Changelog/2020/July 17

PATCH 

Dungeon QOL, Trades Changes, Other Stuff

Updated: July 17, 2020

Hello,

A patch has been released containing some Dungeons quality of life improvements, changes to the Trading system, and other fixes.

Dungeons

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The Dungeons map has changed to show two kinds of checkmarks. The previous green checkmark represented that all the required Mobs had been slain and this is now changed to a white checkmark. Once you've found all the Secret the checkmark will then turn green. This will make it easier for teammates to figure out which rooms need more attention at a quick glance.

We've also added a Secret counter to the action bar. This should make it easier to discover new Secret and find them again in the future.


Finally, we've made a few changes to dungeons containers (hidden Chests, Chests behind levers, Blessing Chests, Furnaces)

  • Only allow Chests/Furnaces to be opened once
  • After a Chest has been opened display "This Chest has already been searched!" message and deny opens
  • If a player closes a Chest with items in it, drop them on the floor (we don't want players to lock away their sword on accident)
  • Display Chests and Blessing Chests as an opened Chest Block and don't remove them so it's easier for players to learn where they are over time

Trading Changes

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  • Trade menu to lines from 4 -> 5
  • Allow adding up to 1B Coins per trade
  • Change inputting coin values in the form 2.5M Coins actually adding 2.5M Coins instead of flooring to 2M Coins (this is also applied to Bank + Auction house)
  • Remove Trade restrictions from accounts with more than 50 hours and at least 15 skill average (50 transactions per day, 50m coins traded per day)
  • Show total coins offered on lump sums

Other Stuff

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  • Fixed an exploit allowing TP pads and water streams to bypass AFK protections on skill exp
  • Fixed an exploit allowing AFK machines to provide guild exp
    • Note: AFK pools are still allowed, they simply won't give guild XP now