Necromancy/List of Souls

Name Level HP Dmg Mana Cost Drop Chance Notes
Rat [Lv1] 5,000 0 0 99%
Skeleton [Lv1] 100 15 0 99%
Zombie [Lv1] 100 20 0 99%
Zombie Villager [Lv1] 120 24 0 99%
Skeleton [Lv2] 115 17 0 98%
Skeleton [Lv2] 130 18 0 98%
Zombie [Lv2] 115 23 0 98%
Zombie [Lv2] 130 24 0 98%
Zombie Villager [Lv2] 130 24 0 98%
Gravel Skeleton [Lv2] 100 35 1 98%
Werewolf [Lv2] 250 60 1 98%
Skeleton [Lv3] 132 19 0 97%
Skeleton [Lv3] 170 22 0 97%
Zombie [Lv3] 132 26 1 97%
Zombie [Lv3] 170 29 1 97%
Zombie Villager [Lv3] 170 29 1 97%
Jockey Skeleton [Lv3] 250 40 1 97%
Skeleton [Lv4] 152 22 0 96%
Skeleton [Lv4] 220 26 1 96%
Zombie [Lv4] 152 29 1 96%
Zombie [Lv4] 220 35 1 96%
Zombie Villager [Lv4] 220 35 1 96%
Sea Walker [Lv4] 1,500 60 1 96%
Zombie [Lv5] 100 10 0 95%
Fireslinger [Lv5] 200 20 0 95%
Weakling [Lv5] 200 20 0 95%
Skeleton [Lv5] 174 24 0 95%
Skeleton [Lv5] 285 31 1 95%
Zombie [Lv5] 174 33 1 95%
Zombie [Lv5] 285 41 1 95%
Zombie Villager [Lv5] 285 41 1 95%
Jockey Skeleton [Lv5] 300 50 1 95%
Skeleton [Lv6] 201 28 1 94%
Zombie [Lv6] 201 37 1 94%
Skeleton [Lv6] 370 37 1 94%
Skeleton [Lv6] 200 50 1 94%
Zombie [Lv6] 370 50 1 94%
Zombie Villager [Lv6] 370 50 1 94%
Nurse Shark [Lv6] 2,500 80 2 94%
Skeleton [Lv7] 231 31 1 93%
Zombie [Lv7] 231 42 1 93%
Skeleton [Lv7] 480 45 1 93%
Lapis Zombie [Lv7] 200 50 1 93%
Zombie [Lv7] 480 60 1 93%
Zombie Villager [Lv7] 480 60 1 93%
Frozen Steve [Lv7] 1,500 80 2 93%
Skeleton [Lv8] 266 35 1 92%
Zombie [Lv8] 266 47 1 92%
Skeleton [Lv8] 625 54 1 92%
Zombie [Lv8] 625 72 1 92%
Zombie Villager [Lv8] 625 72 1 92%
Skeleton [Lv9] 305 40 1 91%
Zombie [Lv9] 305 53 1 91%
Skeleton [Lv9] 810 64 1 91%
Zombie [Lv9] 810 86 2 91%
Zombie Villager [Lv9] 810 86 2 91%
Scarecrow [Lv9] 4,500 150 3 91%
Skeleton [Lv10] 351 45 1 90%
Zombie [Lv10] 351 60 1 90%
Skeleton [Lv10] 1,050 77 2 90%
Zombie [Lv10] 1,050 103 2 90%
Zombie Villager [Lv10] 1,050 103 2 90%
Wither Skeleton [Lv10] 250 160 3 90%
Skeleton [Lv11] 404 51 1 89%
Zombie [Lv11] 404 68 1 89%
Skeleton [Lv11] 1,360 93 2 89%
Zombie [Lv11] 1,360 124 2 89%
Zombie Villager [Lv11] 1,360 124 2 89%
Skeleton [Lv12] 465 58 1 88%
Zombie [Lv12] 465 77 2 88%
Skeleton [Lv12] 1,800 111 2 88%
Zombie [Lv12] 1,800 149 3 88%
Zombie Villager [Lv12] 1,800 149 3 88%
Skeleton [Lv13] 535 65 1 87%
Zombie [Lv13] 535 87 2 87%
Skeleton [Lv13] 2,300 134 3 87%
Zombie [Lv13] 2,300 178 4 87%
Zombie Villager [Lv13] 2,300 178 4 87%
Skeleton [Lv14] 615 73 1 86%
Zombie [Lv14] 615 98 2 86%
Skeleton [Lv14] 3,000 160 3 86%
Crypt Ghoul [Lv14] 3,000 214 4 86%
Zombie Villager [Lv14] 3,000 214 4 86%
Minos Hunter [Lv15] 2,000 30 1 85%
Skeleton [Lv15] 707 83 2 85%
Liquid Hot Magma [Lv15] 20 100 2 85%
Zombie [Lv15] 707 111 2 85%
Sea Archer [Lv15] 7,000 140 3 85%
Miner Skeleton [Lv15] 250 150 3 85%
Skeleton [Lv15] 3,900 193 4 85%
Miner Zombie [Lv15] 250 200 4 85%
Crypt Ghoul [Lv15] 3,900 257 5 85%
Zombie Villager [Lv15] 3,900 257 5 85%
Skeleton [Lv16] 5,000 231 5 84%
Crypt Ghoul [Lv16] 5,000 308 6 84%
Zombie Villager [Lv16] 5,000 308 6 84%
Skeleton [Lv17] 6,500 277 6 83%
Crypt Ghoul [Lv17] 6,500 370 7 83%
Zombie Villager [Lv17] 6,500 370 7 83%
Skeleton [Lv18] 8,500 333 7 82%
Crypt Ghoul [Lv18] 8,500 444 9 82%
Zombie Villager [Lv18] 8,500 444 9 82%
Skeleton [Lv19] 11,000 399 8 81%
Crypt Ghoul [Lv19] 11,000 532 11 81%
Zombie Villager [Lv19] 11,000 532 11 81%
Blue Shark [Lv20] 25,000 150 3 80%
Miner Skeleton [Lv20] 300 200 4 80%
Rider of the Deep [Lv20] 20,000 225 5 80% Obtained by killing the Zombie, not the Chicken.
Miner Zombie [Lv20] 300 250 5 80%
Skeleton [Lv20] 14,300 479 10 80%
Crypt Ghoul [Lv20] 14,300 639 13 80%
Zombie Villager [Lv20] 14,300 639 13 80%
Grinch [Lv21] 10 1 0 79%
Skeleton [Lv21] 18,500 575 12 79%
Crypt Ghoul [Lv21] 18,500 767 15 79%
Zombie Villager [Lv21] 18,500 767 15 79%
Skeleton [Lv22] 24,000 690 14 78%
Crypt Ghoul [Lv22] 24,000 920 18 78%
Zombie Villager [Lv22] 24,000 920 18 78%
Skeleton [Lv23] 31,000 828 17 77%
Crypt Ghoul [Lv23] 31,000 1,104 22 77%
Zombie Villager [Lv23] 31,000 1,104 22 77%
Skeleton [Lv24] 40,000 994 20 76%
Golden Ghoul [Lv24] 37,000 1,104 22 76%
Zombie Villager [Lv24] 37,000 1,104 22 76%
Fireslinger [Lv25] 800 300 6 75%
Goblin [Lv25] 800 300 6 75%
Knifethrower [Lv25] 800 300 6 75%
Skeleton [Lv25] 52,000 1,192 25 75%
Golden Ghoul [Lv25] 40,000 1,325 27 75%
Zombie Villager [Lv25] 40,000 1,325 27 75%
Witch's Bat [Lv30] 1 50 1 70%
Trick or Treater [Lv30] 10 50 1 70%
Scary Jerry [Lv30] 12 50 1 70%
Crypt Ghoul [Lv30] 2,000 350 7 70%
Phantom Spirit [Lv35] 10 50 1 65%
Wither Gourd [Lv40] 11 50 1 60%
Goblin [Lv40] 12,000 400 8 60%
Revenant [Lv40] 10,000 500 10 60%
Fireslinger [Lv40] 14,000 500 10 60%
Worm [Lv42] 5 400 8 58%
Jockey Skeleton [Lv42] 4,000 550 11 58%
Minotaur [Lv45] 60,000 200 5 55%
Ice Walker [Lv45] 888 500 10 55%
Wraith [Lv50] 15 50 1 50%
Exe [Lv50] 100 100 2 50%
Golden Goblin [Lv50] 3 250 5 50%
Werewolf [Lv50] 50,000 250 6 50%
Grunt [Lv50] 15,000 300 6 50% Cannot summon Silvo.
Tiger Shark [Lv50] 250,000 300 9 50%
Star Sentry [Lv50] 10 400 8 50%
Knifethrower [Lv50] 14,000 500 10 50%
Goon [Lv50] 100,000 1,000 21 50%
Summoned Skull [Lv50] 200,000 1,000 22 50%
Scatha [Lv50] 10 2,500 50 50%
Nutcracker [Lv50] 4000000 4000 120 50%
Obsidian Defender [Lv55] 10,000 200 4 45%
Seer [Lv55] 9,500 500 10 45%
Pitfighter [Lv60] 30,000 20 0 40%
Golden Ghoul [Lv60] 45,000 800 16 40%
Stalwart Minos Hunter [Lv60] 100,000 850 18 40%
Treasure Hoarder [Lv70] 22,000 750 15 30%
Pitfighter [Lv70] 70,000 800 17 30%
Wither Skeleton [Lv70] 1,000,000 3,000 70 30%
Wither Spectre [Lv70] 1,000,000 3,000 70 30%
Fire Mage [Lv75] 2,000,000 3,000 80 25%
Barbarian [Lv75] 2,000,000 3,500 90 25%
Krondor Necromancer Summon [Lv75] 1,000,000 10,000 210 25%
Goliath Barbarian [Lv80] 5,000,000 4,000 130 20%
Krondor Necromancer [Lv80] 5,000,000 4,000 130 20%
Creeperlobber [Lv90] 30,000 10 0 10%
Butterfly [Lv100] 100 100 2 1%
Key Guardian [Lv100] 1,000,000 100 12 1%
Water Hydra [Lv100] 500,000 400 13 1%
Executive Sebastian [Lv100] 13,000 450 9 1% Cannot summon Belle.
Executive Viper [Lv100] 13,000 450 9 1% Cannot summon Viper.
Executive Wendy [Lv100] 13,000 450 9 1% Cannot summon Cavitak.
Goblin Flamethrower [Lv100] 20,000 500 10 1%
Creeperlobber [Lv100] 60,000 700 15 1%
Automaton [Lv100] 15,000 1,000 20 1% Cannot fire lasers, but can deal melee damage.
Hellwisp [Lv100] 5,000,000 1,000 70 1%
Summoned Skull [Lv100] 500,000 2,000 45 1%
Dante [Lv100] 1,000,000,000 6,000 10,120 1%
Dante (Slime) [Lv100] 2,147,483,647 6,000 21,595 1%
Matcho [Lv100] 2,000,000 7,000 160 1%
Chickzilla [Lv100] 50,000,000 12,000 740 1%
Kalhuiki Youngling [Lv100] 1,000,000 20,000 410 1%
Kalhuiki Elder [Lv100] 1,000,000,000 800,000 26,000 1%
Kalhuiki Tribe Member [Lv100] 1,000,000,000 800,000 26,000 1%
Stalwart Minotaur [Lv120] 625,000 200 10 1%
Exalted Minos Hunter [Lv125] 500,000 2,700 59 1%
Murderlover [Lv150] 50,000 50 2 1%
Automaton [Lv150] 20,000 1,000 20 1% Cannot fire lasers, but can deal melee damage.
Zombie Miner [Lv150] 2,000,000 1,300 46 1%
Phantom Fisher [Lv160] 1,000,000 1,000 30 1%
Stalwart Minos Champion [Lv175] 2,000,000 1,000 40 1%
Yeti [Lv175] 2,000,000 1,000 40 1%
Great White Shark [Lv180] 1,500,000 750 30 1% Cannot throw teeth.
Grim Reaper [Lv190] 3,000,000 2,100 72 1%
Barbarian Guard
Mage Guard
[Lv200] 50,000,000 20,000 900 1%
Barbarian Duke X [Lv200] 70,000,000 4,500 790 1%
Bladesoul [Lv200] 50,000,000 4,000 580 1%
Mage Outlaw [Lv200] 70,000,000 4,500 790 1%
Murderlover [Lv200] 80,000 800 17 1%
Boss Corleone [Lv200] 1,000,000 4,000 90 1% Cannot summon Smog.
Wither Guard [Lv200] 5,000,000 4,000 130 1%
Exalted Minotaur [Lv210] 2,500,000 650 38 1%
Fire Eel [Lv240] 4,000,000 12,000 280 1%
Exalted Minos Champion [Lv310] 12,000,000 3,800 196 1%
Thunder [Lv400] 35,000,000 5,000 450 1%
Exalted Minos Inquisitor [Lv750] 40,000,000 850 417 1%

