Effective Health

Effective Health (EHP) is the amount of health that the player effectively has when considering both Health and Defense in union. EHP is a useful metric for calculating which armor is better than another armor.

The best way to increase EHP is to increase whichever stat is lower (Health or Defense); however, there are exceptions. For example, in a situation where one has a choice between 50 Defense or 10 Health, they should probably go with the defense unless the mob against deals True Damage, which Defense doesn't reduce the damage.

Calculation

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Effective Health is calculated using the following formula:

HP×(1+Def100)

Example

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For example, if Defense is 200 and Health is 100, the formula is:

100×(200100+1) = 100×3 = 300 EHP

With 300 EHP, meaning with 100 Health and 200 Defense, the player can take as much damage without dying as someone who has 300 Health and 0 Defense could.

Calculator

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 calcpage  = Calculator:Effective health
 template  = Template:Calculator/Effective_health
 form      = ehpCalcForm
 result    = inner

 param     = health|Your Health|100|int|1-99999999
 param     = defense|Your Defense|0|int|0-999999
Loading Calculator...

If the calculator fails to load up, please report to an Administrator.

True Defense and True Damage

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When normal damage is applied, True Defense will not reduce Damage. However, if facing a foe that deals True Damage, then the EHP formula should replace any reference of Defense with True Defense, but otherwise it is calculated the same way.

List of important armor sets and their EHPs

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Note: Full set bonus maxed if applicable.

If decimal amounts of Health and Defense come into the equation, they are not rounded. This means some numbers are possibly inaccurate by about 0.1% or so.

The EHP formula falls apart a bit when dealing with Protector Dragon Armor because the formula assumes that the player is at full health, but Protector Dragon Armor gets more defense when at less than full health. To remedy this, inputs were added into the formula for the health of full health Protector and the defense of half health Protector in order to create an "Effective Effective Health" for it. It's still an imperfect estimate, though. The armor abilities are calculated on sets such as old armor.

Also Note: Diver's Armor with a Level 100 Legendary Flying Fish Pet might be very good, but it requires a high amount of effort in order to obtain the pet, as well as being outclassed EHP wise by other armor through the use of another pet (such as the Blue Whale).

Armor Base 100 Health Full Growth V (+300 HP) Full Growth V + all Fairy Souls (+700 HP)
No armor 100 EHP 400 EHP 800 EHP
Iron Armor Iron Armor 175 EHP 700 EHP 1,400 EHP
Diamond Armor Diamond Armor 200 EHP 800 EHP 1,600 EHP
Lapis Armor Helmet.png Lapis Armor 352 EHP 1,012 EHP 1,892 EHP
Hardened Diamond Helmet.png Hardened Diamond Armor 430 EHP 1,720 EHP 3,440 EHP
Armor of Magma Helmet.png Armor of Magma 1,054.5 EHP 1,609.5 EHP 2,349.5 EHP
Golem Armor Helmet.png Golem Armor 1,067.5 EHP 2,117.5 EHP 3,517.5 EHP
Emerald Armor Helmet.png Emerald Armor (without set bonus) 370 EHP 1,480 EHP 2,960 EHP
Emerald Armor Helmet.png Emerald Armor (with max set bonus) 3,240 EHP 5,400 EHP 8,280 EHP
Perfect Helmet.png Perfect Armor Tier I 600 EHP 2,400 EHP 4,800 EHP
Perfect Helmet.png Perfect Armor Tier V 920 EHP 3,680 EHP 7,360 EHP
Perfect Helmet.png Perfect Armor Tier X 1,320 EHP 5,280 EHP 10,560 EHP
Perfect Helmet.png Perfect Armor Tier XII 1,480 EHP 5,920 EHP 11,840 EHP
Ender Helmet.png Ender Armor (Hub) 526.5 EHP 1,336.5 EHP 2,416.5 EHP
Ender Helmet.png Ender Armor (The End) 1,276 EHP 3,916 EHP 5,236 EHP
Superior Dragon Helmet.png Superior Dragon Armor 4,215.75 EHP 6,515.25 EHP 9,581.25 EHP
Shadow Assassin Helmet.png Shadow Assassin Armor 3,590.5 EHP 4,880.5 EHP 6,600.5 EHP
Protector Dragon Helmet.png Protector Dragon Armor 3,025 EHP 5,075 EHP 6,775 EHP
Old Dragon Helmet.png Old Dragon Armor 3,300 EHP 6,300 EHP (Note: the full set bonus of Old Dragon Armor boosted Growth by 10 Health per level.) 8,700 EHP (Note: the full set bonus of Old Dragon Armor boosted Growth by 10 Health per level.)
Titan's Helmet.png Titan's Armor 5,737.5 EHP 7,762.5 EHP 10,462.5 EHP
Diver's Mask.png Diver's Armor w/o LEGENDARY Flying Fish Pet Flying Fish Pet 2,800 EHP 4,00 EHP 7,700 EHP
Diver's Mask.png Diver's Armor with [Lv100] LEGENDARY Flying Fish Pet Flying Fish Pet 4,312 EHP 7,744 EHP 11,264 EHP
Wither Helmet.png Wither Armor 8,446 EHP 10,906 EHP 14,186 EHP
Maxor's Helmet.png Maxor's Armor 4,300.5 EHP 5,710.5 EHP 7,590.5 EHP
Goldor's Helmet.png Goldor's Armor 10,298.25 EHP 13,283.25 EHP 17,263.25 EHP
Storm's Helmet.png Storm's Armor 4,300.5 EHP 5,710.5 EHP 7,590.5 EHP
Necron's Helmet.png Necron's Armor 5,032.5 EHP 6,682.5 EHP 8,882.5 EHP
Adaptive Helmet.png Adaptive Armor 2,121.75 EHP 3,156.75 EHP 4,536.75 EHP
Necromancer Lord Helmet.png Necromancer Lord Armor 9,064 EHP 11,704 EHP 15,224 EHP

Mastiff Armor(No Defense)

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Armor 50% Crit Damage 100% Crit Damage 200% Crit Damage 400% Crit Damage
Mastiff Crown.png Mastiff Armor 4,500 EHP 7,000 EHP 12,000 EHP 22,000 EHP


Effective Health per second

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Effective Health per second or "EHP/s" is the EHP that a player heals per second.

The formula is the same as EHP but applying it to the Health regenerated every second.

For example, if Defense is 200 and regeneration is 100, the formula is:

100×(200100+1)

EHP/s is mainly related to tank builds but is also important for any other class. The higher the player's EHP/s is, the longer survivability the player will have in combat.

An example of the relevance of EHP/s is two players, one with 2000 EHP and 250 EHP/s and the other with 1000 EHP and 500 EHP/s. If they both take 500 EHP in damage per second, the second person would not die as easily due to their ability to heal all the damage before taking more.

The best way to increase EHP/s is by using a Zombie Heart or any of the variants. Natural Regeneration is not ideal as it is not optimal in combat and it is only a small amount of EHP/s.

The Life Steal enchant also counts towards EHP/s and it's one of the main components of it.

Another way not listed there is summoning Zombies with a Reaper Scythe and have them dealing damage. By doing that, the player will have another big "passive" method of regeneration.

History

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SkyBlock Prototype
Jun 11, 20190.1Added Effective Health.
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