Changelog/2026/August 20
Hello!
We are here to inform you about the latest update that was just rolled to SkyBlock!
- Adjusted multipliers for the majority of crops and mutations in the Greenhouse
- Designer Note: Certain mutations have been producing tens of millions of coins every day for very little effort, outshining other money-making methods for the amount of time invested. Looking over the last 7 days, mutation income has accounted for 10.17% of all coins generated.
- We think that number is too large for just mutations, as the effort does not reflect the amount of income it produces.
- A lot of mutations have been changed, including nerfs to Ashwreath, but also major buffs to underutilized mutations aswell like Snoozling for example. Mutations should now be a lot closer when it comes to npc coins generated, which should make most of the mutations viable again. Some variance in value generated is kept, as to account for differences in growth cycles, effort and rarity.
- We will monitor the impact of these changes and if necessary make further changes in the future.
| Mutation | Old Multiplier | New Multiplier |
|---|---|---|
| Wheat | 0.2 | 0.18 |
| Carrot | 0.2 | 0.125 |
| Potato | 0.2 | 0.125 |
| Cocoa Beans | 0.2 | 0.15 |
| Melon | 0.2 | 0.2 |
| Pumpkin | 0.2 | 0.2 |
| Sugar Cane | 0.2 | 0.17 |
| Cactus | 0.2 | 0.22 |
| Nether Wart | 0.2 | 0.09 |
| Mushroom | 0.2 | 0.08 |
| Sunflower | 0.2 | 0.29 |
| Moonflower | 0.2 | 0.29 |
| Wild Rose | 0.2 | 0.25 |
| Dustgrain | 0.25 | 0.25 |
| Scourroot | 0.175 | 0.17 |
| Gloomgourd | 0.175 | 0.2 |
| Shadevine | 0.225 | 0.26 |
| Choconut | 0.25 | 0.25 |
| Veilshroom | 0.175 | 0.15 |
| Ashwreath | 0.3 | 0.15 |
| Witherbloom | 0.375 | 0.23 |
| Lonelily | 2 | 1.75 |
| Coalroot | 2 | 1.7 |
| Chocoberry | 2 | 2.2 |
| Creambloom | 2 | 2.8 |
| Duskbloom | 2 | 2.7 |
| Thornshade | 2 | 2 |
| Cindershade | 2 | 1.7 |
| Chloronite | 2 | 2.7 |
| Cheesebite | 3 | 4 |
| Soggybud | 2 | 1.2 |
| Blastberry | 3 | 2 |
| Magic Jellybean | 3 | 3 |
| Noctilume | 4 | 5.3 |
| Donoeatshroom | 4 | 2.1 |
| Snoozling | 4 | 21 |
| Fleshtrap | 4 | 1.7 |
| Chorus Fruit | 5 | 3.5 |
| Thunderling | 6 | 11 |
| Turtlellini | 1 | 0.5 |
| Shellfruit | 1 | 0.5 |
| PlantBoy Advance | 6 | 23 |
| Startlevine | 5 | 7.5 |
| Puffercloud | 7 | 6 |
| Zombud | 7 | 4.5 |
| Phantomleaf | 8 | 5 |
| Stoplight Petal | 8 | 25 |
| All-in Aloe | 0.5 | 0.7 |
| Godseed | 8 | 8 |
| Glasscorn | 8 | 16 |
| Jerryflower | 2 | 2 |
| Devourer | 10 | 19 |
| Timestalk | 10 | 9 |
A lower multiplier is effectively less loot from that specific mutation.
- Nerfed Timestalk Clone Shard from 0.5->5 Growth Speed to 0.1 ->1 Growth Speed
- Nerfed Zombuddy Shard from 0.5->5 to 0.1->1 Chance
- Added decay to base crops (72h)
- Designer Note: Currently, there are quite a few "set and forget" setups especially for common mutations like Ashwreath, effectively only ever needing to harvest the mutations without ever having to replant your Greenhouse. This is partly because most base crops do not have decay timers, effectively leaving them around indefinitely once they are grown. By adding a decay value we can expect people having to replant their setups every once in a while, instead of relying on a setup in which you just harvest mutations every once in a while.
- Reduced rarity of Turtlellini to Rare
- Adjusted Glasscorn to drop more cactus, but less potatoes
- Base crop drops from Shellfruit are now split into Turtlellini and Shellfruit
If you have a bug to report to us, please make a report HERE!