Armor/Helmets

Helmets that are not part of a set.

Icon Name Rarity Stats Ability
Blaze Hat Blaze Hat COMMON Strength +20
Chicken Hat Chicken Hat COMMON Health +20 Lay Eggs when you sneak! Has a cooldown of 5 seconds. Also reduces fall damage by 5.0%.
Creeper Hat Creeper Hat COMMON Strength +5
Crit Chance +5%
Crit Damage +5%
Health +5
Defense +5
Intelligence +5
Grants immunity to explosion damage.
Cow Hat Cow Hat COMMON Health +10
Defense +5
Grants immunity to de-buffs when equipped.
Ghast Head Ghast Head COMMON Health +100 Restores +5 Health every second while worn.
Fish Hat Fish Hat COMMON Health +5 Ability: Splash Crouch to splash some water around.
Mana Cost: 10
Cooldown: 1s
Magma Cube Head Magma Cube Head COMMON Health +25
Defense +25
Pufferfish Hat Pufferfish Hat COMMON Strength +10
Health +20
Ability: Spiky While wearing, your attacks have a chance to deal 10 damage + 20% of your Strength to nearby enemies!
Salmon Hat Salmon Hat COMMON Strength +15
Speed +2
Skeleton Hat Skeleton Hat COMMON Speed +2
Intelligence +10
Your arrows have a 20% chance to explode on impact dealing 50 base Magic Damage to enemies within 8 blocks.
Slime Hat Slime Hat COMMON Health +50 Grants immunity to knockback from mobs.
Spider Hat Spider Hat COMMON Crit Chance +25% When worn,  Arthropod mobs deal -30% damage.
Squid Hat Squid Hat COMMON Speed +1 Extra chance to fish up Squids!
Zombie Hat Zombie Hat COMMON Defense +10 Gives +10 Defense for each Zombie within 8 blocks.
Golem Hat Golem Hat COMMON Drops an iron ingot when you sneak!
Cooldown: 5s
Blobfish Hat Blobfish Hat UNCOMMON Strength +25
Intelligence -10
Tropical Fish Hat Tropical Fish Hat UNCOMMON Intelligence +50
Magmafish Hat Magmafish Hat UNCOMMON Intelligence +50 Ability: Splash Crouch to splash some magma around.
Mana Cost: 20
Cooldown: 1s
Sea Lantern Hat Sea Lantern Hat UNCOMMON Breathe 5x longer underwater when wearing!
Enderman Mask Enderman Mask UNCOMMON Strength +1
Health +1
Defense +1
Intelligence -99
(Hidden) You can look at an Enderman in the eyes and it will not attack you. [Confirm]
Lantern Helmet Lantern Helmet UNCOMMON Health +20
Defense +10
For every  Farming level, this Helmet gains:

+2 Defense+4 Health+1 Farming Fortune (Holding an Axe)

Rabbit Hat Rabbit Hat UNCOMMON Speed +5
Intelligence +5
Grants Jump Boost IV while equipped.
Happy Mask Happy Mask UNCOMMON (Hidden) Allowed the player to access Official Buildings when Dante was the elected mayor.
Crystallized Heart Crystallized Heart RARE Health +50
Defense +10
Intelligence +50

Vitality +40Mending +40

Skeleton's Helmet Skeleton's Helmet RARE Defense +75 Ability: Bone Shield A Bone Shield will surround you, nullifying damage you take but consuming a bone in the process. Bones regenerate every 30 seconds.
Taurus Helmet Taurus Helmet RARE Crit Damage +20%
Sea Creature Chance +3%
Health +175
Defense +150
Damage taken from  Magmatic mobs is reduced by 5% and damage dealt is increased by 1.1x.
Witch Mask Witch Mask EPIC Health +66
Defense +111
Ability: Bat Swarm Summons two bats that will follow you and attack nearby enemies, dealing 4,000 damage upon exploding. Your bats will not spawn on your island.
Vampire Mask Vampire Mask RARE Defense +111 Ability: Rejuvenate While wearing, drains 5 health per second from all monsters within 8 blocks.
Vampire Witch Mask Vampire Witch Mask EPIC Health +132
Defense +222
Ability: Bat Swarm Summons two bats that will follow you and attack nearby enemies, dealing 3,000 damage upon exploding. Your bats will not spawn on your island.

Ability: Rejuvenate While wearing, drains 5 health per second from all monsters within 8 blocks.

Zombie's Heart Zombie's Heart RARE Health +50

Vitality +30Mending +30

Krampus Helmet Krampus Helmet EPIC Gains +1 per 50 Gifts given by wearer. Max 500. (Also functions as a Minion Upgrade)
Reaper Mask Reaper Mask LEGENDARY Health +150
Defense +100
Intelligence +100

Vitality +60Mending +60

Ability: Evil Incarnate
  • Zombie Armor triggers on all hits.
  • Store 2 extra necromancer souls.
  • Summon 2 more necromancy mobs.
Revived Heart Revived Heart EPIC Health +100
Defense +35
Intelligence +100

Vitality +50Mending +50

Spirit Mask Spirit Mask EPIC Health +100
Defense +50
Speed +15
Intelligence +20
Ability: Second Wind Instead of dying, gain +50Speed and damage immunity for 3 seconds.
Cooldown: 30s
Water Hydra Head Water Hydra Head EPIC Health +100
Defense +100
SCC +2
Crown of Greed Crown of Greed LEGENDARY Health +100
Defense +50
Ability: Indulgence Gain 2x Coins from Griffin Burrows and +10 Magic Find on  Mythological mobs, but you take 1.25x damage from them.
Warden Helmet Warden Helmet LEGENDARY Health +300
Defense +100
Ability: Brute Force

Halves your Speed but grants +20% base weapon damage for every 25 Speed.

