Changelog/2023/April 20
Hello again!
We're back with another round of testing on alpha. This session gives the community a glimpse into some planned balancing changes regarding Attributes while stress testing a bit more backend changes.
The following adjustments were made:
- Attributes
- Change Vitality from 3 Vitality per tier to 2 Vitality per tier
- Fixed fortitude to be a % instead of a multiplier
- Fixed Combo to work without Grandma Wolf equipped (but exists in your pet menu)
- Elite now increases damage dealt to Mythological creatures
- Dominance now works at 90% health instead of requiring 100%
- Mana Steal attribute now procs on kill instead of on every hit and renamed to Mana Recovery
- The Hunter attribute is buffed from 0.1 to 0.3 SCC per tier
- Mana Pool has been reduced from 20 intelligence per tier to 10 intelligence per tier
- Aurora Armor has been compensated accordingly with increased ability damage to compete with Storm's Armor
- Mana Regeneration has been increased from 1% to 1.25% per tier
- Dungeons
- Mage beam now is affected by Attack Speed
- Hitbox of mobs when using mage beam has been slightly increased
- Mage beam range has been extended further for M7 dragon fight
- Increased Storm's defense in M7 by 50%
- Other Changes
- Mana Steal and Life Steal enchants to proc off of magic weapon hits
- Life Steal and Syphon enchants no longer conflict with Mana Steal.
- We are also still testing some significant backend profile changes. Make sure to report any issues with data not loading on the forums.
- These changes primarily affect the loading of profile-related data, such as collections and inventories. So, watch for missing or inaccurate data on your profile members when playing.