Name Level Floor HP Dmg Mana Cost Drop Chance Notes
The Watcher [Lv1] Normal Mode 3,000 40 1 99%
Thorn [Lv1] IV 300,000 40 4 99%
The Watcher [Lv1] Master Mode 9,000 150 3 99%
Thorn [Lv1] IV (Master) 900,000 150 12 99%
Undead (The Watcher) [Lv1] Entrance 14,000 1,080 22 99%
Bonzo [Lv1] I 250,000 2,960 62 99% Cannot fire balloons.
Scarf [Lv1] II 1,000,000 3,840 87 99% Cannot use any abilities, including soul sand blizzard, wither barrage, etc..
The Professor [Lv1] III 3,000,000 6,640 163 99%
Livid [Lv1] V 7,000,000 10,400 278 99% Cannot use abilities.
Sadan [Lv1] VI 40,000,000 34,400 1,088 99%
Undead (Bonzo) [Lv1] I (Master) 20,000,000 40,000 1,000 99%
Undead Priest [Lv1] II 90,000,000 45,000 1,800 99%
Rogue Guardian [Lv1] III 20,000,000 50,000 1,200 99%
Bonzo [Lv1] I (Master) 200,000,000 50,000 3,000 99% Cannot fire balloons.
Undead (The Watcher) [Lv1] I (Master) 750,000 54,000 1,088 99%
Undead Mage [Lv1] II (Master) 60,000,000 57,000 1,740 99%
Chaos Guardian [Lv1] III 120,000,000 60,000 2,400 99%
Undead Archer [Lv1] II (Master) 60,000,000 64,500 1,890 99%
Undead Warrior [Lv1] II (Master) 75,000,000 67,500 2,100 99%
Spirit Bat [Lv1] IV 1,250,000 70,000 1,413 99%
Healthy Guardian [Lv1] III 120,000,000 90,000 3,000 99%
Laser Guardian [Lv1] III 120,000,000 90,000 3,000 99%
Reinforced Guardian [Lv1] III 140,000,000 90,000 3,200 99%
Scarf [Lv1] II (Master) 375,000,000 90,000 5,550 99% Cannot use any abilities, including soul sand blizzard, wither barrage, etc..
The Professor [Lv1] III (Master) 600,000,000 150,000 9,000 99%
Terracotta [Lv1] VI (Master) 250,000,000 190,000 6,300 99%
Livid [Lv1] V (Master) 600,000,000 240,000 10,800 99% Cannot use abilities.
Sadan [Lv1] VI (Master) 800,000,000 800,000 24,000 99%
The Diamond Giant
Bigfoot
L.A.S.R.
Jolly Pink Giant
[Lv1] VI (Master) 600,000,000 1,800,000 42,000 99%
Sleeping Golem [Lv1] VI (Master) 300,000,000 2,000,000 43,000 99%
Undead (The Watcher) [Lv2] I 17,000 1,600 32 98%
Undead (The Watcher) [Lv2] I (Master) 800,000 54,000 1,088 98%
Rogue Guardian [Lv2] III (Master) 50,000,000 62,000 1,740 98%
Undead (The Watcher) [Lv3] II 32,000 2,600 52 97%
Bonzo (The Watcher) [Lv3] III 295,000 3,200 67 97%
Bonzo (The Watcher) [Lv3] III (Master) 45,000,000 60,000 1,650 97%
Undead (The Watcher) [Lv3] II (Master) 900,000 63,000 1,269 97%
Undead (The Watcher) [Lv4] III 41,000 2,880 58 96%
Bonzo (The Watcher) [Lv4] IV 1,000,000 5,600 122 96%
Scarf (The Watcher) [Lv4] IV 1,000,000 5,600 122 96%
Undead (The Watcher) [Lv4] III (Master) 1,000,000 72,000 1,450 96%
Bonzo (The Watcher) [Lv4] IV (Master) 60,000,000 75,000 2,100 96%
Scarf (The Watcher) [Lv4] IV (Master) 66,000,000 75,000 2,160 96%
Undead (The Watcher) [Lv5] IV 60,000 3,600 73 95%
Bonzo (The Watcher) [Lv5] V 3,000,000 6,800 166 95%
Scarf (The Watcher) [Lv5] V 3,000,000 6,800 166 95%
Undead (The Watcher) [Lv5] IV (Master) 1,500,000 81,000 1,635 95%
Bonzo (The Watcher) [Lv5] V (Master) 90,000,000 90,000 2,700 95%
Scarf (The Watcher) [Lv5] V (Master) 99,000,000 90,000 2,790 95%
Undead (The Watcher) [Lv6] V 60,000 4,400 89 94%
Bonzo (The Watcher) [Lv6] VI 6,000,000 8,800 236 94%
Livid (The Watcher) [Lv6] VI 6,000,000 8,800 236 94%
Scarf (The Watcher) [Lv6] VI 6,000,000 8,800 236 94%
Undead (The Watcher) [Lv6] V (Master) 2,000,000 90,000 1,820 94%
Bonzo (The Watcher) [Lv6] VI (Master) 120,000,000 105,000 3,300 94%
Scarf (The Watcher) [Lv6] VI (Master) 132,000,000 105,000 3,420 94%
Livid (The Watcher) [Lv6] VI (Master) 150,000,000 105,000 3,600 94%
Undead (The Watcher) [Lv7] VI 75,000 6,400 129 93%
Bonzo (The Watcher) [Lv7] VII 10,000,000 12,000 340 93%
Livid (The Watcher) [Lv7] VII 10,000,000 12,000 340 93%
Scarf (The Watcher) [Lv7] VII 10,000,000 12,000 340 93%
The Diamond Giant (The Watcher)
Bigfoot (The Watcher)
L.A.S.R. (The Watcher)
Jolly Pink Giant (The Watcher)
[Lv7] VII 15,000,000 12,800 406 93%
Undead (The Watcher) [Lv7] VI (Master) 3,000,000 99,000 2,010 93%
Scarf (The Watcher) [Lv7] VII (Master) 165,000,000 120,000 4,050 93%
Livid (The Watcher) [Lv7] VII (Master) 180,000,000 120,000 4,200 93%
Bonzo (The Watcher) [Lv7] VII (Master) 300,000,000 120,000 5,400 93%
The Diamond Giant (The Watcher)
Bigfoot (The Watcher)
L.A.S.R. (The Watcher)
Jolly Pink Giant (The Watcher)
[Lv7] VII (Master) 400,000,000 135,000 6,700 93%
Undead (The Watcher) [Lv8] VII 250,000 14,400 291 92%
Undead (The Watcher) [Lv8] VII (Master) 6,000,000 108,000 2,220 92%
AdamWho [Lv25] Normal Mode 45,000 1,040 21 75%
AgentK [Lv25] Normal Mode 45,000 1,040 21 75%
Bembo [Lv25] Normal Mode 45,000 1,040 21 75%
BlocksKey [Lv25] Normal Mode 45,000 1,040 21 75%
Bloozing [Lv25] Normal Mode 45,000 1,040 21 75%
Cecer [Lv25] Normal Mode 45,000 1,040 21 75%
Cheesey [Lv25] Normal Mode 45,000 1,040 21 75%
ChiLynn [Lv25] Normal Mode 45,000 1,040 21 75%
Crypt Undead [Lv25] Normal Mode 45,000 1,040 21 75% Cannot pull out its bow, retains damage reduction passive.
DEADORKAI [Lv25] Normal Mode 45,000 1,040 21 75%
Dctr [Lv25] Normal Mode 45,000 1,040 21 75%
DistrictGecko [Lv25] Normal Mode 45,000 1,040 21 75%
Donpireso [Lv25] Normal Mode 45,000 1,040 21 75%
Dueces [Lv25] Normal Mode 45,000 1,040 21 75%
Externalizable [Lv25] Normal Mode 45,000 1,040 21 75%
JamieTheGeek [Lv25] Normal Mode 45,000 1,040 21 75%
Jayavarmen [Lv25] Normal Mode 45,000 1,040 21 75%
Judg3 [Lv25] Normal Mode 45,000 1,040 21 75%
LadyBleu [Lv25] Normal Mode 45,000 1,040 21 75%
Likaos [Lv25] Normal Mode 45,000 1,040 21 75%
Linfoot [Lv25] Normal Mode 45,000 1,040 21 75%
Magicboys [Lv25] Normal Mode 45,000 1,040 21 75%
Minikloon [Lv25] Normal Mode 45,000 1,040 21 75%
MistressEldrid [Lv25] Normal Mode 45,000 1,040 21 75%
Nitroholic [Lv25] Normal Mode 45,000 1,040 21 75%
Ob111 [Lv25] Normal Mode 45,000 1,040 21 75%
Plancke [Lv25] Normal Mode 45,000 1,040 21 75%
