Effective Health
Effective Health (EHP) is the amount of health that the player effectively has when considering both Health and Defense in union. EHP is a useful metric for calculating which armor is better than another armor.
The best way to increase EHP is to increase whichever stat is lower (Health or Defense); however, there are exceptions. For example, in a situation where one has a choice between 50 Defense or 10 Health, they should probably go with the defense unless the mob against deals True Damage, which Defense doesn't reduce the damage.
Calculation
[edit | edit source]Effective Health is calculated using the following formula:
Example
[edit | edit source]For example, if Defense is 200 and Health is 100, the formula is:
= = 300 EHP
With 300 EHP, meaning with 100 Health and 200 Defense, the player can take as much damage without dying as someone who has 300 Health and 0 Defense could.
Calculator
[edit | edit source]calcpage = Calculator:Effective health template = Template:Calculator/Effective_health form = ehpCalcForm result = inner param = health|Your Health|100|int|1-99999999 param = defense|Your Defense|0|int|0-999999
If the calculator fails to load up, please report to an Administrator.
True Defense and True Damage
[edit | edit source]When normal damage is applied, True Defense will not reduce Damage. However, if facing a foe that deals True Damage, then the EHP formula should replace any reference of Defense with True Defense, but otherwise it is calculated the same way.
List of important armor sets and their EHPs
[edit | edit source]Note: Full set bonus maxed if applicable.
If decimal amounts of Health and Defense come into the equation, they are not rounded. This means some numbers are possibly inaccurate by about 0.1% or so.
The EHP formula falls apart a bit when dealing with Protector Dragon Armor because the formula assumes that the player is at full health, but Protector Dragon Armor gets more defense when at less than full health. To remedy this, inputs were added into the formula for the health of full health Protector and the defense of half health Protector in order to create an "Effective Effective Health" for it. It's still an imperfect estimate, though. The armor abilities are calculated on sets such as old armor.
Also Note: Diver's Armor with a Level 100 Legendary Flying Fish Pet might be very good, but it requires a high amount of effort in order to obtain the pet, as well as being outclassed EHP wise by other armor through the use of another pet (such as the Blue Whale).
| Armor | Base 100 Health | Full Growth V (+300 HP) | Full Growth V + all Fairy Souls (+700 HP) |
|---|---|---|---|
| No armor | 100 EHP | 400 EHP | 800 EHP |
| 175 EHP | 700 EHP | 1,400 EHP | |
| 200 EHP | 800 EHP | 1,600 EHP | |
| 352 EHP | 1,012 EHP | 1,892 EHP | |
| 430 EHP | 1,720 EHP | 3,440 EHP | |
| 1,054.5 EHP | 1,609.5 EHP | 2,349.5 EHP | |
| 1,067.5 EHP | 2,117.5 EHP | 3,517.5 EHP | |
| 370 EHP | 1,480 EHP | 2,960 EHP | |
| 3,240 EHP | 5,400 EHP | 8,280 EHP | |
| 600 EHP | 2,400 EHP | 4,800 EHP | |
| 920 EHP | 3,680 EHP | 7,360 EHP | |
| 1,320 EHP | 5,280 EHP | 10,560 EHP | |
| 1,480 EHP | 5,920 EHP | 11,840 EHP | |
| 526.5 EHP | 1,336.5 EHP | 2,416.5 EHP | |
| 1,276 EHP | 3,916 EHP | 5,236 EHP | |
| 4,215.75 EHP | 6,515.25 EHP | 9,581.25 EHP | |
| 3,590.5 EHP | 4,880.5 EHP | 6,600.5 EHP | |
| 3,025 EHP | 5,075 EHP | 6,775 EHP | |
| 3,300 EHP | 6,300 EHP (Note: the full set bonus of Old Dragon Armor boosted Growth by 10 Health per level.) | 8,700 EHP (Note: the full set bonus of Old Dragon Armor boosted Growth by 10 Health per level.) | |
| 5,737.5 EHP | 7,762.5 EHP | 10,462.5 EHP | |
| 2,800 EHP | 4,00 EHP | 7,700 EHP | |
| 4,312 EHP | 7,744 EHP | 11,264 EHP | |
| 8,446 EHP | 10,906 EHP | 14,186 EHP | |
| 4,300.5 EHP | 5,710.5 EHP | 7,590.5 EHP | |
| 10,298.25 EHP | 13,283.25 EHP | 17,263.25 EHP | |
| 4,300.5 EHP | 5,710.5 EHP | 7,590.5 EHP | |
| 5,032.5 EHP | 6,682.5 EHP | 8,882.5 EHP | |
| 2,121.75 EHP | 3,156.75 EHP | 4,536.75 EHP | |
| 9,064 EHP | 11,704 EHP | 15,224 EHP |
Mastiff Armor(No Defense)
[edit | edit source]| Armor | 50% Crit Damage | 100% Crit Damage | 200% Crit Damage | 400% Crit Damage |
|---|---|---|---|---|
| 4,500 EHP | 7,000 EHP | 12,000 EHP | 22,000 EHP |
Effective Health per second
[edit | edit source]Effective Health per second or "EHP/s" is the EHP that a player heals per second.
The formula is the same as EHP but applying it to the Health regenerated every second.
For example, if Defense is 200 and regeneration is 100, the formula is:
EHP/s is mainly related to tank builds but is also important for any other class. The higher the player's EHP/s is, the longer survivability the player will have in combat.
An example of the relevance of EHP/s is two players, one with 2000 EHP and 250 EHP/s and the other with 1000 EHP and 500 EHP/s. If they both take 500 EHP in damage per second, the second person would not die as easily due to their ability to heal all the damage before taking more.
The best way to increase EHP/s is by using a Zombie Heart or any of the variants. Natural Regeneration is not ideal as it is not optimal in combat and it is only a small amount of EHP/s.
The Life Steal enchant also counts towards EHP/s and it's one of the main components of it.
Another way not listed there is summoning Zombies with a Reaper Scythe and have them dealing damage. By doing that, the player will have another big "passive" method of regeneration.
History
[edit | edit source]| SkyBlock Prototype | ||
|---|---|---|
| Jun 11, 2019 | 0.1 | Added Effective Health. |
Navigation
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["Block Drop Calculation","Effective Health","Damage Calculation","Damage"]
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