Autopet

Autopet is a mechanic that can be used to automatically equip Pets when undergoing certain actions with certain exceptions.

Mechanics

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Rules can be applied to pets that specify when they are equipped. A rule can equip a pet when a certain event occurs, with up to 5 exceptions. Only 2 may activate at the same time.

It requires at least one Autopet Rules 2-Pack to unlock, each costing 21,000 Bits. A maximum of 28 Autopet rules can be owned.

Rules

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  • On login
  • On gain [Skill] XP
  • On enter [Island]
  • On enter combat
    • This rule triggers upon dealing damage to any enemy, or taking any damage, even if that damage was not dealt by an enemy.
  • On gain [Collection]
  • On kill a [Mob]
    • Only vanilla mobs, as well as "Mythological Mob" and "Sea Creature" can be selected. This rule is triggered upon killing any mob with the matching vanilla form. For example, if set to Iron Golem, this rule would trigger upon killing Automaton, Gaia Construct, Woke Golem, or any other mob which takes the form of an Iron Golem.
    • Mobs which are player models such as Crypt Dreadlord cannot trigger this rule.[Confirm]
  • On select dungeon [class]
    • This rule triggers upon changing to the selected class, or entering a Dungeon run with the class selected.
  • On [event] start
  • On [boss] spawn
  • On starting a slayer quest
  • On clicking the experimentation table
  • On going AFK
  • On digging a griffin burrow
  • On opening a winter gift
  • On throw fishing hook
  • When you enter Catacombs Floor [floor]

Exceptions

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  • Except if in [island]
  • Except if NOT in [island]
  • Except if already has [pet] equipped
  • Except if during [event]
  • Except if has active slayer quest
  • Except if it is [day]
  • Except if you have a slayer quest with a spawned boss

Trivia

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  • Initially, it was possible to set 2 pets to equip with 2 different rules at the same time, effectively gaining the benefits of both pets. For example, setting a rule to equip a Rabbit Pet when gaining Farming XP, but another to equip an Elephant Pet when increasing sugar cane collection. This way, both the Farming XP boost of the Rabbit and the crop increase of the Elephant would take effect at the same time while farming sugar cane. This was known as pet stacking. This has since been patched, as auto-swapping pets now has a cooldown of 2 ticks (0.1 seconds).

“The autopet is meant as a convenience when switching activities across SkyBlock, not as a farm boosting method.” [1]

History

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SkyBlock Prototype
Feb 3, 2021Sneak peek at Autopet from Minikloon.
Feb 16, 20210.11.1Added Autopet.
Feb 19, 2021Added 2 tick cooldown, patching pet stacking.
Added "On throw fishing hook" autopet rule.
Added "Except if NOT in [island]" rule exception.
Sep 23, 2021Added "slayer quest with a spawned boss" exception and "enter Catacombs Floor [floor]" rule.
Feb 3, 2023Changed max amount of Pet Rules to 28.
Aug 15, 2023Fixed "Entering Dungeons floor" Autopet rule not working.
Aug 22, 20230.19.3Fixed Dungeon Start Pet Rule not working.
Nov 28, 20230.19.8Added "Mythological Mob" and "Sea Creature" options to on kill mob trigger.
May 25, 2026Fixed an exploit with Autopet allowing players to gain the perks of multiple pets at once in certain situations.
Jul 8, 20260.26Removed Wardrobe Autopet rule.
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