Changelog/2022/August 27/1

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[August 27] Maddox is Mad

Updated: August 27, 2022

Hello.

This morning I woke up and received a call from Maddox himself.
He tells me: "voidgloom is kill"
I say "no".

I could hear the mix of additive fear and multiplicative rage in his voice.
He refused to elaborate, hung up (and went on cooldown).


Maddox, but very angry.

So we took another look at Summoning Ring on slayers.

Since yesterday they take %hp damage every second from being within 12 blocks of a slayer boss. The formula for the %hp/hit has now been reduced a lot:

%hp Damage per hit from Slayers to Allied player mobs

The point of %hp damage is to future-proof the bosses against allied mob healing in the future.


Furthermore, to avoid losing cool souls, the Seraph will now recall the player's mob(s) when their hitshield is broken.


The original intent for the change was to make players fight the boss as it was intended, with katana on hitshield.
But, not only was ferocity changed since hitshield was created, it's still causing extra carpal tunnel than necessary.
Leaving summons as an alternative seems like an alright deviation from the original design.

Mana Cost has also been added to the Summoning Ring:

Mana Cost on souls

Please let me know if you are still mad like Maddox, because I am!!
:mad: