Changelog/2026/July 20
Hello! Today we are rolling some changes to the 0.26.1 on the Alpha Network in response to player feedback.
- Added textures for all the Honey Dippers
- Fixed Pests not being able to spawn on non-full blocks
- Updated the visuals and sounds for the Salty Sprayonator
➥ Farming Changes
[edit | edit source]- Re-added Buzzybee's Fantabulous Disco Destination but it now only works on offline Pests
- Removed all of the Salted Sunflower Seeds from the recipe and slightly reduced the amount of Botroot used
- The Groovy Nozzle is now only crafted with Salted Sunflower Seeds, renamed it to the "Salty Nozzle"
- Buffed the Salty Nozzle to x3 chance for Pests to spawn in sprayed plots
- Slightly reduced the cost of the Juicy Nozzle
- Designer's Note: While we still want to maintain the integrity of active Pesthunting, we acknowledge that effectively removing the Disco Destination from the game was not ideal. As such we are bringing the item back, although it will only work on Pests that spawn offline (something we got a lot of suggestions for). We're still keeping the Nozzles around as we think they are cool rewards to go for.
- Added textures for the following items:
- Blooming Thorns
- Deepfries
- Feastburger With A Side of Deepfries
- Feastfungus
- Jacob's Entertainment System
- Pests can now spawn in Greenhouse plots
- Swapped Swift Sickles and Intelligent Specimen perk on the Orchid Mantis Pet
➥ Healing Revamp Changes
[edit | edit source]- Adding some healing when you kill a slayer boss.
- Healing per second is determined by your Slayer Tier
- T1: 40
- T2: 80
- T3: 120
- T4: 160
- T5: 200
- Duration of healing scales with your Slayer Level
- Base: 6s
- Slayer Level 2: 7s
- Slayer Level 4: 8s
- Slayer Level 6: 9s
- Slayer Level 8: 10s
- e.g if I'm Slayer Level 7 and doing T4 Enderman, I'll regenerate 160 health per second for 9 seconds.
- Does not work with Vampire Slayer.
- Healing per second is determined by your Slayer Tier
- Reduced the Vitality cost of Gloomlock Grimoire from 50 to 45.
- Reduced the cooldown of the Drain enchant from 0.5s to 0.25s.
- Re-increased the damage of Lord Jawbus, as follows:
- [x] Fireballs: 0.15x Base Damage → 0.25x Base Damage (2,500)
- [x] Jawbus Laser: 1x Base Damage → 3x Base Damage (30,000)
- This should remain manageable for players with weaker gear, while punishes stronger players who insist on standing still.
- Enderman Slayer Damage Adjustments
- Base Damage
- T1: 1,000 → 900
- T2: 3,500 → 3,200
- T3: 9,000 → 8,000
- T4: 15,000 → 13,500
- Dissonance
- 0.4x Base Damage
- Nukekubi Fixations
- T4: 2,000 → 1,500
- Base Damage
- Blaze Slayer Damage Adjustments
- Base Damage (nerfed around ~15%)
Demonlord Phase 1 Phase 2 Phase 3 Tier 1 45 65 115 Tier 2 65 130 190 Tier 3 80 160 320 Tier 4 385 575 955
- Buffed the Demonslayer Gauntlet
- Increased the True Defense from +5 to +20.
- Now increases damage against Infernal mobs by 15%.
- Fixed an issue where Mosquito Bow healed for more than intended.
- Removed the Venom Shot ability of Arachne's Keeper.
- It should now deal damage equal to its base damage of 200, making it twice as threatening as your average spider.
- Catacombs Damage Changes
- Watcher Summons
- Livid
- Backstab Multiplier: 10x → 2x
- Bonzo
- Balloon Damage
- Regular: 8,000 → 0.6x Base Damage
- Master: 350,000 → 0.5x Base Damage
- Scarf
- Sand Blizzard Damage
- Regular: 5% HP TRUE → 0.2x Base Damage
- Master: 5% HP TRUE → 0.2x Base Damage
- Giants
- Adjusted L.A.S.R’s Eye Beam, as follows:
- Master: 0.65x Base Damage → 0.5x Base Damage
- Adjusted Jolly Pink Giant’s Boulder Toss, as follows:
- Regular: 3x Base Damage + 20% HP TRUE → 5x Base Damage
- Master: 5x Base Damage + 20% HP TRUE → 3x Base Damage
- Adjusted Bigfoot’s Stomp, as follows:
- Regular: 8x Base Damage → 5x Base Damage
- Master: 10x Base Damage → 4x Base Damage
- Adjust Diamante’s Sword Throw, as follows:
- Regular:
- Sword Base Damage: 20,150 → 25,160
- Ability: 3x Base Damage → 1x Base Damage
- Master:
- Sword Base Damage: ~400k → ~200k
- Ability: 8x Base Damage → 1x Base Damage
