Dungeon Score

Dungeon Score
Highest Dungeon Score possible (in normal circumstances, and without Mimics). The small skulls between headline and score represent the Dungeon floor the rank has been achieved on.
Highest Dungeon Score possible (in normal circumstances, and without Mimics). The small skulls between headline and score represent the Dungeon floor the rank has been achieved on.

Dungeon Score is a number granted at the end of a Dungeons run in The Catacombs. Earning a higher score allows more Dungeon Reward Chests to be claimed and more Catacombs XP and Class XP to be rewarded.

Rankings

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There are six different rankings that correspond to different score ranges.

Ranking Score Needed Image
D 0-99
C 100-159
B 160-229
A 230-269.4
S 269.5-299
S+ ≥300

Calculation

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Skill

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Every death subtracts 2 points from the final skill score. Additionally, every failed puzzle subtracts 14 points from the score.

If the first player to die in a Dungeon run has a LEGENDARY Spirit Pet in their pets menu, the score penalty for their death is reduced to 1.

This formula only works with complete runs.
Skill=100Deaths×2Failed Puzzles×14

Explore

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A room is considered complete when all star mobs of the room have been defeated. In the case of Trap rooms, they are considered complete when the last secret within them is found. This is the upper chest in the 3-secret variation, and the chest in the right hand side room in the 4-secret variation. Completed rooms are marked with a white tick on the Magical Map.

60 points of the base score is multiplied by the percentage of cleared rooms in a dungeon run (displayed in the sidebar). The other 40 points of the explore score is a maximum of 40 points for secrets.

SecretRequirement={30%on Floor 140%on Floor 250%on Floor 360%on Floor 470%on Floor 585%on Floor 6100%on Floor 7 and Master Mode

Explore=60×Cleared RoomsTotal Rooms+40×Secrets FoundSecret Requirement×Total Secrets(Max 40)

[Confirm]

Speed

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Players have a set amount of minutes to clear a dungeon before the Speed score starts to decrease. In Floor 1-3 and 5, players have 10 minutes. In Floor 4 and 6, 12 minutes. In Floor 7, 14 minutes. In Master Mode Floor 1-5, 8 minutes. In Master Mode Floor 6, 10 minutes. In Master Mode Floor 7, 14 minutes.

After this, speed is deducted by 1 every 12 seconds until 90, every 24 seconds until 80, every 30 seconds until 70, and every 40 seconds onwards.[Confirm]

This applies only if they win the dungeon run. If they do not beat the final boss, the speed score is the percentage of the dungeon rooms that have been cleared.

T={Total Seconds120on Floor 1, 2, 3, 5Total Seconds240on Floor 4, 6Total Seconds360on Floor 7Total Secondson Master Mode Floor 1-5Total Seconds120on Master Mode Floor 6Total Seconds360on Master Mode Floor 7
Speed={100T<480140(1/12)T480T<600115(1/24)T600T<840108(1/30)T840T<114098.5(1/40)T1140T<39400T3940[Confirm]

Bonus

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Up to 5 bonus points are awarded for killing A sprite icon representing Crypt Undead in Hypixel SkyBlock Crypt Undeads in blown up Crypts.

Bonus={5Crypts Cleared>5Crypts Clearedotherwise

On The Catacombs - Floor VI and above, killing the Mimic grants 2 bonus points.

If Paul is mayor and his EZPZ perk is active, then 10 bonus points will be awarded in addition to the crypt bonus.

Score Calculator

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 calcpage  = Calculator:Dungeon Score
 template  = Template:Calculator/Dungeon Score
 form      = DungeonScoreCalcForm
 result    = inner

 param     = floor|Floor||select|Floor 1, Floor 2, Floor 3, Floor 4, Floor 5, Floor 6, Floor 7, Master Mode
 param     = deaths|Deaths|0|int
 param     = failedpuzzles|Failed Puzzles|0|int
 param     = dungeonclear|Dungeon Clear|100|int
 param     = secretsfound|Secrets Found|100|number
 param     = time|Time|600|int
 param     = crypts|Crypts|5|int
 param     = mimics|Mimics|0|int
 param     = ezpz|Paul EZPZ|Inactive|select|Active, Inactive
Loading Calculator...

If the calculator fails to load up, please report to an Administrator.

Trivia

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  • Many people once thought that killing fairies would decrease the final Dungeon Score. However, this has been proven to be a misconception.[1]
  • If the boss is not killed, Dungeon Score will be reduced by 30%.
  • The maximum amount of deaths a party can have and still get S+ is 2 on floors 0-5, and 3 in floor 6 and 7.
    • If Paul is mayor, the maximum number of deaths is increased by 5.
    • If the first person to die in a run had a LEGENDARY Spirit Pet, the maximum number of deaths wouldn't be affected by that death. Every death after the first death counts.
  • An indication that calculates Dungeon Score for each dungeon run so far has been added to the scoreboard(to the right of "Cleared:" section).[2]

The following table represents a selected dataset of many dungeon runs to test theories about how certain scores could have been calculated. Once all 4 formulas are confirmed and working this dataset becomes obsolete and may be deleted. https://docs.google.com/spreadsheets/d/1Pw5u6je86vw6XS-PVB3CHdebTq0ZFKTUZOl5cEk5ihg/edit?usp=sharing

You can help the wiki by adding data to this table through the provided Google Form!

Having not enough data for correctly reverse engineering the formulas, there has been created a google form to ask the community for help. Maybe one day we have enough data to successfully replicate the formulas.

Link to the form: https://forms.gle/FhKD23cB3nKqBJQa6

The data collected is then available to everyone over the following link: https://docs.google.com/spreadsheets/d/1B7nXJwEYINS6B4DT2N8XA8FUIORRQFlVcPHMmN1emQw/edit?usp=sharing

History

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SkyBlock Prototype
Jul 7, 20200.8Added Dungeon Score.

References

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