Plummel [Lv25] Normal Mode 45,000 1,040 21 75%
Relenter [Lv25] Normal Mode 45,000 1,040 21 75%
Revengeee [Lv25] Normal Mode 45,000 1,040 21 75%
Rezzus [Lv25] Normal Mode 45,000 1,040 21 75%
Sylent [Lv25] Normal Mode 45,000 1,040 21 75%
TheMGRF [Lv25] Normal Mode 45,000 1,040 21 75%
Thorlon [Lv25] Normal Mode 45,000 1,040 21 75%
Vinny [Lv25] Normal Mode 45,000 1,040 21 75%
WilliamTiger [Lv25] Normal Mode 45,000 1,040 21 75%
Winghide [Lv25] Normal Mode 45,000 1,040 21 75%
_onah [Lv25] Normal Mode 45,000 1,040 21 75%
aPunch [Lv25] Normal Mode 45,000 1,040 21 75%
codename_B [Lv25] Normal Mode 45,000 1,040 21 75%
falloutowns [Lv25] Normal Mode 45,000 1,040 21 75%
flameboy101 [Lv25] Normal Mode 45,000 1,040 21 75%
fudgiethewhale [Lv25] Normal Mode 45,000 1,040 21 75%
hypixel [Lv25] Normal Mode 45,000 1,040 21 75%
sfarnham [Lv25] Normal Mode 45,000 1,040 21 75%
skyerzz [Lv25] Normal Mode 45,000 1,040 21 75%
Crypt Undead [Lv25] Master Mode 800,000 13,000 268 75% Cannot pull out its bow, retains damage reduction passive.
AdamWho [Lv25] Master Mode 15,000,000 225,000 4,650 75%
AgentK [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Bembo [Lv25] Master Mode 15,000,000 225,000 4,650 75%
BlocksKey [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Bloozing [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Cecer [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Cheesey [Lv25] Master Mode 15,000,000 225,000 4,650 75%
ChiLynn [Lv25] Master Mode 15,000,000 225,000 4,650 75%
DEADORKAI [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Dctr [Lv25] Master Mode 15,000,000 225,000 4,650 75%
DistrictGecko [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Donpireso [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Dueces [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Externalizable [Lv25] Master Mode 15,000,000 225,000 4,650 75%
JamieTheGeek [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Jayavarmen [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Judg3 [Lv25] Master Mode 15,000,000 225,000 4,650 75%
LadyBleu [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Likaos [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Linfoot [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Magicboys [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Minikloon [Lv25] Master Mode 15,000,000 225,000 4,650 75%
MistressEldrid [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Nitroholic [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Ob111 [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Plancke [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Plummel [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Relenter [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Revengeee [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Rezzus [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Sylent [Lv25] Master Mode 15,000,000 225,000 4,650 75%
TheMGRF [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Thorlon [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Vinny [Lv25] Master Mode 15,000,000 225,000 4,650 75%
WilliamTiger [Lv25] Master Mode 15,000,000 225,000 4,650 75%
Winghide [Lv25] Master Mode 15,000,000 225,000 4,650 75%
_onah [Lv25] Master Mode 15,000,000 225,000 4,650 75%
aPunch [Lv25] Master Mode 15,000,000 225,000 4,650 75%
codename_B [Lv25] Master Mode 15,000,000 225,000 4,650 75%
falloutowns [Lv25] Master Mode 15,000,000 225,000 4,650 75%
flameboy101 [Lv25] Master Mode 15,000,000 225,000 4,650 75%
fudgiethewhale [Lv25] Master Mode 15,000,000 225,000 4,650 75%
sfarnham [Lv25] Master Mode 15,000,000 225,000 4,650 75%
skyerzz [Lv25] Master Mode 15,000,000 225,000 4,650 75%
hypixel [Lv25] Master Mode 75,000,000 750,000 15,750 75%
Undead Skeleton [Lv40] Entrance 25,000 800 16 60%
Prince Alexander [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Bernhard [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Christian [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Friedrich [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Marius [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Nicholas [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Pieter [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Valentin [Lv40] Normal Mode 60,000 1,280 27 60%
Prince Alexander [Lv40] Master Mode 1,000,000 16,000 330 60%
Prince Bernhard [Lv40] Master Mode 1,000,000 16,000 330 60%
Prince Christian [Lv40] Master Mode 1,000,000 16,000 330 60%
Prince Friedrich [Lv40] Master Mode 1,000,000 16,000 330 60%
Prince Marius [Lv40] Master Mode 1,000,000 16,000 330 60%
Prince Nicholas [Lv40] Master Mode 1,000,000 16,000 330 60%
Prince Pieter [Lv40] Master Mode 1,000,000 16,000 330 60%
Prince Valentin [Lv40] Master Mode 1,000,000 16,000 330 60%
Crypt Lurker [Lv41] Entrance 12,000 520 10 59% Cannot throw bones.
Scared Skeleton [Lv42] Entrance 19,000 360 7 58%
Sniper [Lv43] Entrance 13,000 800 16 57%
Tank Zombie [Lv40] Entrance 1,500 320 6 60%
Zombie Grunt [Lv40] Entrance 22,000 320 6 60%
Skeleton Grunt [Lv40] Entrance 18,000 360 7 60%
Crypt Souleater [Lv45] Entrance 18,000 520 10 55% Does not fire wither skulls from its bow.
Crypt Dreadlord [Lv47] Entrance 19,000 520 10 53% Cannot fire wither skulls.
Tank Zombie [Lv60] I 2,500 464 9 40%
Skeleton Grunt [Lv60] I 26,000 544 11 40%
Zombie Grunt [Lv60] I 36,000 544 11 40%
Undead Skeleton [Lv60] I 50,000 1,280 27 40%
Tank Zombie [Lv60] I (Master) 60,000 11,000 221 40%
Zombie Grunt [Lv60] I (Master) 1,600,000 14,000 296 40%
Skeleton Grunt [Lv60] I (Master) 1,300,000 16,000 333 40%
Undead Skeleton [Lv60] I (Master) 4,500,000 60,000 1,245 40%
Crypt Lurker [Lv61] I 19,000 920 18 39% Cannot throw bones.
Crypt Lurker [Lv61] I (Master) 850,000 15,000 309 39% Cannot throw bones.
