 kills)
Mana Steal 1 Enchanted Book (Mana Steal I) 2 Rare Main 600 4.47% (1 in 22.37 kills)
Null Atom 1 Null Atom 4 Rare Main 500 3.73% (1 in 26.84 kills)
Endersnake Rune 1 Endersnake Rune Extraordinary Extra 333 2.42% (1 in 41.3 kills)
Transmission Tuner 1 Transmission Tuner 3 Extraordinary Main 300 2.24% (1 in 44.73 kills)
Hazmat Enderman 1 Hazmat Enderman 4 Extraordinary Main 140 1.04% (1 in 95.86 kills)
Summoning Eye 1 Summoning Eye 1 Pray RNGesus Main 80 0.60% (1 in 167.75 kills)
Byzantium Dye 1 Byzantium Dye RNGesus Incarnate Separate 0.0001% (1 in 1,000,000 kills)

Slot Item LVL Req Odds Pool Weight Chance
Null Sphere130 105155 Null Sphere Guaranteed Token 10,000 100.00% (1 in 1 kills)
Twilight Arrow Poison62 60–64 Twilight Arrow Poison Occasional Main 1,800 12.70% (1 in 7.87 kills)
Endersnake Rune 1 Endersnake Rune Rare Extra 800 5.30% (1 in 18.88 kills)
Null Atom 1 Null Atom 4 Rare Main 700 4.94% (1 in 20.24 kills)
Mana Steal 1 Enchanted Book (Mana Steal I) 2 Rare Main 600 4.23% (1 in 23.62 kills)
Transmission Tuner 1 Transmission Tuner 3 Extraordinary Main 300 2.12% (1 in 47.23 kills)
Smarty Pants 1 Enchanted Book (Smarty Pants I) 5 Extraordinary Main 250 1.76% (1 in 56.68 kills)
Hazmat Enderman 1 Hazmat Enderman 4 Extraordinary Main 220 1.55% (1 in 64.4 kills)
End Rune 1 End Rune 5 Extraordinary Extra 100 0.66% (1 in 151.01 kills)
Summoning Eye 1 Summoning Eye 1 Pray RNGesus Main 80 0.56% (1 in 177.11 kills)
Sinful Dice 1 Sinful Dice 6 Pray RNGesus Main 65 0.46% (1 in 217.98 kills)
Etherwarp Merger 1 Etherwarp Merger 7 Pray RNGesus Main 60 0.42% (1 in 236.15 kills)
Pocket Espresso Machine 1 Pocket Espresso Machine 4 Pray RNGesus Main 55 0.39% (1 in 257.62 kills)
Handy Blood Chalice 1 Handy Blood Chalice 5 Pray RNGesus Main 25 0.18% (1 in 566.76 kills)
Void Conqueror Enderman Skin 1 Void Conqueror Enderman Skin 7 Pray RNGesus Extra 25 0.17% (1 in 604.04 kills)
Judgement Core 1 Judgement Core 7 Pray RNGesus Main 8 0.056% (1 in 1,771.13 kills)
Enchant Rune 1 Enchant Rune 7 Pray RNGesus Extra 7 0.046% (1 in 2,157.29 kills)
Exceedingly Rare Ender Artifact Upgrade 1 Exceedingly Rare Ender Artifact Upgrade 6 RNGesus Incarnate Main 4 0.028% (1 in 3,542.25 kills)
End Stone Idol 1 End Stone Idol 7 RNGesus Incarnate Main 2 0.014% (1 in 7,084.5 kills)
Byzantium Dye 1 Byzantium Dye RNGesus Incarnate Separate 0.0002% (1 in 500,000 kills)

Behavior

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The Voidgloom Seraph is an Enderman-type mob hostile to all players. It has the appearance of an enderman with critical particles following it. It has a smaller aggro range compared to other Slayers.

Aspect of the Dragons and Ice Spray Wand don't affect Voidgloom Seraph. They are immune to water damage.[3] Like normal Endermen, they are also immune to the damage from most arrows, except those shot using a Juju Shortbow or Terminator. However, regardless of the bow type, they can all apply 1 hit per arrow.

When the Voidgloom Seraphim's Hitshield is not active, Ferocity that is effective on them is divided by 4.

