Vitality
Vitality is one of the player's Combat Stats. It serves as a pool, similar to Mana, that healing abilities draw from.
Usage
[edit | edit source]Vitality is a stat that functions similar to Mana: it is a pool that items with healing abilities (e.g.
Florid Zombie Sword,
Wand of Atonement) draw from and certain abilities and Enchantments grant (e.g.
Wither Shield, Drain).
After using any healing ability for the first time, a Vitality display appears on the Player's action bar.
Regenerating Vitality
[edit | edit source]Vitality regenerates at a rate of 5% of the player's maximum Vitality every second. It can also be regenerated by using certain effects:
| Slot | Item | Type | |
|---|---|---|---|
| Drain | Weapon Enchantment | Regen +0.1-0.6 Vitality every time player hits a mob. (0.25s cooldown) | |
| Last Stand | Armor Enchantment | Regen +2-10 Vitality when falling below 40% Health. (30s cooldown) | |
| Pet | Regen +5.05-10 Vitality after taking 10 hits while under 40% max HP. | ||
| Armor | Regen +5 Vitality when killing a mob. (5s cooldown) |
Increasing Base Vitality
[edit | edit source]Base Vitality is 100. It can be increased in certain ways:
| Icon | Method | Bonus |
|---|---|---|
| Unbreaking perk | 1 per level up to 5 Vitality |
Increasing Bonus Vitality
[edit | edit source]Bonus Vitality can be increased in certain ways:
Pets
[edit | edit source]Certain Pets grant Vitality. They must be equipped to grant their effects.
| Slot | Name | Rarity | Type | |
|---|---|---|---|---|
| EPIC - LEGENDARY | Combat Pet | +0.15-15 |
Pet Items
[edit | edit source]Certain Pet Items grant Vitality. The Pet Item must be equipped on the player's active Pet to take effect.
| Slot | Name | Rarity | |
|---|---|---|---|
| EPIC | Increases all pet stats by 33.3% | ||
| LEGENDARY | Increases all pet stats by 50% |
Weapons
[edit | edit source]Certain Weapons grant Vitality.
| Slot | Item | Rarity | |
|---|---|---|---|
| LEGENDARY | +20 | ||
| EPIC | +5 (only when Tank in Dungeons) | ||
Armor
[edit | edit source]Certain Armor pieces have abilities that consume Vitality. Some may grant Vitality. The Armor must be equipped to take effect.
| Slot | Name | Rarity | |
|---|---|---|---|
| Zombie's Heart | RARE | +30 | |
| RARE | +40 | ||
| EPIC | +50 | ||
| LEGENDARY | +60 | ||
| EPIC | +65 while in Dungeons | ||
| LEGENDARY | +80 while in Dungeons |
Gloves
[edit | edit source]| Slot | Name | Rarity | Additional Vitality | Source |
|---|---|---|---|---|
| Manticore Claw | LEGENDARY | Ability: Chimeric Core
Copies 10% of your active pet's Vitality stats. |
Accessories
[edit | edit source]Certain Accessories grant Vitality. They must be either in the player's
Accessory Bag or inventory to take effect.
| Slot | Name | Rarity | |
|---|---|---|---|
| COMMON | +2 | ||
| UNCOMMON | +4 | ||
| RARE | +3 | ||
| LEGENDARY | +1 |
Deployables
[edit | edit source]Certain Deployables grant Vitality. They must be placed or launched to grant their effects.
| Slot | Name | Rarity | |
|---|---|---|---|
| UNCOMMON | +10 | ||
| RARE | +15 | ||
| EPIC | +25 |
| Slot | Item | Rarity | |
|---|---|---|---|
| LEGENDARY | +1-10 Vitality |
| Slot | Item | Applied on | |
|---|---|---|---|
| Cloak | +1-3 Vitality | ||
| Weapon | +1-5 Vitality |
| Slot | Item | |
|---|---|---|
| +1 Vitality for 48 hours |
Ways to spend Vitality
[edit | edit source]
| Slot | Item | Rarity | |
|---|---|---|---|
| RARE | Instant Heal Heal for 320 and heal players within 7 blocks for 64 . | ||
| EPIC | Instant Heal Heal for 420 and heal players within 7 blocks for 84 . | ||
| LEGENDARY | Instant Heal Heal for 500 and heal players within 7 blocks for 100 . | ||
| EPIC | Extreme Measures Heal for 1000 . | ||
| LEGENDARY | Nasty Bite Shoot an enhanced shot, healing you for 189 on hit. | ||
| EPIC | Absolute Unit Heal 150 Health when hit. Has a 1s cooldown. |
| Slot | Item | Rarity | |
|---|---|---|---|
| UNCOMMON | Small Heal Heal for 60 /s for 5s. | ||
| RARE | Medium Heal Heal for 80 /s for 5s. | ||
| EPIC | Big Heal Heal for 100 /s for 6s. | ||
| LEGENDARY | Huge Heal Heal for 120 /s for 6s. | ||
| EPIC | Orb of Life Grants 25 Health Regen/s for 60s to a dungeon teammate. |
| Slot | Item | Rarity | |
|---|---|---|---|
| UNCOMMON | Deploy Heal yourself for 30 /s. Heal others for 15 /s. Gain 25 Health Regen. for 1m. | ||
| RARE | Deploy Heal yourself for 40 /s. Heal others for 20 /s. Gain 50 Health Regen. Grants +50% base mana regen. Grants 10 Strength. for 1m. | ||
| EPIC | Deploy Heal yourself for 50 /s. Heal others for 25 /s. Gain 100 Health Regen. Grants +100% base mana regen. Grants 25 Strength. for 1m. | ||
| EPIC | Deploy Heal yourself for 60 /s. Heal others for 30 /s. Gain 125 Health Regen. Grants +125% base mana regen. Grants 35 Strength. for 1m. | ||
| UNCOMMON | Deploy Gain 10 Vitality. Gain 10 True Defense. Heal 30 /s while on the Crimson Isle or Kuudra. for 3m. | ||
| RARE | Deploy Grants +50% base mana regen. Gain 15 Vitality. Gain 20 True Defense. Heal 40 /s while on the Crimson Isle or Kuudra. Gain 10 Ferocity. for 3m. | ||
| EPIC | Deploy Grants +125% base mana regen. Gain 25 Vitality. Gain 30 True Defense. Heal 50 /s while on the Crimson Isle or Kuudra. Gain 10 Ferocity. Gain 5 Attack Speed. for 3m. |
| Slot | Item | Rarity | |
|---|---|---|---|
| EPIC | Creeper Veil
Cooldown: 10s | ||
| LEGENDARY | Wither Shield Grants an Absorption shield depending on the wielder's |
Affected by used Vitality
[edit | edit source]| Slot | Item | Applied to | |
|---|---|---|---|
| Hardened Vitality | Armor | Convert +4-40% Vitality of Vitality used as Defense for 10s. (Max 25 Defense per piece) | |
| Strong Vitality | Armor | Convert +2-20% Vitality of Vitality used as Strength for 10s. (Max 15 Strength per piece) | |
| Vivacious Vitality | Armor | Convert +1-10% Vitality of Vitality used as Attack Speed for 10s. (Max 5 Attack Speed per piece) | |
| Vampiric Vitality | Armor | Heal for +0.55-1 per Vitality used. |
History
[edit | edit source]| Alpha Hypixel Network | ||
|---|---|---|
| Jul 25, 2022 | Added Vitality. | |
| Jun 10, 2026 | Reworked Vitality. | |
| SkyBlock Prototype | ||
| Aug 18, 2022 | 0.14 | Added Vitality. |
| Jul 8, 2026 | 0.26 | Updated Vitality Icon. |
| Jul 22, 2026 | 0.26.1 | Reworked Vitality. |
References
[edit | edit source]- ↑ The formula for the conversion rate is ; Applied on the 50 Vitality cost, granting Absorption.
- ↑
Navigation
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["Block Drop Calculation","Effective Health","Damage Calculation","Damage"]
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