Armor

Armor is a category of equippable items that increase a player's stats when put into the appropriate Armor slot. Armor comes in 4 categories: Helmets, Chestplates, Leggings and Boots. Most Armor pieces come in sets, with one of each type of Armor, however there are also some pieces that are unique and do not belong to any set.

Mechanics

[edit | edit source]

Most Armor sets grant stats, and the majority of armor sets have a Full Set Bonus, which applies when all pieces in a set are worn. Other pieces also have a Tiered Set Bonus, where the armor set improves the more pieces are worn, but doesn't necessarily require the whole set for the Tiered Set Bonus to work.

The Wardrobe can be used to store and freely swap between sets of Armor.

Armor Upgrades

[edit | edit source]

These upgrades can be applied to any armor piece, increasing its stats and boosts.

Example Image Upgrade Description
Shadow Assassin Chestplate.png Reforge Anvil Reforges Reforges range in effects, and give stats, and sometimes an extra ability. The power of the reforge depending on the Rarity of the item. Reforges cost more Coins to apply at higher rarities.
Shadow Assassin Chestplate.png Enchanting Enchantments Enchantments grant a variety of effects and stat boosts, and some give extra abilities. They can be applied to Armor in an Anvil, and cost   Experience to combine.
Shadow Assassin Chestplate.png Enchanting Ultimate Enchantments Ultimate Enchantments are better than ordinary enchantments, and give a unique, and usually powerful, bonus. However, only one Ultimate Enchantment can be applied per piece.
Shadow Assassin Chestplate.png Hot Potato Book Hot Potato Book Hot Potato Books grant +4 Health and +2 Defense each. They can be applied up to 10 times per piece.
Shadow Assassin Chestplate.png Fuming Potato Book Fuming Potato Book Fuming Potato Books function the same way as Hot Potato Books, as they grant +4 Health and +2 Defense each. Can be applied up to 5 times on a piece of armor, on top of the bonus from Hot Potato Books.
Shadow Assassin Chestplate.png The Art of Peace The Art of Peace The Art of Peace can be applied once to an armor piece to grant +40 Health.
Shadow Assassin Chestplate.png Recombobulator 3000 Recombobulator 3000 Recombobulator 3000s upgrade the rarity of an armor piece by 1, thus amplifying its reforge power. They can only be used once per piece.
Shadow Assassin Chestplate.png Rough Ruby GemstoneFlawed Ruby GemstoneFine Ruby GemstoneFlawless Ruby GemstonePerfect Ruby Gemstone Gemstone Gemstones add stats to items. They can only be applied to pieces with a corresponding Gemstone Slot. Their power ranges depending on the tier of Gemstone.
Shadow Assassin Chestplate.png Wither Essence Essence Essence can be used to dungeonize and star Armor. This grants an extra stat boost inside and out of a Dungeon.
Shadow Assassin Chestplate.png First Master Star Master Star Master Stars can be used to further dungeonize an armor piece. This goes up to an additional 5 stars, and gives a larger stat boost when inside Master Mode Dungeons.
Shadow Assassin Chestplate.png Bonzo FragmentScarf FragmentLivid Fragment Fragments Certain dungeon armor pieces can be fragged, which means they can be upgraded into a higher tier version of the same item, but with better stats.
Shadow Assassin Chestplate.png Grand Searing Rune III Runes Runes are purely cosmetic items that can be applied to certain armor pieces to give them particle effects.


Armor

[edit | edit source]

[edit tab] • [view tab] • [purge tab]

Vanilla Armor

[edit | edit source]

This is the original Minecraft armor. Defense point values correspond to the number of armor points given in vanilla gameplay. These armor sets are recommended to be never used, as there are much better alternatives.

Icon Material Rarity Helmet
(Defense)
Chestplate
(Defense)
Leggings
(Defense)
Boots
(Defense)
Total
(Defense)
Leather HelmetLeather ChestplateLeather LeggingsLeather Boots Leather COMMON +6 +15 +10 +5 +35
Golden HelmetGolden ChestplateGolden LeggingsGolden Boots Gold COMMON +10 +25 +15 +5 +55
Chainmail HelmetChainmail ChestplateChainmail LeggingsChainmail Boots Chainmail UNCOMMON +12 +30 +20 +7 +69
Iron HelmetIron ChestplateIron LeggingsIron Boots Iron COMMON +12 +30 +25 +10 +77
Diamond HelmetDiamond ChestplateDiamond LeggingsDiamond Boots Diamond UNCOMMON +15 +40 +30 +15 +100

Armor Sets

[edit | edit source]
Name Rarity Stats Ability
Farmhand Armor COMMON Defense +40
Farming Fortune +20
Haymaker Armor COMMON Defense +60
Farming Fortune +40
Rabbit Armor COMMON Defense +100
Speed +20
Full Set Bonus: Springsneak While sneaking, you have permanent Jump Boost II.
Mushroom Armor COMMON Health +55
Defense +15
Full Set Bonus: Night Affinity Grants the wearer permanent Night Vision while worn.
Angler Armor COMMON Defense +100
Sea Creature Chance +4
Tiered Bonus: Depth Champion Reduces the Damage taken from Sea Creatures by 3-10%.

Tiered Bonus: Deepness Within Gain 6-10 Health per Fishing Level.

Pumpkin Armor COMMON Health +40
Defense +40
Full Set Bonus: Pumpkin Buff Reduces all taken damage by +10% and deal +10% damage
Cactus Armor COMMON Health +35
Defense +65
Full Set Bonus: Deflect Rebound 33.0% of the damage you take back at your enemy.
Leaflet Armor COMMON Health +195
Foraging Fortune +12
Park Armor COMMON Health +270
Defense +75
Foraging Fortune +24
Canopy Armor UNCOMMON Health +340
Defense +115
Sweep +24
Snorkeling Armor UNCOMMON Health +300
Defense +300
Pressure Resistance +40
Full Set: Respiration +10
Tiered Bonus: Long Tuba Grants +2-10 Respiration.
Lapis Armor Set UNCOMMON Defense +120
Mining Speed +80
Mining Fortune +8
Piece Bonus: Magnetic Each piece of this armor grants +50% more Exp when mining ores.
Rosetta's Armor UNCOMMON Health +60
Defense +110
Squire Armor UNCOMMON Health +115
Defense +115
Celeste Armor UNCOMMON Health +40
Defense +50
Intelligence +120
Prospecting Armor UNCOMMON Defense +100
Mining Speed +60
Full Set: Mining Speed +100
Full Set Bonus: Beginner's Boost Grants +40 Mining Speed.
Ember Ash Armor UNCOMMON Mining Speed +60
Mining Fortune +20
No longer obtainable; is the new version of the original Flamebreaker Armor.
Backwater Armor UNCOMMON Health +140
Defense +70
Sea Creature Chance +8
Treasure Chance +0.4
Tiered Bonus: Swamp Soldier Increases damage dealt to Sea Creatures by +5-40%.
Bronze Hunter Armor UNCOMMON Health +545
Defense +545
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.