As with all Slayer bosses, if the Voidgloom Seraph has not dealt damage to a player for some time, it will begin rapidly regenerating Health. The regeneration immediately stops when it hits a player again. If 4 minutes pass without the boss being defeated, it will despawn, failing the Slayer quest. A timer is shown above its head indicating the remaining time.

Voidling Fanatic and Voidling Extremist spawns are suppressed in the vicinity of a Voidgloom Seraph.

Each tier has all of the abilities from the ones before it.

Tier Level Health Damage Ability Slayer XP Reward
I 270 300k 800 Dissonance Once in a while, teleport behind or to the sides of the player.

Also, the boss deals half of its DPS as AOE.

5 XP
Malevolent Hitshield Gain a shield for 15/30/60/100 hits, reduced on hit regardless of damage.

Receives -75% Ferocity from your hits while the shield is NOT active.

The boss gains 2000 DPS when the shield is up (Tier III and IV).

II 1936 12M 2,720 Yang Glyphs The boss holds a beacon for 2 seconds then throws it to a random spot nearby.

Touch the beacon with your body to break the glyph.

Failing to break a glyph within 5s instantly kills you.

25 XP
III 4080 50M 7,650 Nukekubi Fixations Spawns heads which will travel to a random location around the player and then float there.

Clear heads by looking at them for half a second.

Each head deals 600/1500 DPS. That amount is doubled for each other head alive.

100 XP
IV 8660 210M 11,000 Broken Heart Radiation Becomes immune to damage and casts dangerous moving beams.

Touching a beam deals 800 True Damage.

Touching a beam also decreases your Vitality by 12 for 90s.

500 XP

Tier I

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  • Malevolent Hitshield appears upon spawning and reaching 200k (2/3) and 100k (1/3). The boss does not gain DPS while the shield is up. The shield has no invincibility frames. All types of arrows can remove 1 hit per shot from the shield. It has 15 hits. Purple particles surround the Seraph when its shield is up. When attacked in this state, it teleports into a block within a 1 block radius by up to 60 times per second. Upon the shield being destroyed, the boss resumes attacking as normal.
  • Dissonance begin when the boss is alive. The boss teleports behind or next to the player who spawned it, which happens more often if the player doesn't move. It deals 40% of its DPS to all players fighting it in a 6.5 block radius. However, in and only in Tier I bosses, the AOE damage doesn't apply. The teleportation, however, remains usable for all tiers of bosses.

Tier II

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  • Malevolent Hitshield appears upon spawning and reaching 8M (2/3) and 4M (1/3). It has 30 hits. The boss gains +2,000 DPS every 3s the shield is up; this bonus DPS is removed once the shield is destroyed.
  • Yang Glyphs appear upon reaching 6M (1/2).
    • The Seraph will begin to hold Yang Glyphs, which appear as a beacon. After 2 seconds, it will throw the glyph to a nearby spot. Any player fighting the Seraph can destroy the glyph by standing adjacent to or on top of it. If it is not destroyed within 5 seconds, it deals 1000 × Max Health in True Damage to all players fighting the Seraph. The abilities of the Mithril Coat and Wither Cloak Sword can block this damage. Glyphs cannot be thrown when the Hitshield is up. The Seraph will continue to try to throw Glyphs until it is defeated.

Tier III

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  • Malevolent Hitshield appears upon spawning and reaching 33,333,333 (2/3) and 16,666,666 (1/3). It has 60 hits. The boss gains +2,000 DPS every 3s the shield is up; this bonus DPS is removed once the shield is destroyed.
  • Yang Glyphs begin at 33,333,333 (2/3) and are thrown more often.
  • Nukekubi Fixation heads spawn around the player it is attacking upon reaching 16,666,666 (1/3). The heads can be destroyed by looking directly at them for 0.5s. They can be destroyed through walls. When they are destroyed, they will play a hissing sound. Each head attacks with a faint blue laser, and increases the Dissonance damage by 600 per second, which is doubled for each head alive. If the heads' damage is more than the boss's base damage, the boss's damage is nullified and only heads deal damage.
The Nukekubi Fixation
DPS by Active Heads (Tier III)
Number of heads Total damage per second
1 600
2 2,400
3 7,200
4 19,200
5 48,000

