Armor/Dungeon Sets

Name Rarity Stats Bonus / Notes Requirement
Rotten Armor RARE or EPIC Health +252
Defense +60

Strength +60

Gain 15% knockback resistance to arrows per Piece
Full Set Bonus: Sieve Body
Gain additional 20% knockback resistance to arrows.
 Catacombs I (1)
Bouncy Armor RARE Health +483

Crit Chance +24

Full Set Bonus: Bouncing Arrow
Your arrows have a 25% chance to bounce to another target after it hits something.
 Catacombs XII (12)
Heavy Armor RARE or EPIC Defense +413
Speed -20
Full Set Bonus: Vindicate
Grants +1 walk speed for every 50 Defense that you have.
 Catacombs II (2)
Skeleton Grunt Armor EPIC or LEGENDARY Health +72
Defense +115
Crit Damage +60
Increases the damage you deal with arrows by 5% per piece  Catacombs I (1)
Skeleton Soldier Armor EPIC or LEGENDARY Health +80
Defense +128
Crit Chance +8
Crit Damage +67
Increases the damage you deal with arrows by 5% per piece
Full Set Bonus: Skeleton Soldier
Increase the damage you deal with arrows by 25%
 Catacombs IX (9)
Skeleton Master Armor EPIC or LEGENDARY Health +84-170
Defense +140-272
Crit Chance +8-16
Crit Damage +92-180
Increases the damage you deal with arrows by 5% per piece
(Chestplate only) Your bows don't consume arrows
Full Set Bonus: Skeleton Master
Increase the damage you deal with arrows by 25%
 Catacombs XII (12)
Skeleton Lord Armor EPIC or LEGENDARY Health +133-170
Defense +265-340
Crit Chance +8
Crit Damage +144-200
Full Set Bonus: Dungeon Lord
Gain +5 Strength
and +10 Crit Damage
for every minute spent in
a dungeon.
 Catacombs XXV (25)
Zombie Soldier Armor EPIC or LEGENDARY Health +140-270
Defense +279-440
Full Set Bonus: Shoal
Gain +30 Defense for each Zombie Soldier Set within 30 Blocks.
 Catacombs IX (9)
Zombie Commander Armor EPIC or LEGENDARY Health +304-470
Defense +177-270

Strength +56-88Intelligence +28-44

Full Set Bonus: Training

For every 50 zombies you kill, gain +5 Health while wearing the set(Max 500 HP)

 Catacombs XVIII (18)
Zombie Knight Armor EPIC or LEGENDARY Defense +341-691
Strength +55-128
Speed +20-37
Full Set Bonus: Zombie Knight
Gain +50 Defense when used with Zombie Knight Sword
 Catacombs XIV (14)
Skeletor Armor EPIC or LEGENDARY Health +87-182
Defense +140-292
Strength +0(+50 Full Set Bonus)
Crit Chance +8-20
Crit Damage +94-200(+50 Full Set Bonus)
Each piece grants a 1 second cooldown reduction on bone plating
Full Set Bonus: Skeletor
Grants +1 Strength and +1 Crit Damage for every 10 Skeletor Kills
 Catacombs XV (15)
Zombie Lord Armor EPIC or LEGENDARY Health +488-732
Defense +218-328
Strength +52-80
Intelligence +52-80
Full Set Bonus: Dungeon Lord

Gains +10 Strength and +10 Defense every minute spent in the Dungeon

 Catacombs XXV (25)
Super Heavy Armor EPIC or LEGENDARY Defense +403-965
Speed -40
Each piece of this armor reduces the cooldown of Seismic Wave by 5s.
Full Set Bonus: Vindicate
Grants +1 walk speed for every 50 Defense that you have.
 Catacombs XV (15)
Adaptive Armor EPIC Health +515
Defense +245
Strength +60
Intelligence +60
Full Set Bonus: Efficient training
Every 5 Catacombs levels, this armor piece gains +2% stats.
F3 Completion
Shadow Assassin Armor EPIC Health +735

Defense +330

Strength +100

Speed +28%

Crit Damage +100


Full Set Bonus: Shadow Assassin
Collect the shadows of the enemies you kill increasing your damage for the rest of the dungeon while wearing this set. +1 Strength every kill.

F5 Completion
Necromancer Lord Armor LEGENDARY Health +930

Defense +780 Intelligence +45

Full Set Bonus: Soul Whisper
Increase the damage of your necromancer summoned mobs by 20%.

Allows the wearer to store and summon an additional 1 souls in their necromancer weapon.
F6 Completion
Wither Armor LEGENDARY Health +930

Defense +720 Intelligence +60

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Goldor's Armor LEGENDARY Health +935

Defense +895 Intelligence +90

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Storm's Armor LEGENDARY Health +815

Defense +370 Intelligence +1150

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Necron's Armor LEGENDARY Health +815

Defense +450

Strength +160

Crit Damage +120

Intelligence +60

Full Set Bonus: Witherborn

Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies.

Reduces the damage you take from withers by 10% per a piece.

F7 Completion
Maxor's Armor LEGENDARY Health +815

Defense +370

Speed +120%

Crit Damage +180

Intelligence 45

Reduces the damage you take from withers by 10% and increases damage dealt with arrows by 5% per piece.


Full Set Bonus: Witherborn Spawn a wither minion every 30 seconds up to a maximum 1 wither. Your withers will travel to and explode on nearby enemies. Deal 5% for arrow damage

F7 Completion