Changelog/2019/June 20

0.3 

Changelog

Updated: June 20, 2019

This page has combined version 0.3 along with the patch that released before it.

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Version 0.3 Intro:

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Hello,

We made some changes to armors and weapons in the last few days.
Balancing changes were based on difficulty to obtain, compared to the best gear currently in the game.
A lot of items were buffed, keep in mind things are still going to change. We are currently working on new items and some of the current set bonus and abilities might change.
Let us know what you think about the buffs.

Changelog Intro:

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Hello Friends!

Here is the most recent list of changes, since our last post (since June 17). Do note that these are changes that were done in between those two posts - they did not necessarily happen today.

General

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  • Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
  • Improved Smelting Touch to work on sand (glass), logs (charcoal), cacti (cactus green dye), cobblestone (stone), netherrack (nether brick item), and clay balls (clay bricks).
  • Nerfed sell price of Silk Touch and Growth enchantments in half

Armor Changes

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Growth Enchantment
Growth V: 100 Health → 75 Health (only nerf, but needed!)

Hardened Diamond
Helmet: 40 Defense → 60 Defense
Chestplate: 80 Defense → 120 Defense
Leggings: 60 Defense → 95 Defense
Boots: 35 Defense → 55 Defense

Speedster Armor
Helmet: 50 Defense → 70 Defense
Chestplate: 100 Defense → 120 Defense
Leggings: 75 Defense → 95 Defense
Boots: 45 Defense → 65 Defense

Blaze Armor
Every armor piece now gets +5 Strength

Zombie Armor:
Chestplate: 100 Health → 200 Health
Leggings: 50 Health → 160 Health
Boots: 50 Health → 120 Health

Pumpkin Armor:
Helmet: 5 Health/Defense → 8 Health/Defense
Chestplate: 10 Health/Defense → 14 Health/Defense
Leggings: 5 Health → 10 Health
Boots: 5 Health/Defense → 8 Health/Defense

Farm Suit:
Helmet: 5 Defense → 15 Defense
Chestplate: 15 Defense → 40 Defense
Leggings: 10 Defense → 30 Defense
Boots: 5 Defense → 15 Defense

Farm Armor:
Every armor piece gets +20 health.

Leaflet Armor:
Every armor piece gets +5 extra health.

Magma Armor:
Helmet: 10 Defense → 15 Defense
Chestplate: 20 Defense → 30 Defense
Leggings: 15 Defense → 25 Defense
Boots: 10 Defense → 15 Defense

Weapon Changes

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Leaping Sword
50 Damage → 150 Damage
40 Strength → 100 Strength
RARE → EPIC

Ender Bow
40 Damage → 50 Damage
Cooldown: 60 Seconds → 45 Seconds

Savanna Bow
40 Damage → 50 Damage

Golem Sword
60 Damage → 80 Damage
0 Strength → 125 Strength
0 Defense → 25 Defense

Zombie Sword
50 Damage → 100 Damage
30 Strength → 50 Strength
0 Intelligence → 50 Intelligence

Explosive Bow
0 Strength → 20 Strength

Aspect Of The End
80 Damage → 100 Damage
50 Strength → 100 Strength

Bug Fixes

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  • Fixed Armor Stands having the name "null"
  • Fixed the Blacksmith not having anything to say during the "Collect 10 coal" objective
  • Fixed an unbreakable mushroom block in the Mushroom Desert island
  • Fixed the profile viewer showing some items in the other user's language
  • Fixed some potions not having a "COMMON" tag
  • Fixed some bugs with hoppers
  • Fixed an issue with the Talisman Bag
  • Fixed being able to go over the Hype limit (this applies to all Prototype games)
  • Fixed some parts of the Blazing Fortress island being snowy biomes
  • Fixed being able to get stuck in the fires in front of the Colosseum
  • Fixed a few recipe errors
  • Fixed a typo in the description of the Medium Storage item
  • Fixed Collection contribution no longer being displayed when it's maxed
  • Fixed a crafting table icon being shown on recipes that require a furnace
  • Fixed Water Bottles having the name "null" when purchased from the Alchemist
  • Fixed the Event Master skin
  • Fixed the Rookie Hoe working on player-placed crops
  • Fixed the Lure enchantment not working.
  • Fixed all fished music discs being called "13" in the chat message
  • Fixed ore minions being unable to place blocks in flowing water
  • Fixed Slimes that drowned dropping Slime Balls with incorrect lore
  • Fixed the quiver arrow something being stuck in your inventory
  • Fixed rarely losing items upon failed auction setup
  • Fixed wood and door price balancing
  • Fixed the dark oak door recipe giving an oak door
  • Fixed phantom Bartender dialogue
  • Fixed Frost Walker causing block updates on ladders and such
  • Fixed Frost Walker turning non-source water blocks into source water blocks
  • Fixed Promising Shovel not counting blocks broken and gaining Efficiency
  • Fixed placing water in portals (and destroying them) on private worlds
  • Fixed "Unknown Command" when clicking Fairy Soul text
  • Fixed sleeping on your private island causing time to temporarily switch to day
  • Fixed being unable to sell lapis lazuli blocks and ore
  • Fixed some brown mushroom stems dropping red mushrooms in the Mushroom Desert
  • Fixed name of Iron Bars