Tier IV

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  • Malevolent Hitshield appears upon spawning and reaching 140M (2/3) and 70M (1/3). It has 100 hits. The boss gains +2,000 DPS every 3s the shield is up; this bonus DPS is removed once the shield is destroyed.
  • Yang Glyphs begin at 140M (2/3) and are thrown at the same rate as Tier III.
  • Nukekubi Fixation heads spawn upon reaching 70M (1/3). Each head deals base 1,500 DPS, which is doubled for each head alive.
DPS by Active Heads (Tier IV)
Number of heads Total damage per second
1 1,500
2 6,000
3 18,000
4 48,000
5 120,000
  • Broken Heart Radiation occurs at 175M (5/6), 105M (1/2) and 35M (1/6).
    • The Seraph stops moving for 8 seconds, taking the appearance of being seated. Explosion particles appear centered on the Seraph when this starts.
    • After 2 seconds, it becomes invulnerable and casts 12 Broken Heart Radiation beams over the next 6 seconds: 4 groups of 3 20-block long beams, stacked 1 block on top of each other, each group at 90° to each other. The beams pass through walls. The beams spawn pointing in the cardinal directions, and rotate clockwise for the duration, completing slightly less than three quarters of a full rotation in the 6 seconds. They begin blue and change to purple, then green over the duration. In Minecraft 1.16 and beyond, bubble particles are added.
    • Any player fighting the Seraph who comes into contact with a beam takes 800 True Damage and has -12 Vitality for 90s. The Vitality reduction stacks. In addition, any player fighting the Seraph who steps out of reach of the beams begins to take 10% of their max health as True Damage twice per second.
    • Yang Glyphs and Nukekubi Fixations can be thrown in this phase. However, Dissonance for the Voidgloom Seraph deals 0 damage during Broken Heart Radiation.

Minibosses

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The following Minibosses have a chance to spawn when killing a A sprite icon representing Enderman in Hypixel SkyBlock Enderman while a Voidgloom Seraph slayer quest of Tier III or more is ongoing. These Minibosses provide more  Combat XP, therefore speeding up the process to spawning a Voidgloom Seraph.

It is also possible that after killing one of these Minibosses, another one could spawn immediately.

Minibosses
Image Name Health Damage Experience Tier Drops
Voidling Devotee 8,400,000 Health 5,000 Damage 800 Tier III Null Sphere 1 Null Sphere
Voidling Radical 17,500,000 Health 7,400 Damage 2000 Tier IV Null Sphere 2 Null Sphere
Voidcrazed Maniac 52,500,000 Health 25,000 Damage 5000 Tier IV Null Sphere 5 Null Sphere

Trivia

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  • The Voidgloom Seraph Tier IV used to have 300M Health, one of the highest Health of all non-dungeon enemies in the game.
  • Nukekubi Fixation heads can be thrown through walls, though Players can still destroy the heads by looking at them.
  • Thrown Yang Glyphs can sometimes replace blocks such as stairs, End Stone End Stone and glass panes. When the Glyph is destroyed, the block will not be replaced until the server restarts.
  • When using Broken Heart Radiation, the particles from the Voidgloom Seraph teleporting to the player will sometimes show. The Seraph will not move.
  • The Voidgloom Seraph's invulnerability during Broken Heart Radiation does not start until the lasers are fired, leaving a brief period of vulnerability in the transition phase.
  • If a Voidgloom Seraph Tier IV despawns while attacking with Broken Heart Radiation, the beams will persist indefinitely. These beams are visual only.
  • The Voidgloom Seraph's name may be a reference to Seraph of the End.
  • The name of Nukekubi Fixations are a reference to nukekubi, a mythical creature in Japanese folklore whose head detaches from its body.
  • When in the Malvolent Hitshield, the Voidgloom Seraph can take damage using bows other than the Juju Shortbow Juju Shortbow and Terminator Terminator, making it easy to quickly defeat the shield.
  • The Voidgloom Seraph does not take damage from water, but attacks less when in water.
  • If a player deals enough damage to a Tier IV Voidgloom Seraph just as Broken Heart Radiation triggers to also trigger Malevolent Hitshield, the boss will not throw Yang Glyphs during this phase and immediately start in the Hitshields phase after the lasers complete their full rotation.
  • Voidgloom Seraph and the Riftstalker Bloodfiend are the only two Slayer boss that can be spawned in one type of island, which are The End and Stillgore Château respectively.
  • It is possible to grief others' if one hits the Voidgloom Seraph only a couple times by using a invincibility item that blocks True Damage instead of breaking it yourself.