Speedster Armor UNCOMMON Defense +210
Speed +60 + 20 (set bonus) (full set +80)
Full Set Bonus: Bonus Speed Increases Speed by +20.
Biohazard Armor UNCOMMON Health +80
Defense +50
Bonus Pest Chance +66
Sprout Armor UNCOMMON Defense +80
Farming Fortune +60
Tater Armor UNCOMMON Health +500
Defense +100
Bonus Pest Chance +40
Farming Fortune +70
Full Set: Farming Fortune +100
Speed +10
Tiered Bonus: Cropier Crops Farming Wheat, Carrots, and Potatoes has a 0.03-0.05% chance of dropping a Cropie. Inside the Greenhouse gives a 2-20% chance to drop one from any crop grown inside. Grants +10-30 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Cropie Armor UNCOMMON Health +550
Defense +120
Bonus Pest Chance +50
Farming Fortune +90
Full Set: Farming Fortune +135
Speed +15
Tiered Bonus: Squashbuckle Farming Pumpkins, Melons, and Cocoa Beans have a 0.01-0.03% chance of dropping a Squash. Inside the Greenhouse gives a 4-12% chance to drop one from any crop grown inside. Grants +15-45 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Squash Armor RARE Health +600
Defense +140
Bonus Pest Chance +60
Farming Fortune +110
Full Set: Farming Fortune +170
Speed +18
Tiered Bonus: Mento Fermento Farming Sugar Cane, Cacti, Mushrooms, and Nether Warts has a 0.005-0.007% chance of dropping a Fermento. Inside the Greenhouse gives a 2-2.8% chance to drop one from any crop grown inside. Grants +20-60 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Seymour's Special Armor RARE Health +100
Defense +40
When obtained, each piece has a random color.
Fig Armor RARE Health +445
Defense +135
Sweep +24
Foraging Fortune +120
Golem Armor RARE Health +205
Defense +250
Full Set Bonus: Absorption Grants the wearer Absorption 3 for 20 seconds when they kill an enemy. (Equivalent to +60 hp)
Starlight Armor RARE Health +110
Defense +110
Intelligence +225
Full Set Bonus: Starpower Increases the duration of Starfall by 2x and its range by +1.
Miner Armor RARE Defense +60

Inside a Mining Island: Defense +120

Piece Bonus: Depth Coating Doubles this piece's Defense while on Mining Islands.
Hardened Diamond Armor RARE Defense +330
Fairy Armor RARE Health +4
Defense +4
Speed +40
Intelligence -4
Full Set Bonus: Fairy's Outfit Gain 1 per Fairy Soul found.

Additionally, a sound is played while the player is near a Fairy Soul they haven't discovered yet. The armor is animated, and cycles through pink and purple colors.

Armor of Growth RARE Health +280
Defense +145
Ability: Growth (not full set bonus) Regen 5 Vitality when killing a mob, and also increases the Health bonus for a piece of the armor by 1, maximum 100 (so 400 for full set). 5 seconds cooldown.
Salmon Armor RARE Health +330
Defense +150
Sea Creature Chance +6
Full Set Bonus: Water Burst When wearing the full set, you can sneak to burst forward in water.
Monster Hunter Armor RARE Health +220
Defense +235
Intelligence +50
Speed +5%
A "secret" set; in addition, to a set bonus, each piece also has its own item ability.
Secret Full Set Bonus: Monster Hunter Take -25% damage when being attacked by Monsters, and deal +25% damage when attacking Monsters.
Monster Raider Armor RARE-EPIC Health +290
Defense +290
Intelligence +50
Speed +5%
A "secret" set; in addition, to a set bonus, each piece also has its own item ability.
Secret Full Set Bonus: Monster Raider Take -35% damage when being attacked by Monsters, and deal +35% damage when attacking Monsters.
Perfect Armor I-III RARE Defense +500-660 Can be upgraded (see below)
Goblin Armor RARE Health +395
Intelligence -4
Mining Speed +40
Mining Fortune +16
Full Set Bonus: Smart Miner Converts your Intelligence into Mining Speed. +1 Mining Speed for every 15 Intelligence removed.
Arachne's Armor RARE Health +260
Defense +180
Tiered Bonus: Arachne's Faithful

Grants +5 Health and +5 Defense.

Heat Armor RARE Health +80
Defense +200
Strength +60
Mining Speed +60
Mining Fortune +40
Heat Resistance +80
Piece Bonus: Pressurized Coating Triple this piece's Defense and Strength while on Mining Islands.

Full Set Bonus: Heat Shield You are immune to Heat.

Lava Sea Creature Armor RARE Health +700
Defense +630
Strength +45
Crit Damage +35
Sea Creature Chance +12
Damage taken from  Magmatic mobs is reduced by 5% and damage dealt is increased by 1.1x per piece excluding Boots.

Ability: Bouncy When falling from a great height, you'll bounce straight up!

Silver Hunter Armor RARE Health +585
Defense +585
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.
Full Set Bonus: Odger's Blessing
Increases the chance to catch Trophy Fish by 5%.

Shimmering Light Armor RARE Health +400
Defense +350
Speed +10
Intelligence +350
Tiered Bonus: Shimmer

This armor gets stronger the more pieces you wear!
Increases all Experience Orbs gained from monsters and ores by 200%200%200%300%.

Yog Armor EPIC Health +200
Defense +60
Mining Speed +100
Mining Fortune +80
Heat Resistance +40
Full Set Bonus: Absorb

Every 5 Yogs killed while wearing the set gives the wearer +1 Mining Speed. Max 500.

Mercenary Armor RARE Health +200
Defense +200
Full Set Bonus: Death Tax

Earn 5 Coins and heal 20  each kill. Only against level 10+ mobs!

Rampart Armor RARE Health +500
Defense +200
Intelligence +30
Grants +50 Health, +20 Strength, and +15 Crit Damage while on the Crimson Isle.
Fermento Armor EPIC Health +650
Defense +160
Bonus Pest Chance +70
Farming Fortune +130
Full Set: Farming Fortune +205
Speed +26
Tiered Bonus: Feast Farming Wild Rose, Sunflower, and Moonflower have a 0.002-0.004% chance of dropping a Helianthus. Inside the Greenhouse gives a 0.8-1.6% chance to drop one from any crop grown inside. Also combines the Tiered Bonuses of wearing 0-4 pieces of the Melon Armor, Cropie Armor, and Squash Armor. Grants +25-75 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Flamebreaker Armor EPIC Health +205
Defense +205
Mining Speed +100
Mining Fortune +60
Heat Resistance +20
Armor of the Pack EPIC Health +300
Defense +280
Extra Defense against animals +225
True Defense against animals +20
Full Set Bonus: Armor of the Pack Gain +35 Strength and +80 Defense for each Armor of the Pack wearer within 30 blocks. Max of 3 players.
Armor of Magma EPIC Health +270
Defense +85
Full Set Bonus: Absorb Every 10 Magma Cubes killed gives the wearer +1 Health and Intelligence while wearing the set. Max 200 each.
Emerald Armor EPIC Base:
Defense +270
Max:
Health +350
Defense +620
Full Set Bonus: Tank Increases the wearers maximum Health and Defense by 1 for every 3,000 Emeralds in your collection. Max 350 each.
Challenger's Armor EPIC Health +240
Defense +130
Strength +60
Ability: Mythos' Might Grants 2x this armor's stats while in The Hub during Diana's Mythological Ritual.

