Changelog/2023/August 3
Hi all,
Today we conducted some maintenance to the backend of Dungeons and Kuudra to migrate them over to a new unified system. This new system fixes a lot of the inconsistencies between the two instanced modes and contains many under-the-hood improvements, bug fixes and QOL changes:
System Changes
- Dungeons and Kuudra can now be re-joined directly if you accidently leave SkyBlock by simply re-joining SkyBlock.
- If you leave to another island within SkyBlock, you will still need to be party warped back in.
- The party leader can now instantly requeue a Dungeons or Kuudra instance when it has finished by clicking on the prompt in chat displayed after the end of the instance.
- This should remove the need for players to re-party after each completion.
- The queuing system will now retry up to 3 times to queue you into an instance upon error or generation failure.
- This change should help prevent players getting locked out of an instance due to queuing cooldowns.
- Some menus and inventories that were previously disabled in Kuudra after the Rift update have been re-enabled.
- Players will now respawn with 3 seconds of invulnerability after being revived in Dungeons and Kuudra.
- Players will no longer take damage before a Dungeon or Kuudra fight has started or after they have ended.
Other Changes
- The Archer Ghost Stun Bow ability now actually works in Dungeons.
- The Watcher mob spawning animations in the Blood Room have been sped up by about 25%.
- Telekinesis is now no longer disabled in Dungeons.
- Additional checks have been put in to prevent players from skipping directly to the boss fight ("blood skipping").
If you have a bug to report to us, please make a report HERE! Thanks to everyone who has reported bugs!
Please note: Solo Dungeons will be coming very soon. Also, we are still tweaking and making improvements to this system, and are still monitoring the forums for feedback on the changes made.