Pig Mask Pig Mask LEGENDARY Speed +1
Clover Helmet Clover Helmet LEGENDARY Magic Find +5%
All others: -5%
Racing Helmet Racing Helmet LEGENDARY Speed +400 Grants +100 Speed Cap.

Dungeon Helmets

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These are Helmets that are not part of any armor set that only come in Dungeon variants.

Icon Name Rarity Stats Ability
Mender Helmet Mender Helmet RARE Health +80 Grants +50 Mending while in Dungeons.
Sniper Helmet Sniper Helmet RARE Health +100
Defense +10
Increases the damage your arrows deal by 1% for every 2 blocks traveled above 20 blocks.
Dark Goggles Dark Goggles RARE Intelligence +150
Ability Damage +25%
Bonzo's Mask Bonzo's Mask RARE Health +100
Defense +100
Intelligence +100
Ability: Clownin' Around Instead of dying, gain damage immunity and +20 Strength for 3s and fully replenish your health. The cooldown and Strength bonus you receive improve based on your Dungeoneering Skill level. This ability only works while in The Catacombs!
Cooldown: 360s
Mender Fedora Mender Fedora EPIC Health +220 Grants +50 Mending and Vitality while in Dungeons.
Shadow Goggles Shadow Goggles EPIC Intelligence +200
Ability Damage +35%
Mender Crown Mender Crown EPIC Health +270 Grants +80 Mending and Vitality while in Dungeons.
Wither Goggles Wither Goggles EPIC Intelligence +300
Ability Damage +45%
Precursor Eye Precursor

Eye

LEGENDARY Health +222
Defense +222
Intelligence +222
Ability: Eye Beam Fire a laser in front of you dealing 4,000 damage and costing 40 Mana. The damage increases by 100% every second for 5 seconds and the mana cost increases by 25% every second. You can sneak again to de-activate the laser.

Mana is consumed on damage.

Golden Bonzo Head Golden Bonzo Head SPECIAL Strength +5
Health +20
Defense +10
Grants 2x stats on The Catacombs Floor I.
Diamond Bonzo Head Diamond Bonzo Head SPECIAL Strength +10
Health +50
Defense +20
Grants 2x stats on The Catacombs Floor I.
Golden Scarf Head Golden Scarf Head SPECIAL Strength +10
Health +30
Defense +15
Grants 2x stats on The Catacombs Floor II.
Diamond Scarf Head Diamond Scarf Head SPECIAL Strength +15
Health +70
Defense +30
Grants 2x stats on The Catacombs Floor II.
Golden Professor Head Golden Professor Head SPECIAL Strength +10
Health +40
Defense +20
Grants 2x stats on The Catacombs Floor III.
Diamond Professor Head Diamond Professor Head SPECIAL Strength +20
Health +100
Defense +40
Grants 2x stats on The Catacombs Floor III.
Golden Thorn Head Golden Thorn Head SPECIAL Strength +15
Health +50
Defense +25
Grants 2x stats on The Catacombs Floor IV.
Diamond Thorn Head Diamond Thorn Head SPECIAL Strength +25
Health +130
Defense +50
Grants 2x stats on The Catacombs Floor IV.
Golden Livid Head Golden Livid Head SPECIAL Strength +15
Health +60
Defense +30
Grants 2x stats on The Catacombs Floor V.
Diamond Livid Head Diamond Livid Head SPECIAL Strength +30
Health +160
Defense +60
Grants 2x stats on The Catacombs Floor V.
Golden Sadan Head Golden Sadan Head SPECIAL Strength +15
Health +70
Defense +35
Grants 2x stats on The Catacombs Floor VI.
Diamond Sadan Head Diamond Sadan Head SPECIAL Strength +35
Health +190
Defense +70
Grants 2x stats on The Catacombs Floor VI.
Golden Necron Head Golden Necron Head SPECIAL Strength +15
Health +80
Defense +40
Grants 2x stats on The Catacombs Floor VII.
Diamond Necron Head Diamond Necron Head SPECIAL Strength +40
Health +220
Defense +80
Grants 2x stats on The Catacombs Floor VII.

Rift Helmets

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These are Helmets that are not part of any armor set that can only be accessed in The Rift.

Icon Name Rarity Stats Ability
Not-Dead-Gehog Mask Not-Dead-Gehog Mask UNCOMMON Rift Time +30s
Intelligence +15
Ability: Helmets All The Way Up Regain +1  when killing a monster.
Agaricus Cap Cap Agaricus Cap Cap RARE Rift Time +50s
Intelligence +15
Ability: Helmets All The Way Down Regain +2  when killing a monster.
Used Detransfigured Face Used Detransfigured Face EPIC Rift Time +80s
Intelligence +20
Ability: Faces All The Way Down Regain +2  when killing a monster.
Anti-Bite Scarf Anti-Bite Scarf LEGENDARY Rift Time +100s
Hearts +1
Intelligence +20
Ability: Helmets All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.3  less.
Anti-Bite Scarf (Mythic) MYTHIC Rift Time +110s
Hearts +1
Intelligence +22
Ability: Helmets All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.5  less.


Hold and left-click to pick color!

Warm Wizard Face Warm Wizard Face LEGENDARY Rift Time +130s

Hearts +1 Intelligence +26

Ability: Wizards All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.3  less.
Warmer Wizard Face Warmer Wizard Face MYTHIC Ability: Wizards All The Way Around Regain +2  when killing a monster.

If you would take damage, take 0.5  less.


Hold and left-click to pick color!