Tiered Bonus: Unearthed Reduces the damage taken from  Mythological mobs by 10-25%.

Ember Armor EPIC Health +200
Defense +180
Intelligence +25
Full Set Bonus: Nether Lord Obsidian will be created below you when walking on Lava. Wearing this full set will also prevent you from taking Lava and Fire Damage.
Crystal Armor EPIC Defense +100
Intelligence +345
Full Set Bonus: Refraction The stats of this armor change from 0 to 200% depending on the current light level.
Zombie Armor EPIC Health +480
Defense +100
Full Set Bonus: Projectile Absorption Heals the wearer for 10 HP per second for 5 seconds when hit by a projectile.
Note: This set has no head item.
Blaze Armor EPIC Defense +465
Strength +120
Speed +8%
Full Set Bonus: Blazing Aura Damages mobs within 5 blocks for 3% of their max Health per second. Max damage/s increased by +100 per 5,000 rods (5,000 max damage cap). Also grants permanent Fire and Lava immunity.
Cheap Tuxedo EPIC Crit Damage +100%
Intelligence +100
Full Set Bonus: Dashing Max health set to 75. Deals +50% damage!
Ender Armor EPIC Health +90
Defense +170

In the End:

Health +180

Defense +340

Piece Bonus: Each of the armor piece's stats are doubled while in The End island. this includes reforges, enchants, hot and fuming potato books.
Sponge Armor EPIC Defense +450 Sea Creature Chance +8 Full Set Bonus: Absorb Doubles your Defense while in water.
Mastiff Armor EPIC Health +2000
Defense -4,000,000
Intelligence +150
Full Set Bonus: Absolute Unit Receive -20% damage from  Animal mobs.

Your Crit Damage is 30% less effective.
Gain +1% Health per 25 Crit Damage. (Max 40% HP).
Heal 150 when hit, consuming 5 Vitality. (1s cooldown).
Your Defense is capped at 300.

Tarantula Armor EPIC Health +350
Defense +300
Intelligence +250
Speed +5%
Full Set Bonus: Octodexterity Every 4th strike, deal double damage and apply Venom reducing healing by 40% for 4 seconds.
Piece Bonus: Spider Bulwark Kill Spiders to gain defense against them. Each piece has its separate defense bonus.

Piece Bonus: Helmet: Radioactive-gain 1 Crit Damage per 10 Strength. Max 1,000 Strength.

Piece Bonus: Chestplate: Antitoxin-Tarantula Broodfather's Vitality reduction is 25% less effective against you.

Boots: Ability - Double Jump: Be able to double jump! Mana Cost:40

Revenant Armor EPIC Defense +150
Health +400
Full Set Bonus: Trolling The Reaper Healing Wands heal +50%. Gain +100 Defense against  Undead mobs.
Piece Bonus: Zombie Bulwark Kill Zombies to accumulate defense against them.
Spooky Armor EPIC Defense +135 Each armor piece grants a +5% chance to get Candy from mobs during the Spooky Festival.

Full Set Bonus: Candy Man Grants an additional +5% chance to find rare Candy.

Snow Suit EPIC Health +310
Defense +125
Full Set Bonus: Cold Thumb Allows the wearer to shoot unlimited snowballs (without consuming them) from Frosty the Snow Cannon / Blaster / Howitzer

Each armor piece grants +5% chance to get an extra gift for every present you earn during the event.

All stats of this piece are doubled in Jerry's Workshop!

Mineral Armor EPIC Defense +390
Speed +50
Block Fortune +100
Tiered Bonus: Mineralworks Grants +100-400 Mining Spread on Ores and Blocks.
Glacite Armor EPIC Defense +415
True Defense +30
Speed +50
Mining Speed +40
Mining Fortune +20
Full Set Bonus: Expert Miner Grants +2Mining Speed for each of your mining levels.
Rising Sun Armor EPIC Full Set Bonus: Power of the Resistance Provides a damage bonus while fighting against Dante, and reduces damage taken from Dante.
Perfect Armor IV-VII EPIC Defense +740-980
Perfect Armor VIII-XIII LEGENDARY Defense +1060-1460
Great Spook Armor EPIC Fear +20 Full Set Bonus: Spooky Lets you spook other players while worn by punching them with the Great Spook Staff.

Full Set Bonus: Fearsome Monsters at or below your total Fear level will run away from you.

Gold Hunter Armor EPIC Health +625
Defense +625
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.
Full Set Bonus: Odger's Blessing
Increases the chance to catch Trophy Fish by 10%.

Berserker Armor EPIC Strength +170
Crit Damage +170
Tiered Bonus: Berserk Reduces your health and defense by half and reduces the cost of health-consuming abilities by 20%.
Rekindled Ember Armor EPIC Health +785
Defense +230
Strength +120
Crit Damage +75
Intelligence +30
Ability: Rekindle

Increase all burning damage by 200-600%. For each second you are on fire additionally increase all burning damage by 1.2-5% up to 50-200%. When wearing 2 or more armor pieces of this set, melee attacks from ignited mobs will set you on fire!

Thunder Armor EPIC Health +820
Defense +750
Strength +100
Sea Creature Chance +16
Tiered Bonus: Static Charge

Gains 1 static charge every 30 seconds.
Hitting a target will cause a discharge, adding 15% damage to that hit for each charge collected.
Damage taken by  Magmatic mobs is reduced by 10% and damage dealt is increased by 1.2x.

Diver's Armor EPIC Health +650
Defense +280
Sea Creature Chance +8
Respiration +12
Pressure Resistance +60
Full Set Bonus: One with the Fish Grants the ability to breathe permamently while underwater.

Tiered Bonus: Deep Sea Diver Grants 0-1.5 Treasure Chance while underwater.

Abyssal Armor LEGENDARY Health +600
Defense +600
Sea Creature Chance +8
Respiration +20
Pressure Resistance +80
Full Set Bonus: One with the Fish Grants the ability to breathe permamently while underwater.

Tiered Bonus: Deep Sea Diver Grants 0-2.5 Treasure Chance while underwater.

Shark Scale Armor LEGENDARY Health +545 Defense +545 Sea Creature Chance + 10 Full Set Bonus: Absorb Doubles your Defense while in water.

Tiered Bonus: Festival Fisher Increases your chance to catch Sharks during the Fishing Festival by +10-20%.

Helianthus Armor LEGENDARY Health +690
Defense +200
Bonus Pest Chance +80
Farming Fortune +150
Full Set: Farming Fortune +225
Speed +26
Tiered Bonus: Feast Combines the Tiered Bonuses of wearing 1-4 pieces of the Melon Armor, Cropie Armor, Squash Armor, and Fermento Armor. Grants +25-75 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Thermodynamic Armor LEGENDARY Defense +700
Attack Speed +20
Speed +100
Full Set Bonus: Newton's Demise Grants +50 Attack Speed Cap.
Bat Person Armor LEGENDARY Defense +85 Piece Bonus:Each armor piece grants x2 item Combat Stats during the night or x3 during the Spooky Festival! Additionally, it gives a +5% chance to get Candy from mobs during the event.

Full Set Bonus: Bat Power Activate! Upgrades your Grappling Hook and turns you into a true vigilante! Grants an additional +5% chance to find rare Candy.

Nutcracker Armor LEGENDARY Health +355
Defense +145
Sea Creature Chance +6
Full Set Bonus: Cold Thumb Allows the wearer to shoot unlimited snowballs (without consuming them) from Frosty the Snow Cannon / Blaster / Howitzer.

Each armor piece grants +7.5% chance to get an extra gift for every present you earn during the event.

Full Set Bonus: Battalion Grants 1 Magic Find and 50 Defense to everyone within 30 blocks. Stacks up to 5 times.

All stats of this piece are doubled in Jerry's Workshop!

Mythos Armor LEGENDARY Health +480
Defense +260
Strength +120
Ability: Mythos' Might Grants 2x this armor's stats while in The Hub during Diana's Mythological Ritual.

Tiered Bonus: Unearthed Reduces damage taken from  Mythological mobs by 10-25%. Tiered Bonus: Familiarity Grants +10-20 Magic Find on  Mythological mobs.

Werewolf Armor LEGENDARY Defense +700
Intelligence +200
Ferocity +40
Full Set Bonus: Regenerative Howl Upon activating Ferocity gain 50 Defense for 5s (up to 10 stacks)
Fancy Tuxedo LEGENDARY Crit Damage +150%
Intelligence +300
Full Set Bonus: Dashing Max health set to 150. Deals +100% damage!
Elegant Tuxedo LEGENDARY Crit Damage +200%
Intelligence +500
Full Set Bonus: Dashing Max health set to 250. Deals +150% damage!
Frozen Blaze Armor LEGENDARY Defense +530
Strength +160
Speed +8%
Full Set Bonus: Frozen Blazing Aura Damages mobs in a 5 block range for 300 base damage + 3% of their max Health per second and applies Slowness 1 for 4 seconds. Max damage/s increased by +100 per 5,000 rods (5000 max damage cap).
Young Dragon Armor LEGENDARY Health +350
Defense +500
Speed +80%
Full Set Bonus: Young Blood Gain +70% Walk Speed when you are above 50% HP. +100 Walk Speed Cap.
Old Dragon Armor LEGENDARY Health +450
Defense +490
Full Set Bonus: Old Blood Increases the strength of Growth, Protection, Feather Falling, Sugar Rush, and True Protection Enchantments while worn.
Wise Dragon Armor LEGENDARY Health +350
Defense +500
Intelligence +350
Full Set Bonus: Wise Blood All abilities cost 2/3 of the Mana cost.
Protector Dragon Armor LEGENDARY Health +350
Defense +600
Full Set Bonus: Protective Blood Increases the defense of each armor piece by +1% Defense for every percent of missing HP.
Strong Dragon Armor LEGENDARY Health +350
Defense +500
Strength +100
Full Set Bonus: Strong Blood Improves the Aspect of the End:
  • +75 Base Damage
  • Ability improved: Teleport distance +2, Duration +3 seconds, +5Strength on cast.
Unstable Dragon Armor LEGENDARY Health +350
Defense +500
Crit Chance +20%
Crit Damage +60%
Intelligence +25
Full Set Bonus: Unstable Blood Sometimes strikes nearby mobs with lightning, and rarely strikes nearby players.
Superior Dragon Armor LEGENDARY Health +450
Defense +600
Strength +40
Crit Chance +8%
Crit Damage +40%
Speed +12%
Intelligence +100
Full Set Bonus: Superior Blood Increases all Combat Stats and Magic Find by 5% and Aspect of the Dragons ability deals 50% more damage.
Holy Dragon Armor LEGENDARY Health +545
Defense +500
Mending +40
Full Set Bonus: Holy Blood Grants +75 Health Regen to you and all players within 10 blocks.
Sorrow Armor LEGENDARY Magic Find +20
Mining Speed +200
Mining Fortune +80
True Defense +240
Full Set Bonus: Mist Aura Hides the wearer in a guise of mist, multiplying damage from ghosts by 0.6x.
Reaper Armor LEGENDARY Health +400
Defense +150
Strength +75
Intelligence +750
Full Set Bonus: Enrage Enrage for 6s gaining 100 Speed, 100 Damage, and 100 Strength
Cooldown: 25s

Full Set Bonus: Trolling the Reaper Healing Wands heal +50%. Gain +100 Defense against  Undead mobs. Deal +100% damage to  Undead mobs but 1% to all other mobs.

Piece Bonus: Zombie Bulwark Kill zombies to accumulate defense against them.

Primordial Armor LEGENDARY Health +480
Defense +410
Crit Damage +40
Intelligence +390
Speed +15
Tiered Bonus: Octodexterity Every 3rd strike, deal +50% Damage and apply Venom reducing healing by 10% for 4 seconds.

Piece Bonus: Spider Bulwark Kill Spiders to accumulate defense against them.
Helmet Piece Bonus: Radioactive Gain 1.5% Crit Damage per 10 Strength. (Max 1,000 Strength)
Chestplate Piece Bonus: Anti-Toxin Tarantula Broodfather's Vitality reduction is 50% less effective against you.
Leggings Piece Bonus: Brood Increases the base stats of the Tarantula Pet by 100%.
Boots Ability: Double Jump Allows you to double jump by sneaking mid air!

Final Destination Armor LEGENDARY Health +600
Defense +400
Intelligence +400
Full Set Bonus: Vivacious Darkness

Costs 2 Soulflow per 5s in combat:

Piece Bonus: Enderman Bulwark Kill Enderman to accumulate defense against them.

Divan Armor LEGENDARY Health +510
Defense +540
Mining Speed +320
Mining Fortune +120
Heat Resistance +40
Glossy Mineral Armor LEGENDARY Defense +480
Speed +90
Block Fortune +200
Tiered Bonus: Glossy Mineralworks Grants +150-600 Mining Spread on Ores and Blocks.
Wither Armor LEGENDARY Health +930
Defense +720
Intelligence +60
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Maxor's Armor LEGENDARY Health +815
Defense +370
Crit Damage +180
Intelligence +45
Speed +120
Reduces the damage you take from withers by 10% and increases your arrow damage by 5% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Storm's Armor LEGENDARY Health +815
Defense +370
Intelligence +1150
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Goldor's Armor LEGENDARY Health +960
Defense +840
Intelligence +90
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Necron's Armor LEGENDARY Health +815
Defense +450
Strength +160
Crit Damage +120
Intelligence +60
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Diamond Hunter Armor LEGENDARY Health +665
Defense +665
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.
Full Set Bonus: Odger's Blessing
Increases the chance to catch Trophy Fish by 15%.

