Mob/List/Crimson

Image Name Level Location Health Damage Combat XP Behavior Drops
Exe [Lv50] Mystic Marsh 100  Floats around in the same spot. Does not move nor can be damaged. Can be picked up with an Atominizer or merged with the same mob using a Charminizer to spawn a new mob.
Wai
Zee
Wither Skeleton [Lv70] Stronghold 600k  3000  120 Runs towards the player when sees them from up to 32 blocks. Applies the wither effect for 10 seconds after hitting a player.
Wither Spectre 700k  Quickly attacks in groups with melee, afflicts the player with the wither effect for 10 seconds.
Blaze 110 Flies upwards when senses a player and tries to stay above them by 0.5-3.5 blocks. For 1 second shoots 5 fireballs in the player's direction, then stops attacking for 2 seconds.
Bezal [Lv80] 1M  120 Flies upwards when senses a player and tries to stay above them by 0.5-3.5 blocks. For 1 second shoots 3 fireballs in the player's direction, then stops attacking for about 8 seconds. On death explodes for 1000 Dmg.
Mutated Blaze [Lv70] 1.5M  3500  Behaves like a normal blaze.
Flare [Lv90] Magma Chamber 5M  ?  Appears as 3 blazes stacked on each other, sharing the same 5M Health. Has short range, no melee attack and stops attacking for a while if misses a fireball shot. Doesn't contribute to spawning Inferno Demonlord, but is often used to spawn Vanquishers due to it's poor mobility.
Smoldering Blaze [Lv95] Smoldering Tomb 5.5M  4500?  240 Behaves like a blaze, accurately shoots one fireball per second.
Millennia-Aged Blaze [Lv110] 30M  ?  660
Dive Ghast [Lv90] The Wasteland 200k  10000  400 Does not shoot fireballs. Makes igniting sounds with particles around them before flying towards the player and exploding for 10k Dmg.
Ghast [Lv85] 2M  5000  Shoots fireballs at the player.
Hellwisp [Lv100] Crimson Isle next to the Matriarch's Lair 5M  Attempts to eat a nearby player and, if succeeded, instantly killing them. Shoots out tentacles into the player before trapping them and attempting to consume if the player shows no force.
Mushroom Bull [Lv80] Mystic Marsh 2.5M  5000  120 Hostile, sometimes walks in circles. Eats Mushroom Spores when walking over them.
Flaming Spider Burning Desert 2000  Runs and jumps upon the player, attacking with melee.
Magma Cube Rider [Lv90] 3M  ?  Hostile, attacks with melee when close to the player. Appears as a Pigman on a Magma Cube.
Magma Cube [Lv75] Crimson Fields 1M  3000  Hostile, shoots fireballs at the player. Slowly jumps towards the player and deals damage when near.
Pack Magma Cube [Lv90] Crimson Isle 1.5M  4000  Passive upon being hit. There is a chance of a pack magma cube to become two pack magma cubes (without turning smaller) when hit for the first time. Attacks with melee.
Kada Knight 2M  ?  Hostile. Spawns in the caves north and south of Magma Chamber. Despite being composed of 2 mobs, it works as one mob and cannot receive additional damage.
Matcho [Lv100] 300 Spawns from a Block of Coal spewed out during the Blazing Volcano eruption. Passive until hit. Moves quickly, attacks with melee.
Barbarian [Lv75] Barbarian Outpost 2M  3500  120 Passive until hit. Wields an axe and attacks the player with it when provoked.
Fire Mage Mage Outpost 3000  Passive until hit. Switches between shooting fireballs at the player and attacking with melee.
Goliath Barbarian [Lv80] Barbarian Outpost 5M  4000  Passive until hit. Wields an axe and attacks the player with it when provoked.
Krondor Necromancer Mage Outpost Passive until hit. Switches between shooting fireballs at the player and attacking with melee.
Vanquisher [Lv100] Crimson Isle 10M  5000  1000 Has a base 1/640 chance to spawn from most types of enemies when killed. Acts like a wither. Drops 3 Nether Stars to a player who spawned it and 1 Star to all players that have dealt at least 1M Damage.
Bladesoul [Lv200] Stronghold 50M  4000  4000 Attacks with melee. Sometimes uses various abilities and increases max HP by spawning wither guards. Only rolled when the player has dealt at least 1M Dmg
Mage Outlaw Courtyard 70M  (Abilities) Has 4 attack patterns, often switches between them. Often summons a End Crystal which zaps players in the Courtyard and does not let them leave. Cannot be damaged from outside of its arena. Only rolled when the player has dealt at least 1M Dmg
Barbarian Duke X The Dukedom 4500  Deals 4500 melee damage. Sometimes jumps into the air; stuns, decreases FOV and deals damage when landing. Sometimes shoots Flaming Fists, dealing Dmg on hit. Cannot be damaged from outside. Only rolled when the player has dealt at least 1M Dmg
Ashfang Ruins of Ashfang 50M  (Abilities) Passive until hit. Immune to all damage except the one from Blazing Souls, which are dropped from his minions. Uses various abilities. Only rolled when the player has dealt at least 1M Dmg
Magma Boss [Lv500] Magma Chamber 200M  ?  Has 3 phases.
Normal: the default phase during which shoots fireballs, creates circles of harmful fire particles and occasionally jumps into the air while using various abilities.
Split: splits every 40M Dmg taken. Jumps to the center and splits into many minor cubes. Once most of them are killed, the boss reforms into the Normal state and gains +20% Damage
Fleeing: becomes a small magma cube with 10M . Shoots fireballs. Moves faster as its Health decreases.
The Matriarch Matriarch's Lair Pulls the player towards itself and eats them. The player gets transported into the Belly of the Beast and has their Stats set to default. The player must avoid harmful acid displayed as water which deals Dmg of 5%  per second. The player is supposed to find 3 piles of Heavy Pearls, hit each of them 3 times to get a pearl, climb up and punch one of the stacks of pigs to escape. It can be done once a day or up to three using Matriarch's Perfume.