History

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Alpha Hypixel Network
Jul 25, 2022Lowered Voidgloom Seraph Tier II Health to 12M.
Lowered Voidgloom Seraph Tier III Health to 50M.
Lowered Voidgloom Seraph Tier IV Health to 210M.
May 3, 2024Voidgloom Seraphs now have a small chance to drop an Awakened Summoning Eye Awakened Summoning Eye.
  • Tier II: ~0.12%
  • Tier III: ~0.16%
  • Tier IV: ~0.20%
Jun 24, 2026Changed Broken Heart Radiation to deal 800 True Damage instead of 25% of the player's Health as True Damage.
Jul 15, 2026Lowered the base Damage from 1,200/5,000/12,000/21,000 to 1,000/3,500/9,000/15,000.
Lowered the Dissonance Damage from 720/3,000/7,200/12,600 to 600/2,000/5,000/9,000.
Lowered the Malevolent Hitshield Damage from 3,000 to 2,000.
Lowered the Nukekubi Fixations Damage from 800/2,000 to 600/1,500.
Jul 20, 2026Lowered the base Damage from 1,000/3,500/9,000/15,000 to 900/3,200/8,000/13,500.
Lowered the Dissonance Damage from 600/2,000/5,000/9,000 to 360/1,280/3,200/5,400 (0.4x base damage).
SkyBlock Prototype
May 31, 20210.11.5 Added Voidgloom Seraph.
May 31, 20210.11.5Fixed being able to use Rend to kill Voidgloom Seraphs in a single hit.
Jun 3, 2021Increased Null Sphere Null Sphere drops from 1-3, 9-18, 56-64, 95-145 to 2-3, 14-24, 60-80, 105-155.
Aug 18, 20220.14Lowered Voidgloom Seraph Tier II Health to 12M.
Lowered Voidgloom Seraph Tier III Health to 50M.
Lowered Voidgloom Seraph Tier IV Health to 210M.
Lowered the Health to trigger Yang Glyphs, Nukekubi Fixation and Broken Heart Radiation.
Aug 6, 20240.20.5Added Byzantium Dye Byzantium Dye to the Voidgloom Seraph loot pool.
Apr 15, 2026Fixed Voidgloom Seraphs Yang Glyphs sometimes being launched through walls.
Jul 22, 20260.26.1Lowered the base Damage from 1,200/5,000/12,000/21,000 to 900/3,200/8,000/13,500.
Lowered the Dissonance Damage from 720/3,000/7,200/12,600 to 360/1,280/3,200/5,400 (0.4x base damage).
Lowered the Malevolent Hitshield Damage from 3,000 to 2,000.
Lowered the Nukekubi Fixations Damage from 800/2,000 to 600/1,500.
Changed Broken Heart Radiation to deal 800 True Damage instead of 25% of the player's Health as True Damage.
Aug 6, 2026Lowered VoidGloom Seraph Damage from 900/3,200/9,000/13,500 to 800/2,720/7,650/11,000.

References

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  1. Discord message from a Hypixel staff member in a restricted channel in the Hypixel SkyBlock Wiki server – @mrkeith, 7/24/26, 1:33 PM (EST).
    as far as i can tell it's a function of the max health of the entity
    int lvl = Math.sqrt(maxHealth) / 2
    
    rounded to nearest 10

    Admin message incorrectly states nearest instead of lowest and later clarified.
  2. https://en.wikipedia.org/wiki/Seraph#:~:text=A%20seraph%20(%2F%CB%88s%C9%9Br,Judaism%2C%20Christianity%2C%20and%20Islam.
  3. https://www.youtube.com/watch?v=HnvfMx-xfx0&t=99
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