Scared Skeleton [Lv62] I 26,000 544 11 38%
Scared Skeleton [Lv60] I (Master) 1,800,000 17,000 358 38%
Sniper [Lv63] I 18,000 1,280 26 37%
Sniper [Lv63] I (Master) 3,600,000 60,000 1,236 37%
Crypt Souleater [Lv65] I 28,000 800 16 35% Does not fire wither skulls from its bow.
Crypt Souleater [Lv65] I (Master) 1,100,000 15,000 311 35% Does not fire wither skulls from its bow.
Skeleton Soldier [Lv66] I 31,000 720 14 34%
Skeleton Soldier [Lv66] I (Master) 1,600,000 18,000 376 34%
Crypt Dreadlord [Lv67] I 32,000 760 15 33% Cannot fire wither skulls.
Crypt Dreadlord [Lv67] I (Master) 1,050,000 16,000 331 33% Cannot fire wither skulls.
Tank Zombie [Lv70] II 4,500 760 15 30%
Zombie Grunt [Lv70] II 62,000 832 18 30%
Skeleton Grunt [Lv70] II 39,000 840 17 30%
Undead Skeleton [Lv70] II 100,000 1,600 33 30%
Tank Zombie [Lv70] II (Master) 105,000 18,000 361 30%
Zombie Grunt [Lv70] II (Master) 3,000,000 24,000 510 30%
Skeleton Grunt [Lv70] II (Master) 2,400,000 27,000 564 30%
Undead Skeleton [Lv70] II (Master) 5,400,000 69,000 1,434 30%
Crypt Lurker [Lv71] II 26,000 1,200 24 29% Cannot throw bones.
Crypt Lurker [Lv71] II (Master) 1,500,000 24,750 510 29% Cannot throw bones.
Scared Skeleton [Lv72] II 44,000 848 17 28%
Scared Skeleton [Lv70] II (Master) 3,300,000 30,000 633 28%
Sniper [Lv73] II 28,000 2,000 40 27%
Sniper [Lv73] II (Master) 5,700,000 97,500 2,007 27%
Crypt Souleater [Lv75] II 48,000 1,220 24 25% Does not fire wither skulls from its bow.
Crypt Souleater [Lv75] II (Master) 2,100,000 26,250 546 25% Does not fire wither skulls from its bow.
Skeleton Soldier [Lv76] II 57,000 1,120 23 24%
Skeleton Soldier [Lv76] II (Master) 3,000,000 30,000 630 24%
Crypt Dreadlord [Lv77] II 65,000 1,120 23 23% Cannot fire wither skulls.
Crypt Dreadlord [Lv77] II (Master) 2,025,000 27,750 575 23% Cannot fire wither skulls.
Skeleton Master [Lv78] II 59,000 2,625 54 22% Cannot fire wither skulls.
Skeleton Master [Lv78] II (Master) 3,450,000 45,000 935 22% Cannot fire wither skulls.
Angry Archaeologist [Lv80] Entrance 9,500 320 6 20% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv80] Entrance 60,000 360 8 20% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Tank Zombie [Lv80] III 8,000 1,320 26 20%
Skeleton Grunt [Lv80] III 62,000 1,600 33 20%
Undead Skeleton [Lv80] III 150,000 2,160 45 20%
Skeletor [Lv80] III 250,000 3,560 74 20% Cannot throw bones.
Tank Zombie [Lv80] III (Master) 160,000 25,000 502 20%
Skeleton Grunt [Lv80] III (Master) 6,000,000 60,000 1,260 20%
Undead Skeleton [Lv80] III (Master) 6,300,000 78,000 1,623 20%
Skeletor [Lv80] III (Master) 6,900,000 90,000 1,869 20% Cannot throw bones.
Lost Adventurer (Unstable) [Lv81] Entrance 60,000 360 8 19% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Lurker [Lv81] III 40,000 1,800 36 19% Cannot throw bones.
Crypt Lurker [Lv81] III (Master) 2,300,000 36,000 743 19% Cannot throw bones.
Lost Adventurer (Holy) [Lv82] Entrance 60,000 360 8 18% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv83] Entrance 65,000 360 8 17% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv83] III 140,000 1,640 34 17%
Sniper [Lv83] III 45,000 3,720 74 17%
Zombie Soldier [Lv83] III (Master) 6,000,000 44,000 940 17%
Sniper [Lv83] III (Master) 8,000,000 140,000 2,880 17%
Lost Adventurer (Young) [Lv85] I 95,000 544 12 15% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Souleater [Lv85] III 85,000 2,000 41 15% Does not fire wither skulls from its bow.
Lost Adventurer (Young) [Lv85] I (Master) 8,000,000 24,000 560 15% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Souleater [Lv85] III (Master) 5,100,000 60,000 1,251 15% Does not fire wither skulls from its bow.
Lost Adventurer (Unstable) [Lv86] I 95,000 544 12 14% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Skeleton Soldier [Lv86] III 90,000 1,920 39 14%
Zombie Knight [Lv86] III 170,000 2,280 48 14%
Lost Adventurer (Unstable) [Lv86] I (Master) 8,000,000 24,000 560 14% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Knight [Lv86] III (Master) 7,000,000 56,000 1,190 14%
Skeleton Soldier [Lv86] III (Master) 7,200,000 67,500 1,422 14%
Lost Adventurer (Holy) [Lv87] I 95,000 544 12 13% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Dreadlord [Lv87] III 118,000 1,880 39 13% Cannot fire wither skulls.
Lost Adventurer (Holy) [Lv87] I (Master) 8,000,000 24,000 560 13% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Dreadlord [Lv87] III (Master) 3,300,000 42,000 873 13% Cannot fire wither skulls.
Lost Adventurer (Superior) [Lv88] I 100,000 544 12 12% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Skeleton Master [Lv88] III 99,000 4,050 82 12% Cannot fire wither skulls.
Skeleton Master [Lv88] III (Master) 5,400,000 75,000 1,554 12% Cannot fire wither skulls.
Lost Adventurer (Superior) [Lv88] I (Master) 25,500,000 78,000 1,815 12% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Angry Archaeologist [Lv90] I 20,000 640 13 10% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv90] Entrance
I
II
170,000 856 19 10% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Super Tank Zombie [Lv90] IV 20,000 2,320 46 10% Retains its damage reduction passive, but not its knockback immunity.
Undead Skeleton [Lv90] IV 200,000 3,240 67 10%
Super Archer [Lv90] IV 400,000 4,240 89 10%
Withermancer [Lv90] IV 300,000 4,640 96 10% Cannot summon wither skulls, and by extension, cannot store them.
Skeletor [Lv90] IV 500,000 4,640 98 10% Cannot throw bones.
Fels [Lv90] V 600,000 8,000 166 10% Invisible, but can still attack.
Angry Archaeologist [Lv90] I (Master) 1,000,000 24,000 490 10% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Super Tank Zombie [Lv90] IV (Master) 180,000 25,600 514 10% Retains its damage reduction passive, but not its knockback immunity.
Lost Adventurer (Young) [Lv90] I
II

(Master)

14,250,000 42,000 983 10% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Undead Skeleton [Lv90] IV (Master) 7,500,000 87,000 1,815 10%
Skeletor [Lv90] IV (Master) 7,800,000 99,000 2,058 10% Cannot throw bones.
Withermancer [Lv90] IV (Master) 31,250,000 100,000 2,313 10% Cannot summon wither skulls, and by extension, cannot store them.
Super Archer [Lv90] IV (Master) 48,000,000 105,000 2,580 10%
Fels [Lv90] V (Master) 45,000,000 150,000 3,450 10% Invisible, but can still attack.
Lost Adventurer (Unstable) [Lv91] Entrance
I
II
170,000 856 19 9% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Lurker [Lv91] IV 82,000 2,800 57 9% Cannot throw bones.
Lost Adventurer (Unstable) [Lv91] I
II

(Master)

14,250,000 42,000 983 9% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Lurker [Lv91] IV (Master) 3,250,000 48,750 1,008 9% Cannot throw bones.
Lost Adventurer (Holy) [Lv92] Entrance
I
II
170,000 856 19 8% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv92] I
II

(Master)

14,250,000 42,000 983 8% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv93] Entrance
I
II
175,000 856 19 7% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv93] IV 260,000 2,480 53 7%
Sniper [Lv93] IV 70,000 8,480 171 7%
Lost Adventurer (Superior) [Lv93] I
II

(Master)

15,000,000 45,000 1,050 7% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv93] IV (Master) 8,750,000 62,500 1,338 7%
Sniper [Lv93] IV (Master) 10,500,000 187,500 3,855 7%
Crypt Souleater [Lv95] IV 150,000 2,800 58 5% Does not fire wither skulls from its bow.
Crypt Souleater [Lv95] IV (Master) 6,000,000 67,500 1,410 5% Does not fire wither skulls from its bow.
Skeleton Soldier [Lv96] IV 160,000 2,640 55 4%
Zombie Knight [Lv96] IV 330,000 2,880 61 4%
Skeleton Soldier [Lv96] IV (Master) 8,400,000 75,000 1,584 4%
Zombie Knight [Lv96] IV (Master) 10,000,000 77,500 1,650 4%
Crypt Dreadlord [Lv97] IV 210,000 2,840 59 3% Cannot fire wither skulls.
Crypt Dreadlord [Lv97] IV (Master) 4,875,000 58,750 1,224 3% Cannot fire wither skulls.
Skeleton Master [Lv98] IV 180,000 5,700 116 2% Cannot fire wither skulls.
Skeleton Master [Lv98] IV (Master) 8,000,000 110,000 2,280 2% Cannot fire wither skulls.
Angry Archaeologist [Lv100] Entrance
I
II
44,000 1,152 23 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv100] II
III
300,000 1,760 38 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Super Tank Zombie [Lv100] V 35,000 3,520 70 1% Retains its damage reduction passive, but not its knockback immunity.
Undead Skeleton [Lv100] V 250,000 4,240 88 1%
Super Archer [Lv100] V 550,000 6,240 131 1%
Withermancer [Lv100] V 470,000 6,400 133 1% Cannot summon wither skulls, and by extension, cannot store them.
Skeletor [Lv100] V 700,000 6,400 135 1% Cannot throw bones.
Fels [Lv100] VI 700,000 9,600 199 1% Invisible, but can still attack.
Wither Miner [Lv100] VII 10,000,000 14,400 388 1% Cannot shoot wither skulls.
Wither Guard [Lv100] VII 3,500,000 20,000 435 1%
Super Tank Zombie [Lv100] V (Master) 300,000 35,000 703 1% Retains its damage reduction passive, but not its knockback immunity.
Angry Archaeologist [Lv100] I
II

(Master)

1,875,000 40,500 829 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv100] II
III

(Master)

24,000,000 70,000 1,640 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Wither Husk [Lv100] VII (Master) 500,000,000 90,000 6,800 1%
Undead Skeleton [Lv100] V (Master) 8,400,000 96,000 2,004 1%
Skeletor [Lv100] V (Master) 9,000,000 108,000 2,250 1% Cannot throw bones.
Super Archer [Lv100] V (Master) 60,000,000 135,000 3,300 1%
Withermancer [Lv100] V (Master) 48,000,000 150,000 3,480 1% Cannot summon wither skulls, and by extension, cannot store them.
Wither Miner [Lv100] VII (Master) 300,000,000 180,000 6,600 1% Cannot shoot wither skulls.
Fels [Lv100] VI (Master) 80,000,000 200,000 4,800 1% Invisible, but can still attack.
Wither Guard [Lv100] VII (Master) 300,000,000 225,000 7,500 1%
Lost Adventurer (Unstable) [Lv101] II
III
300,000 1,760 38 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Lurker [Lv101] V 123,000 3,760 76 1% Cannot throw bones.
Crypt Lurker [Lv101] V (Master) 4,350,000 63,000 1,304 1% Cannot throw bones.
Lost Adventurer (Unstable) [Lv101] II
III

(Master)

24,000,000 70,000 1,640 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv102] II
III
300,000 1,760 38 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv102] II
III

(Master)

24,000,000 70,000 1,640 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv103] II
III
320,000 1,760 38 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv103] V 320,000 3,520 73 1%
Sniper [Lv103] V 100,000 14,240 286 1%
Lost Adventurer (Superior) [Lv103] II
III

(Master)

26,000,000 76,000 1,780 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv103] V (Master) 12,000,000 84,000 1,800 1%
Sniper [Lv103] V (Master) 13,200,000 240,000 4,932 1%
Crypt Souleater [Lv105] V 250,000 3,680 77 1% Does not fire wither skulls from its bow.
Crypt Souleater [Lv105] V (Master) 6,900,000 75,000 1,569 1% Does not fire wither skulls from its bow.
Skeleton Soldier [Lv106] V 250,000 4,160 86 1%
Zombie Knight [Lv106] V 430,000 4,160 87 1%
Skeleton Soldier [Lv106] V (Master) 9,600,000 82,500 1,746 1%
Zombie Knight [Lv106] V (Master) 13,500,000 102,000 2,175 1%
Crypt Dreadlord [Lv107] V 270,000 4,080 85 1% Cannot fire wither skulls.
Crypt Dreadlord [Lv107] V (Master) 6,750,000 78,000 1,628 1% Cannot fire wither skulls.
Skeleton Master [Lv108] V 280,000 8,700 177 1% Cannot fire wither skulls.
Skeleton Master [Lv108] V (Master) 11,100,000 150,000 3,111 1% Cannot fire wither skulls.
Angry Archaeologist [Lv110] II
III
75,000 2,280 47 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv110] IV 450,000 2,680 59 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Super Tank Zombie [Lv110] VI 45,000 4,560 91 1% Retains its damage reduction passive, but not its knockback immunity.
Undead Skeleton [Lv110] VI 360,000 5,760 119 1%
Skeletor [Lv110] VI 1,000,000 8,040 171 1% Cannot throw bones.
Withermancer [Lv110] VI 600,000 8,480 176 1% Cannot summon wither skulls, and by extension, cannot store them.
Zombie Commander [Lv110] VI 1,700,000 8,800 193 1% Cannot cast the whip.
Super Archer [Lv110] VI 750,000 9,600 200 1%
Skeletor Prime [Lv110] VI 1,515,151 9,600 207 1% Cannot throw bones.
Fels [Lv110] VII 1,500,000 20,000 415 1% Invisible, but can still attack.
Super Tank Zombie [Lv110] VI (Master) 525,000 48,000 965 1% Retains its damage reduction passive, but not its knockback immunity.
Angry Archaeologist [Lv110] II
III

(Master)

3,000,000 64,000 1,310 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv110] IV (Master) 35,000,000 100,000 2,350 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Skeletor [Lv110] VI (Master) 10,200,000 117,000 2,442 1% Cannot throw bones.
Undead Skeleton [Lv110] VI (Master) 12,800,000 140,000 2,928 1%
Skeletor Prime [Lv110] VI (Master) 17,373,736 176,000 3,694 1% Cannot throw bones.
Withermancer [Lv110] VI (Master) 88,000,000 200,000 4,880 1% Cannot summon wither skulls, and by extension, cannot store them.
Super Archer [Lv110] VI (Master) 100,000,000 200,000 5,000 1%
Fels [Lv110] VII (Master) 160,000,000 240,000 6,400 1% Invisible, but can still attack.
Zombie Commander [Lv110] VI (Master) 160,000,000 280,000 7,200 1% Cannot cast the whip.
Lost Adventurer (Unstable) [Lv111] IV 450,000 2,680 59 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Lurker [Lv111] VI 200,000 4,720 96 1% Cannot throw bones.
Crypt Lurker [Lv111] VI (Master) 6,400,000 80,000 1,664 1% Cannot throw bones.
Lost Adventurer (Unstable) [Lv111] IV (Master) 35,000,000 100,000 2,350 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv112] IV 450,000 2,680 59 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv112] IV (Master) 35,000,000 100,000 2,350 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv113] IV 475,000 2,680 59 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv113] VI 500,000 4,800 101 1%
Sniper [Lv113] VI 200,000 22,240 447 1%
Lost Adventurer (Superior) [Lv113] IV (Master) 37,500,000 105,000 2,475 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv113] VI (Master) 18,000,000 112,000 2,420 1%
Sniper [Lv113] VI (Master) 18,400,000 300,000 6,184 1%
Crypt Souleater [Lv115] VI 375,000 4,640 97 1% Does not fire wither skulls from its bow.
Mimic [Lv115] VI 1,500,000 9,600 207 1% Much slower than its original counterpart.
Crypt Souleater [Lv115] VI (Master) 10,400,000 100,000 2,104 1% Does not fire wither skulls from its bow.
Mimic [Lv115] VI (Master) 150,000,000 150,000 4,500 1% Much slower than its original counterpart.
Zombie Knight [Lv116] VI 580,000 5,520 116 1%
Skeleton Soldier [Lv116] VI 360,000 5,600 116 1%
Skeleton Soldier [Lv116] VI (Master) 14,400,000 105,000 2,244 1%
Zombie Knight [Lv116] VI (Master) 20,000,000 132,000 2,840 1%
Crypt Dreadlord [Lv117] VI 390,000 5,680 118 1% Cannot fire wither skulls.
Crypt Dreadlord [Lv117] VI (Master) 10,200,000 100,000 2,102 1% Cannot fire wither skulls.
Skeleton Master [Lv118] VI 400,000 12,000 244 1% Cannot fire wither skulls.
Skeleton Master [Lv118] VI (Master) 21,000,000 200,000 4,210 1% Cannot fire wither skulls.
Angry Archaeologist [Lv120] IV 125,000 2,800 57 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv120] III
V
550,000 3,200 70 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv120] III 700,000 3,280 73 1% Completely invisible except for its iron sword. Cannot teleport.
Undead Skeleton [Lv120] VII 360,000 5,760 119 1%
Super Tank Zombie [Lv120] VII 90,000 10,240 206 1% Retains its damage reduction passive, but not its knockback immunity.
Withermancer [Lv120] VII 1,250,000 17,600 365 1% Cannot summon wither skulls, and by extension, cannot store them.
Zombie Commander [Lv120] VII 3,500,000 18,400 403 1% Cannot cast the whip.
Skeletor Prime [Lv120] VII 3,131,313 20,000 431 1% Cannot throw bones.
Super Archer [Lv120] VII 1,600,000 20,800 432 1%
Super Tank Zombie [Lv120] VII (Master) 1,050,000 54,250 1,096 1% Retains its damage reduction passive, but not its knockback immunity.
Angry Archaeologist [Lv120] IV (Master) 4,375,000 87,500 1,794 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Undead Skeleton [Lv120] VII (Master) 10,500,000 114,000 2,385 1%
Shadow Assassin [Lv120] III (Master) 40,000,000 120,000 2,800 1% Completely invisible except for its iron sword. Cannot teleport.
Lost Adventurer (Young) [Lv120] III
V

(Master)

48,000,000 135,000 3,180 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Skeletor Prime [Lv120] VII (Master) 20,606,060 192,000 4,046 1% Cannot throw bones.
Super Archer [Lv120] VII (Master) 200,000,000 220,000 6,400 1%
Withermancer [Lv120] VII (Master) 150,000,000 240,000 6,300 1% Cannot summon wither skulls, and by extension, cannot store them.
Zombie Commander [Lv120] VII (Master) 250,000,000 320,000 8,900 1% Cannot cast the whip.
Lost Adventurer (Unstable) [Lv121] III
V
550,000 3,200 70 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Crypt Lurker [Lv121] VII 420,000 10,400 212 1% Cannot throw bones.
Crypt Lurker [Lv121] VII (Master) 13,000,000 90,000 1,930 1% Cannot throw bones.
Lost Adventurer (Unstable) [Lv121] III
V

(Master)

48,000,000 135,000 3,180 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv122] III
V
550,000 3,200 70 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv122] III
V

(Master)

48,000,000 135,000 3,180 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv123] III
V
575,000 3,200 70 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Soldier [Lv123] VII 1,200,000 9,600 204 1%
Sniper [Lv123] VII 500,000 46,400 933 1%
Zombie Soldier [Lv123] VII (Master) 36,000,000 124,000 2,840 1%
Lost Adventurer (Superior) [Lv123] III
V

(Master)

52,500,000 144,000 3,405 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Sniper [Lv123] VII (Master) 36,000,000 340,000 7,160 1%
Crypt Souleater [Lv125] VII 800,000 10,400 216 1% Does not fire wither skulls from its bow.
Mimic [Lv125] VII 3,000,000 19,200 414 1% Much slower than its original counterpart.
Crypt Souleater [Lv125] VII (Master) 20,000,000 110,000 2,400 1% Does not fire wither skulls from its bow.
Mimic [Lv125] VII (Master) 180,000,000 180,000 5,400 1% Much slower than its original counterpart.
Zombie Knight [Lv126] VII 1,280,000 11,200 237 1%
Skeleton Soldier [Lv126] VII 750,000 11,600 240 1%
Skeleton Soldier [Lv126] VII (Master) 28,000,000 120,000 2,680 1%
Zombie Knight [Lv126] VII (Master) 40,000,000 148,000 3,360 1%
Crypt Dreadlord [Lv127] VII 840,000 11,840 245 1% Cannot fire wither skulls.
Crypt Dreadlord [Lv127] VII (Master) 20,000,000 114,000 2,480 1% Cannot fire wither skulls.
Skeleton Master [Lv128] VII 900,000 24,000 489 1% Cannot fire wither skulls.
Skeleton Master [Lv128] VII (Master) 42,000,000 227,500 4,970 1% Cannot fire wither skulls.
King Midas [Lv130] III 300,000 3,760 78 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Angry Archaeologist [Lv130] III
V
180,000 3,840 79 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv130] III 1,100,000 4,080 93 1% Completely invisible except for its iron sword. Cannot teleport.
Lost Adventurer (Young) [Lv130] IV
VI
1,100,000 4,440 100 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Spirit Bear [Lv130] IV 5,000,000 10,240 255 1% Cannot shoot arrows.
King Midas [Lv130] III (Master) 8,600,000 52,000 1,126 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Angry Archaeologist [Lv130] III
V

(Master)

6,000,000 114,000 2,340 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv130] IV
VI

(Master)

54,000,000 150,000 3,540 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv130] III (Master) 55,000,000 175,000 4,050 1% Completely invisible except for its iron sword. Cannot teleport.
Spirit Bear [Lv130] IV (Master) 180,000,000 182,000 5,440 1% Cannot shoot arrows.
Lost Adventurer (Unstable) [Lv131] IV
VI
1,100,000 4,440 100 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Unstable) [Lv131] IV
VI

(Master)

54,000,000 150,000 3,540 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv132] IV
VI
1,100,000 4,440 100 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv132] IV
VI

(Master)

54,000,000 150,000 3,540 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv133] IV
VI
1,200,000 4,440 101 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv133] IV
VI

(Master)

60,000,000 165,000 3,900 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Frozen Adventurer [Lv134] IV
V
1,100,000 4,440 100 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Frozen Adventurer [Lv134] IV
V

(Master)

60,000,000 165,000 3,900 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Frozen Adventurer [Lv135] IV 475,000 2,840 62 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Frozen Adventurer [Lv135] IV (Master) 42,000,000 120,000 2,820 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Angry Archaeologist [Lv140] IV
VI
240,000 4,640 95 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv140] IV 2,000,000 5,120 122 1% Completely invisible except for its iron sword. Cannot teleport.
King Midas [Lv140] IV 800,000 5,760 123 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Lost Adventurer (Young) [Lv140] V 1,600,000 5,920 134 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
King Midas [Lv140] IV (Master) 12,000,000 75,000 1,620 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Angry Archaeologist [Lv140] IV
VI