- (This used to deal 400,000 x 8 = 3.2m damage)
- Regular:
- Adjusted L.A.S.R’s Eye Beam, as follows:
- Livid
- Floor 2 — Scarf
(Note that the base damage of Scarf’s minions have already been nerfed by 20%, which affects the scaling of their damage).- Adjusted Undead Archer's Base Damage:
- Regular: 1,500
- Master: 30,000
- Adjusted Undead Mage's Wither Skull damage, as follows:
- Regular: 0.8x Base Damage → 0.45x Base Damage
- Master: 2x Base Damage → 0.65x Base Damage
- Adjusted Undead Mage's Magma Pit damage, as follows:
- Regular: 10% HP TRUE → 0.15x Base Damage
- Master: 15% HP TRUE → 0.6x Base Damage
- Adjusted Undead Warrior's Charge damage, as follows:
- Regular: 0.5x Base Damage → 0.3x Base Damage
- Master: 2x Base Damage → 1x Base Damage
- Adjusted Undead Archer's Base Damage:
- Floor 3 — The Professor
- Adjusted Laser Guardian’s Focus Beam, as follows:
- Regular: 5% HP TRUE → 0.1x Base Damage
- Master: 15% HP TRUE → 0.6x Base Damage
- Adjusted Chaos Guardian’s Discharge, as follows:
- Regular: 0.5x Base Damage (NO CHANGE)
- Master: 1x Base Damage → 0.7x Base Damage
- Adjusted Reinforced Guardian’s TNT Rain, as follows:
- Regular: 1x Base Damage → 0.6x Base Damage
- Master: 1x Base Damage → 0.8x Base Damage
- Adjusted Laser Guardian’s Focus Beam, as follows:
- Floor 4 — Thorn
- Adjusted Spirit Chicken's Lightning damage, as follows:
- Regular: 500 + 25% HP TRUE → 1.5x Base Damage
- Master: 500 + 35% HP TRUE → 0.35x Base Damage
- Adjusted Spirit Bull’s Charge damage, as follows:
- Regular: 10% HP → 0.3x Base Damage
- Master: 20% HP TRUE → 0.75x Base Damage
- Adjusted Spirit Sheep’s Explosion damage, as follows:
- Regular: 1x Base Damage → 0.2x Base Damage
- Master: 2x Base Damage → 0.2x Base Damage
- Adjusted Spirit Wolf's base damage, as follows:
- Regular: 5,400 → 3,000
- Master: 140,000 → 100,000
- Adjusted Spirit Wolf's damage buff against Tanks, as follows:
- Regular: 10x → 3.5x
- Master: 10x → 3.5x
- Adjusted Spirit Chicken's Lightning damage, as follows:
- Floor 6 — Sadan
- Adjusted the base damage of Sadan's Giants from 1,800,000 → 1,000,000.
- The ability scaling of the various Giant abilities match what's defined in the Watcher section.
- Adjusted the base damage of Sadan's Giants from 1,800,000 → 1,000,000.
- Floor 7 — The Withers
- Adjusted Storm’s “Fireball” ability, as follows:
- Regular: 15% HP TRUE → 75,000 Regular Damage
- Master: 40% HP TRUE → 1,000,000 Regular Damage
- Maxor
- Adjusted the damage of the laser used to stun Maxor, as follows:
- (This damage happens every 10 ticks)
- Regular: 30% HP TRUE → 150,000 Regular Damage
- Master: 30% HP TRUE → 800,000 Regular Damage
- Necron
- M7 Base Damage: 450,000 → 300,000
- Fireballs: 2x Base Damage → 2x Base Damage (intended 600k damage, NO CHANGE)
- Swords: 10x Base Damage → 5x Base Damage
- Lightning: 15% HP TRUE → 2x Base Damage
- Goldor
- Greatsword Direct Hit
- MM: 1M
- Greatsword TNT ignite
- MM: 500k
- M7 Red Dragon’s TNT
- 4× Base Damage (800,000 × 4)
- Adjusted Storm’s “Fireball” ability, as follows:
- Watcher Summons
- Kuudra Damage Changes
- Dropships
- The damage now scales off their base damage, as follows:
- T1: 6,000
- T2: 7,000
- T3: 8,000
- T4: 9,000
- T5: 10,000
- The damage now scales off their base damage, as follows:
- Chaosmites
- T1: 20,000
- T2: 24,000
- T3: 28,000
- T4: 36,000
- T5: 44,000
- Omegagma
- The explosion damage now longer increases in damage based on the player's max health.
- Wandering Blaze
- Removed %HP damage from Wandering Blaze's damage scaling.
- Blazing Golem
- Throwing Blocks
- 15% HP True Damage → 0.6x Base Damage (regular damage)
- “Jump”
- 30% HP TRUE → 1.5x Base Damage (regular damage)
- Throwing Blocks
- Dropships
- Other Damage Changes
- Blue Ring Octopus: 10,000 → 4,000
- Smoldering Blaze: 3,900 → 2,500
- Glacite Mutt, Caver, Mage, Bowman: ~6000 → 4,000
➥ Other Changes
[edit | edit source]- Added textures for the following items:
- Magic For Pets In A Hurry
- Rookie Axe
- Rebalanced the stats given on Starlight Armor
- Accessory Power is now hidden on Accessories while in The Rift
That's all for today! :hypixel_smile: