Armor/Sets

Vanilla Armor

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This is the original Minecraft armor. Defense point values correspond to the number of armor points given in vanilla gameplay. These armor sets are recommended to be never used, as there are much better alternatives.

Icon Material Rarity Helmet
(Defense)
Chestplate
(Defense)
Leggings
(Defense)
Boots
(Defense)
Total
(Defense)
Leather HelmetLeather ChestplateLeather LeggingsLeather Boots Leather COMMON +6 +15 +10 +5 +35
Golden HelmetGolden ChestplateGolden LeggingsGolden Boots Gold COMMON +10 +25 +15 +5 +55
Chainmail HelmetChainmail ChestplateChainmail LeggingsChainmail Boots Chainmail UNCOMMON +12 +30 +20 +7 +69
Iron HelmetIron ChestplateIron LeggingsIron Boots Iron COMMON +12 +30 +25 +10 +77
Diamond HelmetDiamond ChestplateDiamond LeggingsDiamond Boots Diamond UNCOMMON +15 +40 +30 +15 +100

Armor Sets

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Name Rarity Stats Ability
Farmhand Armor COMMON Defense +40
Farming Fortune +20
Haymaker Armor COMMON Defense +60
Farming Fortune +40
Rabbit Armor COMMON Defense +100
Speed +20
Full Set Bonus: Springsneak While sneaking, you have permanent Jump Boost II.
Mushroom Armor COMMON Health +55
Defense +15
Full Set Bonus: Night Affinity Grants the wearer permanent Night Vision while worn.
Angler Armor COMMON Defense +100
Sea Creature Chance +4
Tiered Bonus: Depth Champion Reduces the Damage taken from Sea Creatures by 3-10%.

Tiered Bonus: Deepness Within Gain 6-10 Health per Fishing Level.

Pumpkin Armor COMMON Health +40
Defense +40
Full Set Bonus: Pumpkin Buff Reduces all taken damage by +10% and deal +10% damage
Cactus Armor COMMON Health +35
Defense +65
Full Set Bonus: Deflect Rebound 33.0% of the damage you take back at your enemy.
Leaflet Armor COMMON Health +195
Foraging Fortune +12
Park Armor COMMON Health +270
Defense +75
Foraging Fortune +24
Canopy Armor UNCOMMON Health +340
Defense +115
Sweep +24
Snorkeling Armor UNCOMMON Health +300
Defense +300
Pressure Resistance +40
Full Set: Respiration +10
Tiered Bonus: Long Tuba Grants +2-10 Respiration.
Lapis Armor Set UNCOMMON Defense +120
Mining Speed +80
Mining Fortune +8
Piece Bonus: Magnetic Each piece of this armor grants +50% more Exp when mining ores.
Rosetta's Armor UNCOMMON Health +60
Defense +110
Squire Armor UNCOMMON Health +115
Defense +115
Celeste Armor UNCOMMON Health +40
Defense +50
Intelligence +120
Prospecting Armor UNCOMMON Defense +100
Mining Speed +60
Full Set: Mining Speed +100
Full Set Bonus: Beginner's Boost Grants +40 Mining Speed.
Ember Ash Armor UNCOMMON Mining Speed +60
Mining Fortune +20
No longer obtainable; is the new version of the original Flamebreaker Armor.
Backwater Armor UNCOMMON Health +140
Defense +70
Sea Creature Chance +8
Treasure Chance +0.4
Tiered Bonus: Swamp Soldier Increases damage dealt to Sea Creatures by +5-40%.
Bronze Hunter Armor UNCOMMON Health +545
Defense +545
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.

Speedster Armor UNCOMMON Defense +210
Speed +60 + 20 (set bonus) (full set +80)
Full Set Bonus: Bonus Speed Increases Speed by +20.
Biohazard Armor UNCOMMON Health +80
Defense +50
Bonus Pest Chance +66
Sprout Armor UNCOMMON Defense +80
Farming Fortune +60
Tater Armor UNCOMMON Health +500
Defense +100
Bonus Pest Chance +40
Farming Fortune +70
Full Set: Farming Fortune +100
Speed +10
Tiered Bonus: Cropier Crops Farming Wheat, Carrots, and Potatoes has a 0.03-0.05% chance of dropping a Cropie. Inside the Greenhouse gives a 2-20% chance to drop one from any crop grown inside. Grants +10-30 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Cropie Armor UNCOMMON Health +550
Defense +120
Bonus Pest Chance +50
Farming Fortune +90
Full Set: Farming Fortune +135
Speed +15
Tiered Bonus: Squashbuckle Farming Pumpkins, Melons, and Cocoa Beans have a 0.01-0.03% chance of dropping a Squash. Inside the Greenhouse gives a 4-12% chance to drop one from any crop grown inside. Grants +15-45 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Squash Armor RARE Health +600
Defense +140
Bonus Pest Chance +60
Farming Fortune +110
Full Set: Farming Fortune +170
Speed +18
Tiered Bonus: Mento Fermento Farming Sugar Cane, Cacti, Mushrooms, and Nether Warts has a 0.005-0.007% chance of dropping a Fermento. Inside the Greenhouse gives a 2-2.8% chance to drop one from any crop grown inside. Grants +20-60 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Seymour's Special Armor RARE Health +100
Defense +40
When obtained, each piece has a random color.
Fig Armor RARE Health +445
Defense +135
Sweep +24
Foraging Fortune +120
Golem Armor RARE Health +205
Defense +250
Full Set Bonus: Absorption Grants the wearer Absorption 3 for 20 seconds when they kill an enemy. (Equivalent to +60 hp)
Starlight Armor RARE Health +110
Defense +110
Intelligence +225
Full Set Bonus: Starpower Increases the duration of Starfall by 2x and its range by +1.
Miner Armor RARE Defense +60

Inside a Mining Island: Defense +120

Piece Bonus: Depth Coating Doubles this piece's Defense while on Mining Islands.
Hardened Diamond Armor RARE Defense +330
Fairy Armor RARE Health +4
Defense +4
Speed +40
Intelligence -4
Full Set Bonus: Fairy's Outfit Gain 1 per Fairy Soul found.

Additionally, a sound is played while the player is near a Fairy Soul they haven't discovered yet. The armor is animated, and cycles through pink and purple colors.

Armor of Growth RARE Health +280
Defense +145
Ability: Growth (not full set bonus) Regen 5 Vitality when killing a mob, and also increases the Health bonus for a piece of the armor by 1, maximum 100 (so 400 for full set). 5 seconds cooldown.
Salmon Armor RARE Health +330
Defense +150
Sea Creature Chance +6
Full Set Bonus: Water Burst When wearing the full set, you can sneak to burst forward in water.
Monster Hunter Armor RARE Health +220
Defense +235
Intelligence +50
Speed +5%
A "secret" set; in addition, to a set bonus, each piece also has its own item ability.
Secret Full Set Bonus: Monster Hunter Take -25% damage when being attacked by Monsters, and deal +25% damage when attacking Monsters.
Monster Raider Armor RARE-EPIC Health +290
Defense +290
Intelligence +50
Speed +5%
A "secret" set; in addition, to a set bonus, each piece also has its own item ability.
Secret Full Set Bonus: Monster Raider Take -35% damage when being attacked by Monsters, and deal +35% damage when attacking Monsters.
Perfect Armor I-III RARE Defense +500-660 Can be upgraded (see below)
Goblin Armor RARE Health +395
Intelligence -4
Mining Speed +40
Mining Fortune +16
Full Set Bonus: Smart Miner Converts your Intelligence into Mining Speed. +1 Mining Speed for every 15 Intelligence removed.
Arachne's Armor RARE Health +260
Defense +180
Tiered Bonus: Arachne's Faithful

Grants +5 Health and +5 Defense.

Heat Armor RARE Health +80
Defense +200
Strength +60
Mining Speed +60
Mining Fortune +40
Heat Resistance +80
Piece Bonus: Pressurized Coating Triple this piece's Defense and Strength while on Mining Islands.

Full Set Bonus: Heat Shield You are immune to Heat.

Lava Sea Creature Armor RARE Health +700
Defense +630
Strength +45
Crit Damage +35
Sea Creature Chance +12
Damage taken from  Magmatic mobs is reduced by 5% and damage dealt is increased by 1.1x per piece excluding Boots.

Ability: Bouncy When falling from a great height, you'll bounce straight up!

Silver Hunter Armor RARE Health +585
Defense +585
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.
Full Set Bonus: Odger's Blessing
Increases the chance to catch Trophy Fish by 5%.

Shimmering Light Armor RARE Health +400
Defense +350
Speed +10
Intelligence +350
Tiered Bonus: Shimmer

This armor gets stronger the more pieces you wear!
Increases all Experience Orbs gained from monsters and ores by 200%200%200%300%.

Yog Armor EPIC Health +200
Defense +60
Mining Speed +100
Mining Fortune +80
Heat Resistance +40
Full Set Bonus: Absorb

Every 5 Yogs killed while wearing the set gives the wearer +1 Mining Speed. Max 500.

Mercenary Armor RARE Health +200
Defense +200
Full Set Bonus: Death Tax

Earn 5 Coins and heal 20  each kill. Only against level 10+ mobs!

Rampart Armor RARE Health +500
Defense +200
Intelligence +30
Grants +50 Health, +20 Strength, and +15 Crit Damage while on the Crimson Isle.
Fermento Armor EPIC Health +650
Defense +160
Bonus Pest Chance +70
Farming Fortune +130
Full Set: Farming Fortune +205
Speed +26
Tiered Bonus: Feast Farming Wild Rose, Sunflower, and Moonflower have a 0.002-0.004% chance of dropping a Helianthus. Inside the Greenhouse gives a 0.8-1.6% chance to drop one from any crop grown inside. Also combines the Tiered Bonuses of wearing 0-4 pieces of the Melon Armor, Cropie Armor, and Squash Armor. Grants +25-75 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Flamebreaker Armor EPIC Health +205
Defense +205
Mining Speed +100
Mining Fortune +60
Heat Resistance +20
Armor of the Pack EPIC Health +300
Defense +280
Extra Defense against animals +225
True Defense against animals +20
Full Set Bonus: Armor of the Pack Gain +35 Strength and +80 Defense for each Armor of the Pack wearer within 30 blocks. Max of 3 players.
Armor of Magma EPIC Health +270
Defense +85
Full Set Bonus: Absorb Every 10 Magma Cubes killed gives the wearer +1 Health and Intelligence while wearing the set. Max 200 each.
Emerald Armor EPIC Base:
Defense +270
Max:
Health +350
Defense +620
Full Set Bonus: Tank Increases the wearers maximum Health and Defense by 1 for every 3,000 Emeralds in your collection. Max 350 each.
Challenger's Armor EPIC Health +240
Defense +130
Strength +60
Ability: Mythos' Might Grants 2x this armor's stats while in The Hub during Diana's Mythological Ritual.

Tiered Bonus: Unearthed Reduces the damage taken from  Mythological mobs by 10-25%.

Ember Armor EPIC Health +200
Defense +180
Intelligence +25
Full Set Bonus: Nether Lord Obsidian will be created below you when walking on Lava. Wearing this full set will also prevent you from taking Lava and Fire Damage.
Crystal Armor EPIC Defense +100
Intelligence +345
Full Set Bonus: Refraction The stats of this armor change from 0 to 200% depending on the current light level.
Zombie Armor EPIC Health +480
Defense +100
Full Set Bonus: Projectile Absorption Heals the wearer for 10 HP per second for 5 seconds when hit by a projectile.
Note: This set has no head item.
Blaze Armor EPIC Defense +465
Strength +120
Speed +8%
Full Set Bonus: Blazing Aura Damages mobs within 5 blocks for 3% of their max Health per second. Max damage/s increased by +100 per 5,000 rods (5,000 max damage cap). Also grants permanent Fire and Lava immunity.
Cheap Tuxedo EPIC Crit Damage +100%
Intelligence +100
Full Set Bonus: Dashing Max health set to 75. Deals +50% damage!
Ender Armor EPIC Health +90
Defense +170

In the End:

Health +180

Defense +340

Piece Bonus: Each of the armor piece's stats are doubled while in The End island. this includes reforges, enchants, hot and fuming potato books.
Sponge Armor EPIC Defense +450 Sea Creature Chance +8 Full Set Bonus: Absorb Doubles your Defense while in water.
Mastiff Armor EPIC Health +2000
Defense -4,000,000
Intelligence +150
Full Set Bonus: Absolute Unit Receive -20% damage from  Animal mobs.

Your Crit Damage is 30% less effective.
Gain +1% Health per 25 Crit Damage. (Max 40% HP).
Heal 150 when hit, consuming 5 Vitality. (1s cooldown).
Your Defense is capped at 300.

Tarantula Armor EPIC Health +350
Defense +300
Intelligence +250
Speed +5%
Full Set Bonus: Octodexterity Every 4th strike, deal double damage and apply Venom reducing healing by 40% for 4 seconds.
Piece Bonus: Spider Bulwark Kill Spiders to gain defense against them. Each piece has its separate defense bonus.

Piece Bonus: Helmet: Radioactive-gain 1 Crit Damage per 10 Strength. Max 1,000 Strength.

Piece Bonus: Chestplate: Antitoxin-Tarantula Broodfather's Vitality reduction is 25% less effective against you.

Boots: Ability - Double Jump: Be able to double jump! Mana Cost:40

Revenant Armor EPIC Defense +150
Health +400
Full Set Bonus: Trolling The Reaper Healing Wands heal +50%. Gain +100 Defense against  Undead mobs.
Piece Bonus: Zombie Bulwark Kill Zombies to accumulate defense against them.
Spooky Armor EPIC Defense +135 Each armor piece grants a +5% chance to get Candy from mobs during the Spooky Festival.

Full Set Bonus: Candy Man Grants an additional +5% chance to find rare Candy.

Snow Suit EPIC Health +310
Defense +125
Full Set Bonus: Cold Thumb Allows the wearer to shoot unlimited snowballs (without consuming them) from Frosty the Snow Cannon / Blaster / Howitzer

Each armor piece grants +5% chance to get an extra gift for every present you earn during the event.

All stats of this piece are doubled in Jerry's Workshop!

Mineral Armor EPIC Defense +390
Speed +50
Block Fortune +100
Tiered Bonus: Mineralworks Grants +100-400 Mining Spread on Ores and Blocks.
Glacite Armor EPIC Defense +415
True Defense +30
Speed +50
Mining Speed +40
Mining Fortune +20
Full Set Bonus: Expert Miner Grants +2Mining Speed for each of your mining levels.
Rising Sun Armor EPIC Full Set Bonus: Power of the Resistance Provides a damage bonus while fighting against Dante, and reduces damage taken from Dante.
Perfect Armor IV-VII EPIC Defense +740-980
Perfect Armor VIII-XIII LEGENDARY Defense +1060-1460
Great Spook Armor EPIC Fear +20 Full Set Bonus: Spooky Lets you spook other players while worn by punching them with the Great Spook Staff.

Full Set Bonus: Fearsome Monsters at or below your total Fear level will run away from you.

Gold Hunter Armor EPIC Health +625
Defense +625
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.
Full Set Bonus: Odger's Blessing
Increases the chance to catch Trophy Fish by 10%.

Berserker Armor EPIC Strength +170
Crit Damage +170
Tiered Bonus: Berserk Reduces your health and defense by half and reduces the cost of health-consuming abilities by 20%.
Rekindled Ember Armor EPIC Health +785
Defense +230
Strength +120
Crit Damage +75
Intelligence +30
Ability: Rekindle

Increase all burning damage by 200-600%. For each second you are on fire additionally increase all burning damage by 1.2-5% up to 50-200%. When wearing 2 or more armor pieces of this set, melee attacks from ignited mobs will set you on fire!

Thunder Armor EPIC Health +820
Defense +750
Strength +100
Sea Creature Chance +16
Tiered Bonus: Static Charge

Gains 1 static charge every 30 seconds.
Hitting a target will cause a discharge, adding 15% damage to that hit for each charge collected.
Damage taken by  Magmatic mobs is reduced by 10% and damage dealt is increased by 1.2x.

Diver's Armor EPIC Health +650
Defense +280
Sea Creature Chance +8
Respiration +12
Pressure Resistance +60
Full Set Bonus: One with the Fish Grants the ability to breathe permamently while underwater.

Tiered Bonus: Deep Sea Diver Grants 0-1.5 Treasure Chance while underwater.

Abyssal Armor LEGENDARY Health +600
Defense +600
Sea Creature Chance +8
Respiration +20
Pressure Resistance +80
Full Set Bonus: One with the Fish Grants the ability to breathe permamently while underwater.

Tiered Bonus: Deep Sea Diver Grants 0-2.5 Treasure Chance while underwater.

Shark Scale Armor LEGENDARY Health +545 Defense +545 Sea Creature Chance + 10 Full Set Bonus: Absorb Doubles your Defense while in water.

Tiered Bonus: Festival Fisher Increases your chance to catch Sharks during the Fishing Festival by +10-20%.

Helianthus Armor LEGENDARY Health +690
Defense +200
Bonus Pest Chance +80
Farming Fortune +150
Full Set: Farming Fortune +225
Speed +26
Tiered Bonus: Feast Combines the Tiered Bonuses of wearing 1-4 pieces of the Melon Armor, Cropie Armor, Squash Armor, and Fermento Armor. Grants +25-75 Farming Fortune.

Ability: Farmer's Grace Grants immunity to trampling crops.

Thermodynamic Armor LEGENDARY Defense +700
Attack Speed +20
Speed +100
Full Set Bonus: Newton's Demise Grants +50 Attack Speed Cap.
Bat Person Armor LEGENDARY Defense +85 Piece Bonus:Each armor piece grants x2 item Combat Stats during the night or x3 during the Spooky Festival! Additionally, it gives a +5% chance to get Candy from mobs during the event.

Full Set Bonus: Bat Power Activate! Upgrades your Grappling Hook and turns you into a true vigilante! Grants an additional +5% chance to find rare Candy.

Nutcracker Armor LEGENDARY Health +355
Defense +145
Sea Creature Chance +6
Full Set Bonus: Cold Thumb Allows the wearer to shoot unlimited snowballs (without consuming them) from Frosty the Snow Cannon / Blaster / Howitzer.

Each armor piece grants +7.5% chance to get an extra gift for every present you earn during the event.

Full Set Bonus: Battalion Grants 1 Magic Find and 50 Defense to everyone within 30 blocks. Stacks up to 5 times.

All stats of this piece are doubled in Jerry's Workshop!

Mythos Armor LEGENDARY Health +480
Defense +260
Strength +120
Ability: Mythos' Might Grants 2x this armor's stats while in The Hub during Diana's Mythological Ritual.

Tiered Bonus: Unearthed Reduces damage taken from  Mythological mobs by 10-25%. Tiered Bonus: Familiarity Grants +10-20 Magic Find on  Mythological mobs.

Werewolf Armor LEGENDARY Defense +700
Intelligence +200
Ferocity +40
Full Set Bonus: Regenerative Howl Upon activating Ferocity gain 50 Defense for 5s (up to 10 stacks)
Fancy Tuxedo LEGENDARY Crit Damage +150%
Intelligence +300
Full Set Bonus: Dashing Max health set to 150. Deals +100% damage!
Elegant Tuxedo LEGENDARY Crit Damage +200%
Intelligence +500
Full Set Bonus: Dashing Max health set to 250. Deals +150% damage!
Frozen Blaze Armor LEGENDARY Defense +530
Strength +160
Speed +8%
Full Set Bonus: Frozen Blazing Aura Damages mobs in a 5 block range for 300 base damage + 3% of their max Health per second and applies Slowness 1 for 4 seconds. Max damage/s increased by +100 per 5,000 rods (5000 max damage cap).
Young Dragon Armor LEGENDARY Health +350
Defense +500
Speed +80%
Full Set Bonus: Young Blood Gain +70% Walk Speed when you are above 50% HP. +100 Walk Speed Cap.
Old Dragon Armor LEGENDARY Health +450
Defense +490
Full Set Bonus: Old Blood Increases the strength of Growth, Protection, Feather Falling, Sugar Rush, and True Protection Enchantments while worn.
Wise Dragon Armor LEGENDARY Health +350
Defense +500
Intelligence +350
Full Set Bonus: Wise Blood All abilities cost 2/3 of the Mana cost.
Protector Dragon Armor LEGENDARY Health +350
Defense +600
Full Set Bonus: Protective Blood Increases the defense of each armor piece by +1% Defense for every percent of missing HP.
Strong Dragon Armor LEGENDARY Health +350
Defense +500
Strength +100
Full Set Bonus: Strong Blood Improves the Aspect of the End:
  • +75 Base Damage
  • Ability improved: Teleport distance +2, Duration +3 seconds, +5Strength on cast.
Unstable Dragon Armor LEGENDARY Health +350
Defense +500
Crit Chance +20%
Crit Damage +60%
Intelligence +25
Full Set Bonus: Unstable Blood Sometimes strikes nearby mobs with lightning, and rarely strikes nearby players.
Superior Dragon Armor LEGENDARY Health +450
Defense +600
Strength +40
Crit Chance +8%
Crit Damage +40%
Speed +12%
Intelligence +100
Full Set Bonus: Superior Blood Increases all Combat Stats and Magic Find by 5% and Aspect of the Dragons ability deals 50% more damage.
Holy Dragon Armor LEGENDARY Health +545
Defense +500
Mending +40
Full Set Bonus: Holy Blood Grants +75 Health Regen to you and all players within 10 blocks.
Sorrow Armor LEGENDARY Magic Find +20
Mining Speed +200
Mining Fortune +80
True Defense +240
Full Set Bonus: Mist Aura Hides the wearer in a guise of mist, multiplying damage from ghosts by 0.6x.
Reaper Armor LEGENDARY Health +400
Defense +150
Strength +75
Intelligence +750
Full Set Bonus: Enrage Enrage for 6s gaining 100 Speed, 100 Damage, and 100 Strength
Cooldown: 25s

Full Set Bonus: Trolling the Reaper Healing Wands heal +50%. Gain +100 Defense against  Undead mobs. Deal +100% damage to  Undead mobs but 1% to all other mobs.

Piece Bonus: Zombie Bulwark Kill zombies to accumulate defense against them.

Primordial Armor LEGENDARY Health +480
Defense +410
Crit Damage +40
Intelligence +390
Speed +15
Tiered Bonus: Octodexterity Every 3rd strike, deal +50% Damage and apply Venom reducing healing by 10% for 4 seconds.

Piece Bonus: Spider Bulwark Kill Spiders to accumulate defense against them.
Helmet Piece Bonus: Radioactive Gain 1.5% Crit Damage per 10 Strength. (Max 1,000 Strength)
Chestplate Piece Bonus: Anti-Toxin Tarantula Broodfather's Vitality reduction is 50% less effective against you.
Leggings Piece Bonus: Brood Increases the base stats of the Tarantula Pet by 100%.
Boots Ability: Double Jump Allows you to double jump by sneaking mid air!

Final Destination Armor LEGENDARY Health +600
Defense +400
Intelligence +400
Full Set Bonus: Vivacious Darkness

Costs 2 Soulflow per 5s in combat:

Piece Bonus: Enderman Bulwark Kill Enderman to accumulate defense against them.

Divan Armor LEGENDARY Health +510
Defense +540
Mining Speed +320
Mining Fortune +120
Heat Resistance +40
Glossy Mineral Armor LEGENDARY Defense +480
Speed +90
Block Fortune +200
Tiered Bonus: Glossy Mineralworks Grants +150-600 Mining Spread on Ores and Blocks.
Wither Armor LEGENDARY Health +930
Defense +720
Intelligence +60
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Maxor's Armor LEGENDARY Health +815
Defense +370
Crit Damage +180
Intelligence +45
Speed +120
Reduces the damage you take from withers by 10% and increases your arrow damage by 5% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Storm's Armor LEGENDARY Health +815
Defense +370
Intelligence +1150
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Goldor's Armor LEGENDARY Health +960
Defense +840
Intelligence +90
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Necron's Armor LEGENDARY Health +815
Defense +450
Strength +160
Crit Damage +120
Intelligence +60
Reduces the damage you take from withers by 10% per piece worn.

Full Set Bonus: Witherborn Spawns a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Diamond Hunter Armor LEGENDARY Health +665
Defense +665
Full Set Bonus: Peace Treaty

Gain immunity from Sea Creatures but they are immune to you and you can no longer catch them.
Full Set Bonus: Odger's Blessing
Increases the chance to catch Trophy Fish by 15%.

Magma Lord Armor LEGENDARY Health +895
Defense +805
Strength +40
Crit Damage +140
Sea Creature Chance +18
Tiered Bonus: Fireproof

Provides immunity to nether magma.
Tiered Bonus: Lord's Blessing
Grants +1 Sea Creature Chance.
Grants +5 Magic Find on Lava Sea Creatures.
Damage taken by Lava Sea Creatures is reduced by 15% and damage dealt is increased by 1.3x.

Crimson Armor LEGENDARY Health +725
Defense +210
Strength +120
Crit Damage +80%
Intelligence +30
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Hot Crimson Armor LEGENDARY Health +915
Defense +264
Strength +152
Crit Damage +100%
Intelligence +37
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Burning Crimson Armor LEGENDARY Health +1150
Defense +333
Strength +192
Crit Damage +128%
Intelligence +48
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Fiery Crimson Armor LEGENDARY Health +1450
Defense +420
Strength +240
Crit Damage +160%
Intelligence +60
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Infernal Crimson Armor LEGENDARY Health +1828
Defense +530
Strength +304
Crit Damage +200%
Intelligence +77
Tiered Bonus: Dominus

For every melee kill gain 1 stack of Dominus.
Each Dominus stack grants 0.1 melee range.
At 10 stacks also swipe in a random direction hitting every enemy in the path of the swipe.
Losing 1 stack after 4s of not gaining a stack.

Aurora Armor LEGENDARY Health +725
Defense +210
Intelligence +565
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Hot Aurora Armor LEGENDARY Health +915
Defense +264
Intelligence +713
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Burning Aurora Armor LEGENDARY Health +1150
Defense +333
Intelligence +896
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Fiery Aurora Armor LEGENDARY Health +1450
Defense +420
Intelligence +1130
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Infernal Aurora Armor LEGENDARY Health +1828
Defense +530
Intelligence +1424
Tiered Bonus: Arcane Vision

Gives you the ability to see the runic affinity of enemies.
Using the proper Runic Spells of the Aurora Staff grants 1 stack of Arcane Vision.
Each Arcane Vision stack grants you +2% damage on your next Runic Spell.
At 10 stacks the Aurora Staff spells explode on hit.
Lose 1 stack after 4s of not gaining a stack.

Fervor Armor LEGENDARY Health +815
Defense +440
Intelligence +30
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Hot Fervor Armor LEGENDARY Health +1028
Defense +554
Intelligence +37
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Burning Fervor Armor LEGENDARY Health +1294
Defense +699
Intelligence +48
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Fiery Fervor Armor LEGENDARY Health +1630
Defense +880
Intelligence +60
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Infernal Fervor Armor LEGENDARY Health +2054
Defense +1109
Intelligence +77
Tiered Bonus: Fervor

Blocking damage with your sword grants you 1 stack of Fervor.
Each Fervor stack reduces incoming damage by 10% (50% max).
At 5 stacks taunt enemies when you are hit (5s cd) and gain 3.0% damage reduction.
Lose 1 stack after 4s of not gaining a stack.

Hollow Armor LEGENDARY Health +725
Defense +210
Strength +60
Speed +20
Crit Damage +40
Intelligence +385
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 10 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Hot Hollow Armor LEGENDARY Health +915
Defense +264
Strength +76
Speed +24
Crit Damage +39
Intelligence +485
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 15 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Burning Hollow Armor LEGENDARY Health +1150
Defense +333
Strength +96
Speed +32
Crit Damage +64
Intelligence +611
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 20 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Fiery Hollow Armor LEGENDARY Health +1450
Defense +420
Strength +120
Speed +40
Crit Damage +80
Intelligence +770
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 30 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Infernal Hollow Armor LEGENDARY Health +1828
Defense +530
Strength +152
Speed +52
Crit Damage +100
Intelligence +970
Tiered Bonus: Spirit (0/4)

Every 3s, up to 5 nearby player's attacks grant 1 stack of ⚶ Spirit. (Max 40 Stacks)

Lose 1 after 4s of not gaining a stack.

Stacks can be used with a Hollow Wand to cast spells.

Terror Armor LEGENDARY Health +725
Defense +210
Speed +48
Crit Damage +200
Intelligence +30
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Hot Terror Armor LEGENDARY Health +915
Defense +264
Speed +60
Crit Damage +252
Intelligence +37
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Burning Terror Armor LEGENDARY Health +1150
Defense +333
Speed +76
Crit Damage +316
Intelligence +48
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Fiery Terror Armor LEGENDARY Health +1450
Defense +420
Speed +96
Crit Damage +400
Intelligence +60
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Infernal Terror Armor LEGENDARY Health +1828
Defense +530
Speed +120
Crit Damage +504
Intelligence +77
Tiered Bonus: Hydra Strike

Hitting enemies grants 1 stack of Hydra Strike.
Each Hydra Strike stack makes your arrows fly 30% faster, and deal +10% more damage.
At 10 stacks your bow fires 2 extra arrows.
Lose 1 stack after 4s of not gaining a stack.

Rift Armor

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This is an armor set that can only be accessed in The Rift.

Name Rarity Stats Ability
Wyld Armor UNCOMMON Intelligence +10

Rift Time +40