Magma Lord Armor LEGENDARY Health +895
Defense +805
Strength +40
Crit Damage +140
Sea Creature Chance +18
Tiered Bonus: Fireproof

Provides immunity to nether magma.
Tiered Bonus: Lord's Blessing
Grants +1 Sea Creature Chance.
Grants +5 Magic Find on Lava Sea Creatures.
Damage taken by Lava Sea Creatures is reduced by 15% and damage dealt is increased by 1.3x.

Crimson Armor LEGENDARY Health +725
Defense +210
Strength +120
Crit Damage +80%
Intelligence +30
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Hot Crimson Armor LEGENDARY Health +915
Defense +264
Strength +152
Crit Damage +100%
Intelligence +37
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Burning Crimson Armor LEGENDARY Health +1150
Defense +333
Strength +192
Crit Damage +128%
Intelligence +48
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Fiery Crimson Armor LEGENDARY Health +1450
Defense +420
Strength +240
Crit Damage +160%
Intelligence +60
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Infernal Crimson Armor LEGENDARY Health +1828
Defense +530
Strength +304
Crit Damage +200%
Intelligence +77
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Aurora Armor LEGENDARY Health +725
Defense +210
Intelligence +565
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Hot Aurora Armor LEGENDARY Health +915
Defense +264
Intelligence +713
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Burning Aurora Armor LEGENDARY Health +1150
Defense +333
Intelligence +896
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Fiery Aurora Armor LEGENDARY Health +1450
Defense +420
Intelligence +1130
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Infernal Aurora Armor LEGENDARY Health +1828
Defense +530
Intelligence +1424
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Fervor Armor LEGENDARY Health +815
Defense +440
Intelligence +30
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Hot Fervor Armor LEGENDARY Health +1028
Defense +554
Intelligence +37
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Burning Fervor Armor LEGENDARY Health +1294
Defense +699
Intelligence +48
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Fiery Fervor Armor LEGENDARY Health +1630
Defense +880
Intelligence +60
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Infernal Fervor Armor LEGENDARY Health +2054
Defense +1109
Intelligence +77
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Hollow Armor LEGENDARY Health +725
Defense +210
Strength +60
Speed +20
Crit Damage +40
Intelligence +385
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 10 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Hot Hollow Armor LEGENDARY Health +915
Defense +264
Strength +76
Speed +24
Crit Damage +39
Intelligence +485
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 15 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Burning Hollow Armor LEGENDARY Health +1150
Defense +333
Strength +96
Speed +32
Crit Damage +64
Intelligence +611
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 20 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Fiery Hollow Armor LEGENDARY Health +1450
Defense +420
Strength +120
Speed +40
Crit Damage +80
Intelligence +770
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 30 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Infernal Hollow Armor LEGENDARY Health +1828
Defense +530
Strength +152
Speed +52
Crit Damage +100
Intelligence +970
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 40 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Terror Armor LEGENDARY Health +725
Defense +210
Speed +48
Crit Damage +200
Intelligence +30
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Hot Terror Armor LEGENDARY Health +915
Defense +264
Speed +60
Crit Damage +252
Intelligence +37
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Burning Terror Armor LEGENDARY Health +1150
Defense +333
Speed +76
Crit Damage +316
Intelligence +48
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Fiery Terror Armor LEGENDARY Health +1450
Defense +420
Speed +96
Crit Damage +400
Intelligence +60
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Infernal Terror Armor LEGENDARY Health +1828
Defense +530
Speed +120
Crit Damage +504
Intelligence +77
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Rift Armor

[edit | edit source]

This is an armor set that can only be accessed in The Rift.

Name Rarity Stats Ability
Wyld Armor UNCOMMON Intelligence +10

Rift Time +40

[edit tab] • [view tab] • [purge tab]
Name Rarity Stats Bonus / Notes Requirement
Rotten Armor RARE or EPIC Health +252
Defense +60

Strength +60

Gain 15% knockback resistance to arrows per Piece
Full Set Bonus: Sieve Body
Gain additional 20% knockback resistance to arrows.
 Catacombs I (1)
Bouncy Armor RARE Health +483

Crit Chance +24

Full Set Bonus: Bouncing Arrow
Your arrows have a 25% chance to bounce to another target after it hits something.
 Catacombs XII (12)
Heavy Armor RARE or EPIC Defense +413
Speed -20
Full Set Bonus: Vindicate
Grants +1 walk speed for every 50 Defense that you have.
 Catacombs II (2)
Skeleton Grunt Armor EPIC or LEGENDARY Health +72
Defense +115
Crit Damage +60
Increases the damage you deal with arrows by 5% per piece  Catacombs I (1)
Skeleton Soldier Armor EPIC or LEGENDARY Health +80
Defense +128
Crit Chance +8
Crit Damage +67
Increases the damage you deal with arrows by 5% per piece
Full Set Bonus: Skeleton Soldier
Increase the damage you deal with arrows by 25%
 Catacombs IX (9)
Skeleton Master Armor EPIC or LEGENDARY Health +84-170
Defense +140-272
Crit Chance +8-16
Crit Damage +92-180
Increases the damage you deal with arrows by 5% per piece
(Chestplate only) Your bows don't consume arrows
Full Set Bonus: Skeleton Master
Increase the damage you deal with arrows by 25%
 Catacombs XII (12)
Skeleton Lord Armor EPIC or LEGENDARY Health +133-170
Defense +265-340
Crit Chance +8
Crit Damage +144-200
Full Set Bonus: Dungeon Lord
Gain +5 Strength
and +10 Crit Damage
for every minute spent in
a dungeon.
 Catacombs XXV (25)
Zombie Soldier Armor EPIC or LEGENDARY Health +140-270
Defense +279-440
Full Set Bonus: Shoal
Gain +30 Defense for each Zombie Soldier Set within 30 Blocks.
 Catacombs IX (9)
Zombie Commander Armor EPIC or LEGENDARY Health +304-470
Defense +177-270

Strength +56-88Intelligence +28-44

Full Set Bonus: Training

For every 50 zombies you kill, gain +5 Health while wearing the set(Max 500 HP)

 Catacombs XVIII (18)
Zombie Knight Armor EPIC or LEGENDARY Defense +341-691
Strength +55-128
Speed +20-37
Full Set Bonus: Zombie Knight
Gain +50 Defense when used with Zombie Knight Sword
 Catacombs XIV (14)
Skeletor Armor EPIC or LEGENDARY Health +87-182
Defense +140-292
Strength +0(+50 Full Set Bonus)
Crit Chance +8-20
Crit Damage +94-200(+50 Full Set Bonus)
Each piece grants a 1 second cooldown reduction on bone plating
Full Set Bonus: Skeletor
Grants +1 Strength and +1 Crit Damage for every 10 Skeletor Kills
 Catacombs XV (15)
Zombie Lord Armor EPIC or LEGENDARY Health +488-732
Defense +218-328
Strength +52-80
Intelligence +52-80
Full Set Bonus: Dungeon Lord

Gains +10 Strength and +10 Defense every minute spent in the Dungeon

 Catacombs XXV (25)
Super Heavy Armor EPIC or LEGENDARY Defense +403-965
Speed -40
Each piece of this armor reduces the cooldown of Seismic Wave by 5s.
Full Set Bonus: Vindicate
Grants +1 walk speed for every 50 Defense that you have.
 Catacombs XV (15)
Adaptive Armor EPIC Health +515
Defense +245
Strength +60
Intelligence +60
Full Set Bonus: Efficient training
Every 5 Catacombs levels, this armor piece gains +2% stats.
F3 Completion
Shadow Assassin Armor EPIC Health +735

Defense +330

Strength +100

Speed +28%

Crit Damage +100


Full Set Bonus: Shadow Assassin
Collect the shadows of the enemies you kill increasing your damage for the rest of the dungeon while wearing this set. +1 Strength every kill.

F5 Completion
Necromancer Lord Armor LEGENDARY Health +930

Defense +780 Intelligence +45

Full Set Bonus: Soul Whisper
Increase the damage of your necromancer summoned mobs by 20%.

Allows the wearer to store and summon an additional 1 souls in their necromancer weapon.
F6 Completion
Wither Armor LEGENDARY Health +930

Defense +720 Intelligence +60

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Goldor's Armor LEGENDARY Health +935

Defense +895 Intelligence +90

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Storm's Armor LEGENDARY Health +815

Defense +370 Intelligence +1150

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Necron's Armor LEGENDARY Health +815

Defense +450

Strength +160

Crit Damage +120

Intelligence +60

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Maxor's Armor LEGENDARY Health +815

Defense +370

Speed +120%

Crit Damage +180

Intelligence 45

Reduces the damage you take from withers by 10% and increases damage dealt with arrows by 5% per piece.


Full Set Bonus: Witherborn Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies. Deal 5% for arrow damage

F7 Completion

[edit tab] • [view tab] • [purge tab]
Helmets that are not part of a set.
Icon Name Rarity Stats Ability
Blaze Hat Blaze Hat COMMON Strength +20
Chicken Hat Chicken Hat COMMON Health +20 Lay Eggs when you sneak! Has a cooldown of 5 seconds. Also reduces fall damage by 5.0%.
Creeper Hat Creeper Hat COMMON Strength +5
Crit Chance +5%
Crit Damage +5%
Health +5
Defense +5
Intelligence +5
Grants immunity to explosion damage.
Cow Hat Cow Hat COMMON Health +10
Defense +5
Grants immunity to de-buffs when equipped.
Ghast Head Ghast Head COMMON Health +100 Restores +5 Health every second while worn.
Fish Hat Fish Hat COMMON Health +5 Ability: Splash Crouch to splash some water around.
Mana Cost: 10
Cooldown: 1s
Magma Cube Head Magma Cube Head COMMON Health +25
Defense +25
Pufferfish Hat Pufferfish Hat COMMON Strength +10
Health +20
Ability: Spiky While wearing, your attacks have a chance to deal 10 damage + 20% of your Strength to nearby enemies!
Salmon Hat Salmon Hat COMMON Strength +15
Speed +2
Skeleton Hat Skeleton Hat COMMON Speed +2
Intelligence +10
Your arrows have a 20% chance to explode on impact dealing 50 base Magic Damage to enemies within 8 blocks.
Slime Hat Slime Hat COMMON Health +50 Grants immunity to knockback from mobs.
Spider Hat Spider Hat COMMON Crit Chance +25% When worn,  Arthropod mobs deal -30% damage.
Squid Hat Squid Hat COMMON Speed +1 Extra chance to fish up Squids!
Zombie Hat Zombie Hat COMMON Defense +10 Gives +10 Defense for each Zombie within 8 blocks.
Golem Hat Golem Hat COMMON Drops an iron ingot when you sneak!
Cooldown: 5s
Blobfish Hat Blobfish Hat UNCOMMON Strength +25
Intelligence -10
Tropical Fish Hat Tropical Fish Hat UNCOMMON Intelligence +50
Magmafish Hat Magmafish Hat UNCOMMON Intelligence +50 Ability: Splash Crouch to splash some magma around.
Mana Cost: 20
Cooldown: 1s
Sea Lantern Hat Sea Lantern Hat UNCOMMON Breathe 5x longer underwater when wearing!
Enderman Mask Enderman Mask UNCOMMON Strength +1
Health +1
Defense +1
Intelligence -99
(Hidden) You can look at an Enderman in the eyes and it will not attack you. [Confirm]
Lantern Helmet Lantern Helmet UNCOMMON Health +20
Defense +10
For every  Farming level, this Helmet gains:

+2 Defense+4 Health+1 Farming Fortune (Holding an Axe)

Rabbit Hat Rabbit Hat UNCOMMON Speed +5
Intelligence +5
Grants Jump Boost IV while equipped.
Happy Mask Happy Mask UNCOMMON (Hidden) Allowed the player to access Official Buildings when Dante was the elected mayor.
Crystallized Heart Crystallized Heart RARE Health +50
Defense +10
Intelligence +50

Vitality +40Mending +40

Skeleton's Helmet Skeleton's Helmet RARE Defense +75 Ability: Bone Shield A Bone Shield will surround you, nullifying damage you take but consuming a bone in the process. Bones regenerate every 30 seconds.
Taurus Helmet Taurus Helmet RARE Crit Damage +20%
Sea Creature Chance +3%
Health +175
Defense +150
Damage taken from  Magmatic mobs is reduced by 5% and damage dealt is increased by 1.1x.
Witch Mask Witch Mask EPIC Health +66
Defense +111
Ability: Bat Swarm Summons two bats that will follow you and attack nearby enemies, dealing 4,000 damage upon exploding. Your bats will not spawn on your island.
Vampire Mask Vampire Mask RARE Defense +111 Ability: Rejuvenate While wearing, drains 5 health per second from all monsters within 8 blocks.
Vampire Witch Mask Vampire Witch Mask EPIC Health +132
Defense +222
Ability: Bat Swarm Summons two bats that will follow you and attack nearby enemies, dealing 3,000 damage upon exploding. Your bats will not spawn on your island.

Ability: Rejuvenate While wearing, drains 5 health per second from all monsters within 8 blocks.

Zombie's Heart Zombie's Heart RARE Health +50

Vitality +30Mending +30

Krampus Helmet Krampus Helmet EPIC Gains +1 per 50 Gifts given by wearer. Max 500. (Also functions as a Minion Upgrade)
Reaper Mask Reaper Mask LEGENDARY Health +150
Defense +100
Intelligence +100

Vitality +60Mending +60

Ability: Evil Incarnate
  • Zombie Armor triggers on all hits.
  • Store 2 extra necromancer souls.
  • Summon 2 more necromancy mobs.
Revived Heart Revived Heart EPIC Health +100
Defense +35
Intelligence +100

Vitality +50Mending +50

Spirit Mask Spirit Mask EPIC Health +100
Defense +50
Speed +15
Intelligence +20
Ability: Second Wind Instead of dying, gain +50Speed and damage immunity for 3 seconds.
Cooldown: 30s
Water Hydra Head Water Hydra Head EPIC Health +100
Defense +100
SCC +2
Crown of Greed Crown of Greed LEGENDARY Health +100
Defense +50
Ability: Indulgence Gain 2x Coins from Griffin Burrows and +10 Magic Find on  Mythological mobs, but you take 1.25x damage from them.
Warden Helmet Warden Helmet LEGENDARY Health +300
Defense +100
Ability: Brute Force

Halves your Speed but grants +20% base weapon damage for every 25 Speed.

Pig Mask Pig Mask LEGENDARY Speed +1
Clover Helmet Clover Helmet LEGENDARY Magic Find +5%
All others: -5%
Racing Helmet Racing Helmet LEGENDARY Speed +400 Grants +100 Speed Cap.

Dungeon Helmets

[edit | edit source]

These are Helmets that are not part of any armor set that only come in Dungeon variants.

Icon Name Rarity Stats Ability
Mender Helmet Mender Helmet RARE Health +80 Grants +50 Mending while in Dungeons.
Sniper Helmet Sniper Helmet RARE Health +100
Defense +10
Increases the damage your arrows deal by 1% for every 2 blocks traveled above 20 blocks.
Dark Goggles Dark Goggles RARE Intelligence +150
Ability Damage +25%
Bonzo's Mask Bonzo's Mask RARE Health +100
Defense +100
Intelligence +100
Ability: Clownin' Around Instead of dying, gain damage immunity and +20 Strength for 3s and fully replenish your health. The cooldown and Strength bonus you receive improve based on your Dungeoneering Skill level. This ability only works while in The Catacombs!
Cooldown: 360s
Mender Fedora Mender Fedora EPIC Health +220 Grants +50 Mending and Vitality while in Dungeons.
Shadow Goggles Shadow Goggles EPIC Intelligence +200
Ability Damage +35%
Mender Crown Mender Crown EPIC Health +270 Grants +80 Mending and Vitality while in Dungeons.
Wither Goggles Wither Goggles EPIC Intelligence +300
Ability Damage +45%
Precursor Eye Precursor

Eye

LEGENDARY Health +222
Defense +222
Intelligence +222
Ability: Eye Beam Fire a laser in front of you dealing 4,000 damage and costing 40 Mana. The damage increases by 100% every second for 5 seconds and the mana cost increases by 25% every second. You can sneak again to de-activate the laser.

Mana is consumed on damage.

Golden Bonzo Head Golden Bonzo Head SPECIAL Strength +5
Health +20
Defense +10
Grants 2x stats on The Catacombs Floor I.
Diamond Bonzo Head Diamond Bonzo Head SPECIAL Strength +10
Health +50
Defense +20
Grants 2x stats on The Catacombs Floor I.
Golden Scarf Head Golden Scarf Head SPECIAL Strength +10
Health +30
Defense +15
Grants 2x stats on The Catacombs Floor II.
Diamond Scarf Head Diamond Scarf Head SPECIAL Strength +15
Health +70
Defense +30
Grants 2x stats on The Catacombs Floor II.
Golden Professor Head Golden Professor Head SPECIAL Strength +10
Health +40
Defense +20
Grants 2x stats on The Catacombs Floor III.
Diamond Professor Head Diamond Professor Head SPECIAL Strength +20
Health +100
Defense +40
Grants 2x stats on The Catacombs Floor III.
Golden Thorn Head Golden Thorn Head SPECIAL Strength +15
Health +50
Defense +25
Grants 2x stats on The Catacombs Floor IV.
Diamond Thorn Head Diamond Thorn Head SPECIAL Strength +25
Health +130
Defense +50
Grants 2x stats on The Catacombs Floor IV.
Golden Livid Head Golden Livid Head SPECIAL Strength +15
Health +60
Defense +30
Grants 2x stats on The Catacombs Floor V.
Diamond Livid Head Diamond Livid Head SPECIAL Strength +30
Health +160
Defense +60
Grants 2x stats on The Catacombs Floor V.
Golden Sadan Head Golden Sadan Head SPECIAL Strength +15
Health +70
Defense +35
Grants 2x stats on The Catacombs Floor VI.
Diamond Sadan Head Diamond Sadan Head SPECIAL Strength +35
Health +190
Defense +70
Grants 2x stats on The Catacombs Floor VI.
Golden Necron Head Golden Necron Head SPECIAL Strength +15
Health +80
Defense +40
Grants 2x stats on The Catacombs Floor VII.
Diamond Necron Head Diamond Necron Head SPECIAL Strength +40
Health +220
Defense +80
Grants 2x stats on The Catacombs Floor VII.

Rift Helmets

[edit | edit source]

These are Helmets that are not part of any armor set that can only be accessed in The Rift.

Icon Name Rarity Stats Ability
Not-Dead-Gehog Mask Not-Dead-Gehog Mask UNCOMMON Rift Time +30s
Intelligence +15
Ability: Helmets All The Way Up Regain +1  when killing a monster.
Agaricus Cap Cap Agaricus Cap Cap RARE Rift Time +50s
Intelligence +15
Ability: Helmets All The Way Down Regain +2  when killing a monster.
Used Detransfigured Face Used Detransfigured Face EPIC Rift Time +80s
Intelligence +20
Ability: Faces All The Way Down Regain +2  when killing a monster.
Anti-Bite Scarf Anti-Bite Scarf LEGENDARY Rift Time +100s
Hearts +1
Intelligence +20
Ability: Helmets All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.3  less.
Anti-Bite Scarf (Mythic) MYTHIC Rift Time +110s
Hearts +1
Intelligence +22
Ability: Helmets All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.5  less.


Hold and left-click to pick color!

Warm Wizard Face Warm Wizard Face LEGENDARY Rift Time +130s

Hearts +1 Intelligence +26

Ability: Wizards All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.3  less.
Warmer Wizard Face Warmer Wizard Face MYTHIC Ability: Wizards All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.5  less.


Hold and left-click to pick color!

[edit tab] • [view tab] • [purge tab]
Chestplates that are not part of a set.
Icon Name Rarity Stats Ability
Guardian Chestplate Guardian Chestplate RARE Health +20
Defense +50
Ability: Block Defense If you are at full Health, the first damage you take will be nullified.
Cooldown: 60s
Flaming Chestplate Flaming Chestplate RARE Strength +25
Sea Creature Chance +3%
Health +225
Defense +200
Damage taken from  Magmatic mobs is reduced by 5% and damage dealt is increased by 1.1x.
Obsidian Chestplate Obsidian Chestplate EPIC Defense +250 While worn, you will gain +1 Speed for every 20 pieces of Obsidian in your inventory.
Immune to Wither effect.
Mithril Coat Mithril Coat EPIC Defense +125

Speed +15

Ability: Mithril's Protection Any damage taken is max 40% of the wearer's Health. Gain Regeneration when this ability activates.

Dungeon Chestplates

[edit | edit source]

Dungeon exclusive chestplates that don't belong to any set.

Icon Name Rarity Stats Ability
Stone Chestplate Stone Chestplate RARE Defense +130 While in Dungeons, players within 8 blocks of you take 5% less damage. This range is extended to 30 blocks while playing as a Tank.
Metal Chestplate Metal Chestplate EPIC Defense +230 While in Dungeons, players within 8 blocks of you take 8% less damage. This range is extended to 30 blocks while playing as a Tank.
Steel Chestplate Steel Chestplate EPIC Defense +330 While in Dungeons, players within 8 blocks of you take 10% less damage. This range is extended to 30 blocks while playing as a Tank.

Rift Chestplates

[edit | edit source]

Chestplates that are not part of any armor set that can only be accessed in The Rift.

Icon Name Rarity Stats
etalptsehC norI etalptsehC norI RARE Rift Time +30s
Orange Chestplate Orange Chestplate EPIC Rift Time +45s
Intelligence +5
Mana Regen +10%
Lively Sepulture Chestplate Lively Sepulture Chestplate LEGENDARY Rift Time +65s
Hearts +1
Intelligence +30
Mana Regen +25%
W Logo W Logo MYTHIC Rift Time +85s
Hearts +1
Intelligence +32
Mana Regen +30%

[edit tab] • [view tab] • [purge tab]
Leggings that are not part of a set.
Icon Name Rarity Stats Ability
Creeper Pants Creeper Pants RARE +200 Health
+65 Defense
Ability: Detonate Causes an explosion when below 20% HP, damaging and knocking back all monsters around you.
Cooldown: 60s
Moogma Leggings Moogma Leggings RARE +15% Crit Damage
+3% Sea Creature Chance
+200 Health
+175 Defense
Damage taken from  Magmatic mobs is reduced by 5% and damage dealt is increased by 1.1x.
Stereo Pants Stereo Pants EPIC +35 Defense
+1% Treasure Chance
Plays sweet tunes that you and nearby players can hear!
Ability: Beat Saver While worn, grants a small chance to catch Music Discs while fishing.

Rift Leggings

[edit | edit source]

Leggings that are not part of any armor set that can only be accessed in The Rift.

Icon Name Rarity Stats Ability
Chicken Leggs Chicken Leggs RARE +35s Rift Time
Femurgrowth Leggings Femurgrowth Leggings EPIC +65s Rift Time
-4 Speed
+5% Mana Regen
Leggings of the Coven Leggings of the Coven LEGENDARY +80s Rift Time
+1 Hearts
+6% Mana Regen
Ability: Friendship is Power Gain +1 Rift Damage and +2 Mana Regen for each other wearer within 64 blocks.
Max of 3 players!

Same color = 2x stats!
Left-click to pick color!
Wizardman Leggings Wizardman Leggings MYTHIC +100s Rift Time
+1 Hearts
+8% Mana Regen
Ability: Friendship is Power Gain +1 Rift Damage and +2 Mana Regen for each other wearer within 65 blocks.
Max of 3 players!

Same color = 2x stats!
Left-click to pick color!

[edit tab] • [view tab] • [purge tab]
Boots that are not part of a set.
Icon Name Rarity Stats Ability
Farmer Boots Farmer Boots UNCOMMON Health +40
Defense +20
Speed +10
These boots gain +2 Defense and +4 Speed for every  Farming Skill level you have. While on The Garden, these boots instead gain +1 Farming Fortune for every  Farming skill level.
Squid Boots Squid Boots UNCOMMON Health +100
SCC +1
Your shoes spit out Squid ink!
Spider's Boots Spider's Boots RARE Defense +45
Intelligence +50
Speed +5
Ability: Double Jump Allows you to double jump by sneaking mid air!
Mana Cost: 50
Spirit Boots Spirit Boots EPIC Health +150
Defense +50
Strength +25

Intelligence +50
Speed +25

Ability: Spirit Glide Press and hold sneak to fly around as a spirit.
Mana Cost: 250
Cooldown: 60s
Rancher's Boots Rancher's Boots EPIC Health +100
Defense +70
Speed +50
These boots gain +2 Defense and +4 Speed for every  Farming Skill level you have. While on The Garden, these boots also gain +1 Farming Fortune for every  Farming skill level.

Ability: Farmer's Speed Set a maximum amount of Speed.

Ability: Farmer's Grace Grants immunity to trampling crops.

Slug Boots Slug Boots RARE Health +150
Defense +125
Strength +20
Sea Creature Chance +3%
Ability: Bouncy

When falling from a great height, you'll bounce straight up!

Spring Boots Spring Boots RARE Feather Falling XX Ability: To the moon!

Charge your jump by sneaking. The longer you sneak, the higher you will jump.

Rift Boots

[edit | edit source]

Boots that are not part of any armor set that can only be accessed in The Rift.

Icon Name Rarity Stats
Gunther's Sneakers Gunther's Sneakers RARE Rift Time +30s
Speed +4
Exceedingly Comfy Sneakers Exceedingly Comfy Sneakers EPIC Rift Time +45s
Speed +5
Snake-in-a-Boot Snake-in-a-Boot LEGENDARY Rift Time +60s
Speed +7
Ugly Boots Ugly Boots MYTHIC Rift Time +80s
Speed +9

Admin-Only

[edit | edit source]
Slot Image Name Type
Anubis Anubis Helmet
The Fast The Fast Helmet
Boss (helmet) Boss (helmet) Helmet
Kindred Kindred Helmet
Emperor Head Emperor Head Helmet
Arenjey God Arenjey God Helmet
Helmet of the StarsChestplate of the StarsLeggings of the StarsBoots of the Stars Armor of the Stars Armor Set
Titan's HelmetTitan's ChestplateTitan's LeggingsTitan's Boots Titan's Armor Armor Set

Exclusive Armor

[edit | edit source]

The following Armor pieces are given to players exclusively by [ADMIN]s.

Slot Image Name Type Still Given Out?
Space Helmet Dctr's Space Helmet Helmet
The Builder's Clay The Builder's Clay Helmet [Confirm]


Trivia

[edit | edit source]
  • The Full Set Bonus of certain armor sets can be turned off by middle clicking an armor piece in your inventory while wearing it. This will last until you next swap or unequip at least a single armor piece.

History

[edit | edit source]
SkyBlock Prototype
Jun 11, 20190.1Added Armor.
Aug 1, 20230.19.2Armor with more than 4 pieces now shows progress next to Full Set Bonus lore.


[edit | edit source]