(Master)

6,900,000 120,000 2,469 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv140] V (Master) 60,000,000 165,000 3,900 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv140] IV (Master) 75,000,000 240,000 5,550 1% Completely invisible except for its iron sword. Cannot teleport.
Lost Adventurer (Unstable) [Lv141] V 1,600,000 5,920 134 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Unstable) [Lv141] V (Master) 60,000,000 165,000 3,900 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv142] V 1,600,000 5,920 134 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv142] V 60,000,000 165,000 3,900 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv143] V 1,750,000 6,240 143 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv143] V (Master) 66,000,000 180,000 4,260 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Frozen Adventurer [Lv144] V
VI
1,600,000 6,240 141 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Frozen Adventurer [Lv144] V
VI

(Master)

66,000,000 180,000 4,260 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Angry Archaeologist [Lv150] V 320,000 6,400 131 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv150] V 3,000,000 6,640 163 1% Completely invisible except for its iron sword. Cannot teleport.
King Midas [Lv150] V 1,400,000 7,200 158 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Lost Adventurer (Young) [Lv150] VI
VII
2,600,000 7,920 184 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Zombie Lord [Lv150] VII 5,000,000 20,000 450 1%
Skeleton Lord [Lv150] VII 2,000,000 24,000 500 1%
King Midas [Lv150] V (Master) 15,600,000 102,000 2,196 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Angry Archaeologist [Lv150] V (Master) 7,800,000 129,000 2,658 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv150] VI
VII

(Master)

92,000,000 240,000 5,720 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv150] V (Master) 84,000,000 270,000 6,240 1% Completely invisible except for its iron sword. Cannot teleport.
Skeleton Lord [Lv150] VII (Master) 120,000,000 300,000 7,200 1%
Zombie Lord [Lv150] VII (Master) 300,000,000 320,000 9,400 1%
Lost Adventurer (Unstable) [Lv151] VI
VII
2,600,000 7,920 184 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Unstable) [Lv151] VI
VII

(Master)

104,000,000 240,000 5,840 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv152] VI
VII
2,600,000 7,920 184 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv152] VI
VII
104,000,000 240,000 5,840 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv153] VI
VII
2,800,000 8,400 196 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv153] VI
VII

(Master)

112,000,000 280,000 6,720 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Frozen Adventurer [Lv154] VI
VII
2,600,000 8,400 194 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Frozen Adventurer [Lv154] VI
VII

(Master)

134,000,000 280,000 6,940 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Angry Archaeologist [Lv160] VI
VII
420,000 8,400 172 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv160] VI 4,200,000 8,640 215 1% Completely invisible except for its iron sword. Cannot teleport.
King Midas [Lv160] VI 2,100,000 9,600 213 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Lost Adventurer (Young) [Lv160] VII 6,600,000 16,000 386 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
King Midas [Lv160] VI (Master) 22,400,000 140,000 3,024 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Angry Archaeologist [Lv160] VI
VII

(Master)

12,000,000 184,000 3,800 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Young) [Lv160] VII (Master) 150,000,000 240,000 6,300 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv160] VI (Master) 124,000,000 400,000 9,240 1% Completely invisible except for its iron sword. Cannot teleport.
Lost Adventurer (Unstable) [Lv161] VII 6,600,000 16,000 386 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Unstable) [Lv161] VII (Master) 150,000,000 240,000 6,300 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv162] VII 6,600,000 16,000 386 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Holy) [Lv162] VII 150,000,000 240,000 6,300 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv163] VII 7,000,000 17,600 422 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Lost Adventurer (Superior) [Lv163] VII (Master) 160,000,000 240,000 6,400 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Frozen Adventurer [Lv164] VII 6,600,000 17,600 418 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Frozen Adventurer [Lv164] VII (Master) 160,000,000 240,000 6,400 1% Cannot pull out its bow, use its sword ability, or heal up once low on health. Cannot use its Ice Spray ability and cannot strike enemies with lightning.
Angry Archaeologist [Lv170] VII 900,000 17,600 361 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv170] VII 10,000,000 19,200 484 1% Completely invisible except for its iron sword. Cannot teleport.
King Midas [Lv170] VII 4,300,000 20,800 459 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
King Midas [Lv170] VII (Master) 35,000,000 152,000 3,390 1% Cannot use the Gold Wave ability and does not retain its damage reduction passive, causing it to take full damage.
Angry Archaeologist [Lv170] VII (Master) 18,000,000 184,000 3,860 1% Cannot pull out its bow, use its sword ability, or heal up once low on health.
Shadow Assassin [Lv170] VII (Master) 140,000,000 400,000 9,400 1% Completely invisible except for its iron sword. Cannot teleport.
Shadow Assassin [Lv171] VII 20,000,000 48,000 1,160 1% Completely invisible except for its iron sword. Cannot teleport.
Shadow Assassin [Lv171] VII (Master) 145,000,000 400,000 9,450 1% Completely invisible except for its iron sword. Cannot teleport.
Apostle [Lv300] VII (Master) 800,000,000 120,000 10,400 1%

Name Level Tier HP Dmg Mana Cost Drop Chance Notes
Explosive Imp [Lv50] Basic 100,000 2,000 41 50%
Kuudra Berserker [Lv100] Basic 3,000,000 2,000 70 1%
Kuudra Landmine [Lv100] Basic 8,000,000 3,000 140 1%
Wither Sentry [Lv100] Basic 150,000 4,800 98 1%
Kuudra Follower [Lv100] Basic 4,500,000 5,000 145 1%
Blight [Lv100] Basic 4,000,000 6,000 160 1%
Kuudra Berserker [Lv200] Hot 3,500,000 2,200 79 1%
Kuudra Landmine [Lv200] Hot 8,500,000 3,000 145 1%
Wither Sentry [Lv200] Hot 150,000 4,800 98 1%
Kuudra Follower [Lv200] Hot 6,500,000 5,500 175 1%
Blight [Lv200] Hot 4,500,000 6,200 169 1%
Kuudra Berserker [Lv300] Burning 4,000,000 3,000 100 1%
Kuudra Landmine [Lv300] Burning 9,000,000 3,400 158 1%
Wither Sentry [Lv300] Burning 150,000 4,800 98 1%
Kuudra Follower [Lv300] Burning 8,500,000 5,800 201 1%
Blight [Lv300] Burning 5,000,000 7,000 190 1%
Kuudra Berserker [Lv400] Fiery 4,500,000 4,000 125 1%
Kuudra Landmine [Lv400] Fiery 9,500,000 4,200 179 1%
Wither Sentry [Lv400] Fiery 150,000 4,800 98 1%
Kuudra Follower [Lv400] Fiery 10,500,000 6,000 225 1%
Blight [Lv400] Fiery 5,500,000 7,800 211 1%
Wither Sentry [Lv500] Infernal 150,000 2,400 50 1%
Kuudra Berserker [Lv500] Infernal 5,000,000 5,000 150 1%
Kuudra Landmine [Lv500] Infernal 10,000,000 5,000 200 1%
Kuudra Follower [Lv500] Infernal 12,500,000 7,000 265 1%
Blight [Lv500] Infernal 6,000,000 8,600 232 1%