Healing
Healing is the act of regenerating Health. There are 3 stats that determine the rate of healing: Health Regen determines the rate of which Health is regenerated, Vitality serves as a pool (similar to Mana) that healing abilities draw from, and Mending increases the amount of outgoing healing.
Overview
[edit | edit source]The amount of healing the player receives is determined by two formulas: one determines the player's base healing, and the other increases the player's natural regeneration.
- The player's base healing is determined by the following formula:
- The player's natural regeneration is determined by the following formula:
The player regenerates Health naturally over time, at a default interval of 2s.
Increasing Healing
[edit | edit source]There are a multitude of items that allow the player to heal. These usually fall into several categories:
Healing Wands are unlocked from
Zombie Slayer and heals the player for a certain amount of Health per second, over a duration of 7s.- The
Zombie Sword and its upgrades, the
Ornate and
Florid Zombie Sword, all possess the Instant Heal ability, which heals the player for the combined sum of flat Health and a percentage of the player's max Health, and has charges that recharge over a cooldown.
Power Orbs are a form of Deployable unlocked from
Wolf Slayer. When placed, they heal the player for a percentage of their max Health every second alongside other buffs: additionally, the
Overflux and
Plasmaflux Power Orb grant Vitality and Mending.
Flares are a similar form of Deployable, unlocked from
Blaze Slayer, grants higher amounts of Vitality alongside other buffs.
- Several other items allow the player to heal.
- The
Gloomlock Grimoire - for example - allows the player to convert Overflow Mana to Health, at the cost of a Damage tradeoff. - Several Potions, such as
Healing Potions and
Stamina Potions, grant Health on consumption. - A multitude of Pets, Armor, and Weapons grant healing in some shape and form.
- The
Healing Wands
[edit | edit source]| Slot | Item | Rarity | Requirements | Effect |
|---|---|---|---|---|
| UNCOMMON | I (1)
|
Small Heal
| ||
| RARE | III (3)
|
Medium Heal
| ||
| EPIC | VI (6)
|
Big Heal
| ||
| LEGENDARY | VII (7)
|
Huge Heal
|
Zombie Swords
[edit | edit source]| Slot | Item | Rarity | Requirements | Effect |
|---|---|---|---|---|
| RARE | VII (7)
|
Instant Heal
Heals the player for 120 + 5% and heals all players within 7 blocks for 40 . Has 4 charges, regained after 15s. | ||
| EPIC | Instant Heal
Heals the player for 144 + 5% and heals all players within 7 blocks for 48 . Has 4 charges, regained after 15s. | |||
| LEGENDARY | Instant Heal
Heals the player for 168 + 5% and heals all players within 7 blocks for 56 . Has 4 charges, regained after 15s. |
Power Orbs
[edit | edit source]| Slot | Item | Rarity | Requirements | Effect |
|---|---|---|---|---|
| UNCOMMON | II (2)
|
Orb Buff: Radiant
| ||
| RARE | VI (6)
|
Orb Buff: Mana Flux
| ||
| EPIC | VII (7)
|
Orb Buff: Overflux
| ||
| LEGENDARY | VIII (8)
|
Orb Buff: Overflux
|
Flares
[edit | edit source]| Slot | Item | Rarity | Requirements | Effect |
|---|---|---|---|---|
| UNCOMMON | III (3)
|
Flare Buff: Warning Flare
| ||
| RARE | VI (6)
|
Flare Buff: Alert Flare
| ||
| EPIC | VII (7)
|
Flare Buff: SOS Flare
|
Other
[edit | edit source]| Slot | Item | Rarity | Requirements | Effect |
|---|---|---|---|---|
| EPIC | V (5)
|
Life Tap
Converts 15 Soulflow to gain up to 600 Overflow Mana, at the cost of 25% Health. | ||
| Extreme Measures
Heals the player for 40% Health for 300 Overflow Mana, at the cost of dealing -8% Damage for 40s. | ||||
| COMMON - EPIC | Heals the player for +20-500 . | |||
| COMMON - UNCOMMON | Heals the player for +150-515 and grants +50-200 Mana. | |||
| COMMON - EPIC | Grants +5-60 Health Regen. |
Swords
[edit | edit source]| Slot | Item | Rarity | Requirements | Effect |
|---|---|---|---|---|
| RARE | Love Tap
Heals the player for +10 Health upon hitting a mob. | |||
| EPIC | VI (6)
|
Heals the player for +10 Health upon hitting a mob. | ||
| LEGENDARY | VIII (8)
|
Heals the player for +50 Health upon hitting a mob. | ||
| LEGENDARY | VII (7)
|
Grants +20 Vitality. |
| Slot | Item | Rarity | Requirements | Effects |
|---|---|---|---|---|
| RARE | IX (9)
|
Growth
| ||
| RARE | VI (6)
|
x2 Vitality | ||
| RARE | III (3)
|
x2 Vitality | ||
| EPIC | IV (4)
|
Absolute Unit
| ||
| EPIC | VI (6)
|
x2 Vitality | ||
| EPIC | Floor III completion | +100 Vitality | ||
| EPIC | Floor VI completion | +100 Vitality | ||
| EPIC | VII (7)
|
Blazing Restoration
| ||
| LEGENDARY | Holy Blood
Grants +200 Health Regen to the wearer and all players within 10 blocks. The effect does not stack. | |||
| LEGENDARY | VII (7)
|
x2 Vitality |
| Slot | Item | Rarity | Requirements | Perks |
|---|---|---|---|---|
| COMMON | Ingest
| |||
| UNCOMMON | Ingest
| |||
| RARE | Ingest
| |||
| EPIC | Ingest
| |||
| LEGENDARY | ||||
| COMMON | Good Heart
Gain +1.99-100 Health Regen. | |||
| UNCOMMON | Good Heart
Gain +2.99-150 Health Regen. | |||
| RARE | ||||
| EPIC | Good Heart
Gain +3.98-200 Health Regen. | |||
| LEGENDARY | ||||
| EPIC | +1-100 Health Regen | |||
| LEGENDARY | ||||
| LEGENDARY | Turtle Shell
Gain +10.1-20 Vitality for 15s after taking 10 hits. |
| Slot | Item | Rarity | Requirements | Effects |
|---|---|---|---|---|
| COMMON | III (3)
|
+2 Vitality | ||
| UNCOMMON | VIII (8)
|
+4 Vitality | ||
| RARE | V (5)
|
Heal for 0.5 on kill, with a 0.5s cooldown | ||
| RARE | VII (7)
|
+5 Vitality |
History
[edit | edit source]| Alpha Hypixel Network | ||
|---|---|---|
| Jun 10, 2026 | Reworked Healing. | |
| SkyBlock Prototype | ||
| Jun 11, 2019 | 0.1 | Added Healing. |
Navigation
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["Block Drop Calculation","Effective Health","Damage Calculation","Damage"]
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